Vinci said:So you're saying that they would nerf SVER weaponry?
If that's what it takes to balance the game, sure.
Vinci said:So you're saying that they would nerf SVER weaponry?
Malvolio said:If that's what it takes to balance the game, sure.
I thought the main complaints revolve around SVERs defensive capabilities. Why mess with their offense?Malvolio said:If that's what it takes to balance the game, sure.
Vinci said:What do you think the effect will be after some people have deleted characters and re-rolled SVER? And what about the skilled SVER players? How do you think they'll feel given they don't perceive of any weapon imbalance and are suddenly sitting with gimped equipment?
NullPointer said:I thought the main complaints revolve around SVERs defensive capabilities. Why mess with their offense?
Malvolio said:I honestly don't care about who feels nerfed or gimped or tricked. The goal is balancing the game right? I doubt you would lose enough people to matter anyway. If the game is fun and balanced people will play and find something new to bitch about anyway.
Well at least for me I don't have a problem with infantry face-offs, provided I don't get the short end of the lag stick. I either get my ass kicked or do the kicking myself.Malvolio said:Attackers don't usually fall over dead on their own.
depward said:Checking my stats in the barracks menu shows I've played 11 hours and change... yet when you access my card via the clan menu, I'm up to 14. Will the three hours of "lost time" there just never count? If so, that would be unfortunate, because I received some sweet ribbons playing last night that aren't showing at the moment..
Callibretto said:I like the idea about making/adjusting SVER asset so it have less hp and easier to destroy.
or maybe play around with respawn time. SVER had slightly longer respawn because they're less organized.
it fits well with the story that SVER are not too strict in their organization and have less advanced tech, so it make sense if their asset are less durable. don't know if they already do this or not.
Vinci said:Hmm. I think rotating the maps would achieve a similar balance without unceremoniously pissing off a good portion of the game's current playerbase. The difference is this: If you gimp or nerf a particular group's equipment, they'll get pissed; if you rotate the maps, no one is being targeted directly. This is ordinarily a much better thing to do in the short and long run.
Malvolio said:Rotating maps though goes against one of the very things that this game is trying to use to set itself apart. These are three distinct factions with three different locales that they call home. When I'm defending, I'm defending SVER territory. When I'm attacking, I'm trying to kickdown your front door and break your stuff and steal your shit. It personalizes the game and adds an element that not many FPS games are willing to strive for.
Thats where my idea of "capitals" comes in. Add more free maps (contested territories not aligned with any faction), up the defense of the existing maps, and make these super defensible maps into faction "capitals", so everybody gets their maps that are just a joke to attack ;PMalvolio said:Rotating maps though goes against one of the very things that this game is trying to use to set itself apart. These are three distinct factions with three different locales that they call home. When I'm defending, I'm defending SVER territory. When I'm attacking, I'm trying to kickdown your front door and break your stuff and steal your shit. It personalizes the game and adds an element that not many FPS games are willing to strive for.
Vinci said:So if you're SVER and you're attacking what you see as your home turf and ugly RAVEN is controlling it, you aren't going to take that personally? Of course you would. The point is, the in-game fiction can work both ways equally well.
NullPointer said:Thats where my idea of "capitals" comes in. Add more free maps (contested territories not aligned with any faction), up the defense of the existing maps, and make these super defensible maps into faction "capitals", so everybody gets their maps that are just a joke to attack ;P
If you want to see a massive persistent war done right you should see what From did with Chromehounds imo.
Its too late now as the servers have been shut down, but here is how the Wiki describes it:Vinci said:Never played Chromehounds. Explain this 'capitals' idea to me in gameplay terms. I'm curious how it would fit in.
