uraldix said:
No one is saying that you are responsible for making anyone elses game fun (at least I am not). I am only saying that your choice negatively affects the game for others.
'You' was a bad choice of words, didn't really mean it personally. Meant it more as referring to those who put forward the idea of the penalty. It is unfortunate that quitting might affect someone elses experience, but in the end I'm not going to put that over my enjoyment. Where does it stop if we continue down that train of thought? Say a guy wants to try sniping but he's useless at it, but he is having fun. Everyone else would be better off if he was useful. Is he negatively impacting other peoples play experience? Yes. Do I think he should stop? No, it's his call what he wants to do in the game.
uraldix said:
Actually I haven't really advocated them at all. I just said that I am not opposed them. That being said, no one is forcing you to stay in a situation. What penalties do is introduce the question: Is my current situation bad enough that I will accept a penalty to get out. If implemented correctly, it would only have a major effect if you are a serial quitter (e.g. a small xp hit).
True, but since I feel that everytime I quit out I do so for legitimate reasons, or reasons beyond my control. Therefore I should not be punished for that. It's nice to say that it would only have a major effect on bad people, but I've heard that before, so I would be skeptical. But we are talking hypothetically already anyway.
uraldix said:
Of all of those problems I personally find quitting to be the worst. Most of the time that I run into TKing it is a mistake by a noob and they are unfortunately unavoidable. I have solved the idiot with a mic problem in the past by starting a vote to kick and letting the rest of my squad know how to vote kick if they are annoyed as well.
Personal preference, obviously I feel differently, so moving on ....
uraldix said:
And what is the underlying problem? Is it map imbalance, TK's, useless people, people screaming in their mics? How do you even solve any of those problems from a developer standpoint without creating new ones?
Good question! Exactly what Zipper should be (and I imagine is) considering. Certainly for me I outlined why I occasionally quit matches. Personally I'm content with where it is now. I could come up with some minor tweaks for myself, but it isn't really relevant to the larger scope of why the community is doing this.
Honestly it wouldn't be a huge deal in MAG, since MAG doesn't have many of the problems associated with games that use matchmaking. But while MAG is more or less fine, I would not want to see it in pretty much any other shooter, so I worry about the example a penalty would set.