worldrevolution said:Also I think the second group was more of EuroGAF and their accents made them sound a lot scarier. :lol
ze europeans take gaming seriously! we also sound mad when we talk in english :lol
worldrevolution said:Also I think the second group was more of EuroGAF and their accents made them sound a lot scarier. :lol
worldrevolution said:Just have fun guys! I got a chance to play in a group with Click, Telemachus, and Xplosion, and then a group with FFO, Lince, and Violator? I think..and man it was just a different experience. You guys are all amazing players, but the first group was just more relaxed. The second group was constantly 'ugh these idiots' and 'ugh why raise me without killing them' etc etc. and it was just..a drag. I'm sure your time on SVER was a lot better, for whatever reason, but in the end it's a game and getting to play with you guys is enough fun. I don't need to win every match or get top MVP. Coming to the thread and seeing you guys go on and on about this stuff here too is just like..meh. Also I think the second group was more of EuroGAF and their accents made them sound a lot scarier. :lol
FFObsessed said:Did you not notice how no one has said that the maps are 100% equal in difficulty attacking/defending? What most people on the SVER side have said is that's it's not just 100% down to the maps,
PedroLumpy said:So is a knife ALWAYS a one hit kill? I had some experiences in my last match that made me doubt that. I stabbed a guy, got the 'stab noise' he survives, stabs me and I drop to 30 health, I survive and stab him again.
I've never had someone survive a stab to the back though, and have been killed plenty of times from full health from the front. You think range is actually taken into account for the knife?
FFObsessed said:Sorry that was probably me :lol
Also I hope it was my accent you feared!
EuroPassion that's all.
obonicus said:Look into the Zipper quote; their hypothesis is that a small map imbalance will escalate into a much more noticeable imbalance. Winning more often turns into greater xp gains which escalates into a more noticeable issue. So it's not 100% down to the maps, but 100% down to a combination of things. One of them may be some sort of disparity between player skills, though no one can even begin to explain why that is, while people have much stronger theories for why SVER maps are easier to defend. Every 'reason' given for higher skill going to SVER is just based on very flimsy evidence.
commish said:You guys gotta stop frago'ing the anti-air at the start of domination matches. People drop back to defend that, no one defends the bunker, and it gets blown up within the first minute EVERY TIME. I don't know what makes valor SL do that, but please stop. When you frago something, that means you are giving the team orders, and defending the anti-air at the expense of the burn-off tower and our bunker is not a good strategy, as evidenced by the continual steamroller we experience every time.
commish said:You guys gotta stop frago'ing the anti-air at the start of domination matches. People drop back to defend that, no one defends the bunker, and it gets blown up within the first minute EVERY TIME. I don't know what makes valor SL do that, but please stop. When you frago something, that means you are giving the team orders, and defending the anti-air at the expense of the burn-off tower and our bunker is not a good strategy, as evidenced by the continual steamroller we experience every time.
FFObsessed said:The majority of the Domination games I've lost with Valor have come because the enemy just drive an APC up and take the AAA with no one giving a damn. People just go running off to the burnoff towers leaving everything exposed at the back. Which is what happened this time. Our bunker was right next to the AAA Battery, we should have stuck around there and defended both at the same time. The problem was people got a bit bored as no one arrived for a while and ran off in different directions/towards the burnoff towers to get some action. They then drove an APC right up to the Bunker/AAA and took both of them at once. There was no defence there at all. You can't defend the Burnoff towers without the Bunkers as spawn points, those need to be protected. Once the Bunkers are down you have to spawn back at the very beginning, and it makes it much easier for them to take the AAA Battery then it's all over as you saw, because they just overwhelm you and you can't get the AAA back up without much difficulty as most people can't be arsed running that far.
Don't run off to the burnoff towers unless it's clear. As soon as the APC came I FRAGO'd it yet there was no one there defending. When I died they just all spawned on the APC and took the Bunker/AAA as usual. No one was even in the turret, I told someone to get it but no one did. How do you defend the Bunker without someone in the turret? I couldn't sit in there as I have to FRAGO. It's a delicate balance between not letting them take the Burnoff towers while simultaneously defending the bunker/AAA. But the priority is the Bunker/AAA go forward and stop them taking the Burnoff but get back to the Bunker as soon as things are clear, if an APC drives up, THAT becomes the priority target. Yet there was no one there when it drove up and parked right at our bunker with no one in the turret. Didn't help that we didn't have a full squad as always.
commish said:The only time I've ever seen a bunker defended that lightly is when the frago is on the aa. Could be a coincidence, but maybe not. The bunker is infinitely more important than the aa, since you can get the aa up quickly if people spawn with the repair kit.
