This game lingers in the mind, even when I'm not playing it. I can understand the lag issues that crop up from time to time, the inability to form some central logic with a variety of players - I can deal with learning about map assets, and what to frago, and when, to get the most benefit out of an attack or defense, proper APC usage, etc.
.. but what ultimately gets stuck in my craw about this game is one thing: the clusterfuck.
Say you're on domination defense, but your AAA is down, and the enemy is fast moving on your letters with 15 minutes+ left in the game. All kinds of warheads are exploding between your spawn and the letters your squad is set to defend. There is a constant stream of your own team of guys, spawning in and running to the objective. There you find a constant stream of the enemy doing the same. Random grenades go off, random rockets hit you in the head... respawn, rinse, repeat.
Or say you're on the attack in Sabotage, and you've managed to take out A and B, leaving only C remaining to be claimed. All of your side is funneling towards this objective in a continuous stream, while the enemy is also streaming into their final defensive position, bolstered by two flanking spawn points. It is here you face a constant barrage of random grenade deaths, with defenders sniping from both flanks. You land in your parachute, and either get sniped, or suffer from a grenade explosion, or find your way to the rally point to push ahead, hopefully getting inside the C building. Respawn, rinse, repeat.
The common way to deal with both of these objectives is to rush en masse and take them down quickly....
... but when that doesn't happen for whatever reasons, things settle into a groove of repetitive madness. Attackers in various masses rushing against defenders in various masses, random death awaiting at every turn. Respawn, rinse, repeat.
This is the clusterfuck. Mag excels in providing you this experience.
Now I can strategize all day, work out valuable loadouts, team roles and objectives... but once the clusterfuck hits its pretty much all downhill, and victory is granted to those who can exploit the respawn timing best and exploit the chaos of the situation to their advantage. These small windows of opportunity are very situational.
It isn't really fun. It feels kindof random. Its something most other games may experience for short periods, but not to the fully realized extent of something like MAG.
This clusterfuck is the primary thing that's keeping me from wanting to play again.
So I ask you all this, new players and vets alike: Anybody have any wisdom to share or solutions on how to avoid or even overcome the clusterfuck? I'm all ears.