SourceWiki said:The Neroimus War is an online campaign mode which involves the three countries fighting for the continent of Neroimus. Players can join or make a squad, the equivalent of a clan or guild in other online games, to participate in the War. The map of Neroimus is divided into several areas connected by paths. Each area is divided into several maps. Players may launch a mission within any enemy area adjacent to a friendly area, or in any friendly area which is under attack. Victory yields merit points, which raise your rank, captured parts for the lottery, and capture points. When a country has gained a certain amount capture points on a map, 25,000 to 32,000 for normal battlegrounds and 50,000 for capital cities, that map is turned over to the country. An area belongs to the country which has the most capture points in its maps. When a capital city falls, all areas under that country become part of the conquering country, and players may only fight to reclaim their capital, or seek asylum in another country. The War ends when one country controls the entire map or after two months have passed. After a war ends, squads may choose to change alliance to a different country, and then the next War begins. It should be noted that all of the experimental parts have become available, now only captured parts are available.
FFObsessed said:we probably won it thanx to Lince joining the game as OIC and repairing the anti air battery.
Fucking amazing.
I honestly couldn't tell you because I never played the game hardcore or kept up with all the war drama - it was still pretty early into the 360 generation and I didn't have the time to spend.Vinci said:That sounds pretty neat. Any unintended negative effects? For example: Was there a group of clans that always stayed on the same side of the conflict and continuously overran the others after each reset?
Callibretto said:I like the idea about making/adjusting SVER asset so it have less hp and easier to destroy.
or maybe play around with respawn time. SVER had slightly longer respawn because they're less organized.
it fits well with the story that SVER are not too strict in their organization and have less advanced tech, so it make sense if their asset are less durable. don't know if they already do this or not.
Violater said:Valor Raven, went down like flies tonight.
Good games SVER gaf, we rolled over them using sheer teamwork and numbers.
Vinci said:Hmm. I think rotating the maps would achieve a similar balance without unceremoniously pissing off a good portion of the game's current playerbase. The difference is this: If you gimp or nerf a particular group's equipment, they'll get pissed; if you rotate the maps, no one is being targeted directly. This is ordinarily a much better thing to do in the short and long run.
Lince said:yes we dominated, playing with you guys is such an honor, everyone is doing a terrific job. Lately I'm noticing a lot of Valor and Raven soldiers just camping objectives from a distance and thus those that remain by the objectives are getting destroyed, they may have a couple of cheap kills but they're not helping their team, there's this occasional bunker that we struggle to blow up due to a good squad (a clan) defending it but 95% of our Domination games are wrapped up in 10 minutes :lol
Graphics
* Resolved issue that caused banding and/or artifacts in the sky.
Server
* Server performance enhancements with a focus on reducing lag issues.
* Lowered chances of encountering 5:5 errors
* Added additional statistics-focused servers
* Added additional servers for Japan.
commish said:Nice games tonight, svergaf (i am tigerheli). Every domination, we blow through those bunkers like they aren't even there. I must have blew up 15 turrets with my rockets tonight.
Did you use your skill points to unlock the SMG?soundscream said:HELP
Just got the game level 5 commando, but cant access smg, I can get AR, LMG and Sniper rifle what am I doing wrong?
Loudninja said:MAG patch tomorrow
Hellsing321 said:Did you use your skill points to unlock the SMG?
soundscream said:You have to unlock it? Strange they give you the option for quick reload before the actual gun.
jred2k said:I really want to get this, but I suck at FPS on the PS3 so bad. Killzone 2 was the worst I've ever done in the single-player of an FPS.
I can believe that. I'm getting more xp ressing people in those unfair SVER maps than I am killing.templeusox said:There is a person trying to get to level 60 without killing one enemy.
templeusox said:There is a person trying to get to level 60 without killing one enemy.
I can totally believe that. I get most of my points just being a medic myself.templeusox said:There is a person trying to get to level 60 without killing one enemy.
That was be in beta :loltempleusox said:There is a person trying to get to level 60 without killing one enemy.
jred2k said:I really want to get this, but I suck at FPS on the PS3 so bad. Killzone 2 was the worst I've ever done in the single-player of an FPS.
Corran Horn said:so PS3 YLOD'ed :/
Trying to temp fix it here soon so i can backup/deactivate. Hope it works, otherwise no mag for me for awhile, MAG in drive too