Lince said:Wrong, as soon as the AA is down Precision Strikes take down the nearest bunkers in 15 seconds and then we get pushed back, half of our (Valor) team quits and the rest end steamrolled.
Could be a coincidence, but maybe not, but the only Domination games we defended successfully were the ones we held our AA up for the most time.
FFObsessed said:rant
FFObsessed said:Did you not notice how no one has said that the maps are 100% equal in difficulty attacking/defending? What most people on the SVER side have said is that's it's not just 100% down to the maps, which people on the other factions have said. Which now I agree with having played on two factions. (In regards to Valor/SVER anyway, can't comment on Raven yet) And as I just said, this is just in my experience. Someone else could have experienced something completely different.
But hey, what does accurately understanding someones point actually matter in a discussion.
commish said:The only time I've ever seen a bunker defended that lightly is when the frago is on the aa. Could be a coincidence, but maybe not. The bunker is infinitely more important than the aa, since you can get the aa up quickly if people spawn with the repair kit. Also, apcs shouldn't be alive long if someone mans the turret and people use rockets. Of course, no one likes repair kits on valor, and no one likes rockets either. I had no idea that the turret was empty.
My point is that, when game started, no one was at the aa, so it wasn't in danger and didn't need guarding. By defending at the burn-off, we engage them further out. Instead, they were allowed almost unfettered access on their way to our bunker, and they didn't need an apc for that. But I understand what you are getting at, bc for some reason, valor doesn't value the AA enough. With SVER, if the aa goes down, people react immediately and there are engineers on the way. With Valor, it isn't the same. That said, it seems to be a bit easier to defend the aa for sver.
What is this craziness? Always, always, use the map to Frago; it's much easier, it can be done from the turret/bunker/APC, you can see people planting on objectives behind your lines, and you get a much better view of what's going on around the objectives (like enemy shooting positions or if there's already 5 friendlies on it so it's taken care of).FFObsessed said:so I had to jump out of the turret to FRAGO it.
TelemachusD said:What is this craziness? Always, always, use the map to Frago; it's much easier, it can be done from the turret/bunker/APC, you can see people planting on objectives behind your lines, and you get a much better view of what's going on around the objectives (like enemy shooting positions or if there's already 5 friendlies on it so it's taken care of).
I've had a bug where I couldn't change chat channels in a turret. And another one where after I exited a turret, I still had the turret HUD (no health or ammo shown). I had a bug yesterday where I couldn't swap away from grenades. I had to use them up before I could go back to my gun. There are quite a lot of bugs.FFObsessed said:Err I do always use the map to FRAGO. I was trying to bring up the map while in the turret but it wouldn't come up, I had to leave before I could bring up the map, FRAGO the APC, then I was gonna jump back in but a group of SVER scum quickly spawned from the APC and killed me.
Is that a bug or what? I rarely use the turret, always someone who beats me to it so I didn't know if that was normal or what but the map wouldn't come up.
edit: just checked, yeah it was a bug. fuck.
Bamelin said:Again just my opinion ... SVER players that switched are undoubtedly very skilled. But the argument that the rest of Valor are crappy pub players ... I don't buy it. Every faction has crappy pub players and skilled clanners alike, the key difference between defeat and victory is the map imbalance.
TelemachusD said:I've had a bug where I couldn't change chat channels in a turret. And another one where after I exited a turret, I still had the turret HUD (no health or ammo shown). I had a bug yesterday where I couldn't swap away from grenades. I had to use them up before I could go back to my gun. There are quite a lot of bugs.
weekend_warrior said:I think you're failing to grasp the whole "most Valor members don't play a lot of Domination" thing. Those level 40 squad leaders probably got there by playing sabotage, so it's not surprising they don't know exactly what to do. That's really the root of the problem at this point; not the maps. Inexperienced players, not shitty clueless retarded players. Too many Valor players don't know that 3 rockets and half a clip of LMG bullets will take out those pesky bunker guns. Or that if we lose our AAA, a whole shit storm of problems will unfold. But of course this problem started because of the map imbalance.
J-Rzez said:So, after putting a few hours in as Valor, I can honestly say the skill pool is certainly not up to what SVER's was.
Valor's music is part "Survivor Man" and part "Steven Seagal about to start kicking ass". It's ok.
J-Rzez said:So, after putting a few hours in as Valor, I can honestly say the skill pool is certainly not up to what SVER's was.
Valor's music is part "Survivor Man" and part "Steven Seagal about to start kicking ass". It's ok.
Clan invite sent.Rahxephon91 said:I just got it. I'm on Valor. Don't have a mic but would love play with a gaf team. PSN is Rahxephon91.
FFObsessed said:Not as bad as Lince getting TK'd 5 times a game by the same guy. :lol *sigh*
Lince said:serves me right for calling him a "fucking redneck retard" though, maybe the first time he tk'd me it was an accident (if by an accident you mean knifing a team mate in the back)
Anyway, playing with Valor just gets on my nerves... my cat usually jumps on my lap and begins to "paw" my legs whenever I'm playing, but ever since I switched over to Valor I must have turned into some kind of frustration emitter or something since the little bastard won't get anywhere near me anymore and just stay by my sister while she's sleeping, coincidence or not?
jorma said:That's weird because i've been defending Raven sabo with randoms quite a lot this weekend and i can honestly see no difference on SVER attackers and Valor attackers. They all suck, with the occasional steam-roll. But maybe you played suppression and went directly to aquisition from there?
Gen X said:Last night I was playing on the Raven Sabo map and our squad didn't do shit. I was saying we gotta storm in and I did, laid the smack down and managed to complete the objective while the others took their time following. After a few mins of us holding B, A still hadn't done shit. I ran off, snuck through the bush and managed to shoot and kill 4 guys around the console all from outside the base. Ran up, knifed the last and secured the objective. All in this time B had been lost. I ended up running back to B and securing it again. We never had both held at once.
Every PMC has sucky teams, occasionally you'll get a few good squads and once in a blue moon you'll get two PMC's against each other that have good squads and will make the game an enjoyable challenge.
CryptiK said:Still awaiting Raven invite... I posted in the PMC thread awhile ago
blazinglazers said:In this topic: veterans of 4 betas who have now power-leveled and prestiged into new factions complain about noobs & scrubs. It's not that I don't understand your complaints, yes playing with a clan beats randoms and yes, this game lives and dies on teamwork & coordination. At the same time, the disparity between your abilities honed over 100+ hours of playing and those of casuals who're coming over from COD4 & KZ2 who've had the game for a weekend shouldn't be too much of a surprise.
You rolled Sever (smartly) because you knew from the beta that it had distinct advantages. You rolled as a group (smartly) to further your advantage. Now, having to mix it up with people who haven't been perfecting their skills over the past 6 months leads to frustration. I totally understand, but it is what it is, you know? It's not the PMCs, it's the game.
The real issue with MAG is there's a dearth of content, and how you experience that content is so dependent on anonymous internet gamers. Worse, the game does the absolute minimum to teach you what's up. Whomever likened this to the chances of getting a decent Killzone 2 match, but multiplied by a factor of 4+ was right on.
It's tough, because I love MAG and think that when it's working, it offers an experience unlike anything else out there on consoles. But when it's not working, it's incredibly frustrating. I'm not sure how to iterate and improve on it, but the design does need work.
tl;dr = don't shit on Valor & good games yesterday ;P
sk3tch said:QFT.
Definitely summarizes the problem with the situation today. A new guy getting the game gets absolutely no help to get up to speed and is thrown into things. It's the EXACT same problem PlanetSide had. That game was (and probably still is...I hadn't been able to get it to work on Vista so I scrapped it...heard that's fixed now) absolutely brilliant. I could literally sit there and play for 2 hours setting up traps and waiting in the lurk after I hack for a visitor (as a stealth hacker/engineer/medic) and be completely content.
Hell, even I still have problems figuring things out after ~30 hours of play in retail and ~25 hours of play in beta/tourney. I get in these Acquisition and Domination matches with the clan and I am just lost. I usually just follow around the vets and provide cover and support so I don't get lost. Haha.
I honestly think this game is going to be the super niche PlanetSide-ish game on consoles. In about 6 months after all the folks that wanted to try it give it a try (and probably leave in disgust - I know my first attempt at this game was SCREW THIS, NEVER PLAYING THAT...I had to come back and spend *3 hours* with a clan and GAF folks to get in the swing of it) are weeded out - we'll be left with like 1,500 veterans who play. That's just like PlanetSide. It's still a lot of fun...but you just earn your kills.
Bamelin said:...Hey, good game last night (<---Skigazzi), Im still trying to figure this out, it helped to have 5 gaffers to follow around.
Its so odd to have limited influence on a battle overall, like I think our squad / platoon? held its shit down, but we lost soundly...thats something Im trying to get used to.
Had to bolt after one game though.
They really need a better turtorial video / training in this bad.
commish said:This game is no planetside. PS is still the most fun I had online in a videogame. At its best, it was fantastic. Unfortunately, there were too many shitty parts to the game.
I, for one, am shocked at this conclusion.J-Rzez said:So, after putting a few hours in as Valor, I can honestly say the skill pool is certainly not up to what SVER's was.
Valor's music is part "Survivor Man" and part "Steven Seagal about to start kicking ass". It's ok.