The Technomancer
card-carrying scientician
So I might be drafting RTR-GTC-DGM for the first time today, any good tips about the format?
So I might be drafting RTR-GTC-DGM for the first time today, any good tips about the format?
I just realized- M14 likely doesn't have a cycle of duals. (Only appears to have 3 nonbasics- Theros likely has the fetches.)
M14 has a soft tribal theme.
M14 has Mutavault.
It's pretty slow, so your normal inclinations to avoid 6-7 drops can be curbed a bit, especially if you grab some mana rocks to go with your lands. I end most matches with like 8 - 10 mana available.
Comprehensive Rules said:419.6h Some effects replace card draws. These effects are applied even if no cards could be drawn because there are no cards in the affected player's library. If an effect replaces a draw within a sequence of card draws, all actions required by the replacement are completed, if possible, before resuming the sequence. If an effect would have a player both draw a card and perform an additional action on that card, and the draw is replaced, the additional action is not performed on any cards that are drawn as a result of that replacement effect.
This is actually a smart change re: Block Constructed. Ensures a 10 cycle is always available.What? That seems odd for M14 not to have a cycle of 5 lands. Is this from the number crunch?
Edit:
Yeah, only 3 non basics. Wow. That's huge.
I just realized- M14 likely doesn't have a cycle of duals. (Only appears to have 3 nonbasics- Theros likely has the fetches.)
M14 has a soft tribal theme.
M14 has Mutavault.
So with the new land rules... if I play two Explore, do I get to play two more lands? Or does the one cancel the other out?
I just realized- M14 likely doesn't have a cycle of duals. (Only appears to have 3 nonbasics- Theros likely has the fetches.)
M14 has a soft tribal theme.
M14 has Mutavault.
So with the new land rules... if I play two Explore, do I get to play two more lands? Or does the one cancel the other out?
You get buffed with more land drops per turn, and you can play up to your current maximum, and can't play if you have filled up/are above it. Rules makes much more sense now.So with the new land rules... if I play two Explore, do I get to play two more lands? Or does the one cancel the other out?
That actually makes sense- Fetches, Shocks, and M10 lands would be too much, but just shocks and fetches would prevent easy 5 color decks.
Dat feel when you jump into a colour and leave your first picks and are greeted by amazing cards on the jumped colour every single pick from there on out. Dimir was open and god as my witness I drafted a brutal dimir! If this doesn't take me to finals I would be very sad.
And the second time the shuffler killed me with chain-mulligans. Thanks. This deck was too fucking awesome for this world.
I think I'll soon move to some TCG where luck doesn't dictate half of the fucking matches...
That's a fine price given the foil in every pack thing. Set is good, but expectations were too high.If the recent spoilers for MM are correct then this set is starting to look a lot less appealing. Not even looking forward to opening my $130 box and if I spent any more I'd be pretty bummed out.
That's a fine price given the foil in every pack thing. Set is good, but expectations were too high.
I think this is a set you move early, because there's a second wave coming. The money I had budgeted to pick up Goyfs (possibly the only Modern card I'll really need after I cash in some stuff for credit with SCG.) I'm actually using on a pair of U. Seas I'm getting from my buddy since I think I can wait a bit on new-frame Goyfs while the market calms down.Can't imagine foils will be anywhere close to the amount they normally fetch though. The set would be much better if they didn't bump the rarities up for many cards or even just set rare as the ceiling. Goyfs plummeting might annoy some people but it'd surely help the format.
If you pretend that all random outcomes during a match of Magic are predetermined, then before the match even starts you can know which player is favored to win. Your job during the course of the match is to make decisions and choose the lines of play that push those percentages in your favor - nothing more. If the match ends with a loss, but you made every decision correctly, you did your job correctly, and you should feel good about yourself. It's very similar to poker in that way. In poker, your job is to put your money on situations where you're favored to win. What happens after that is mostly irrelevant - sometimes you win, and sometimes you lose. But if you always put your money on situations where you're favored, over the long run you will reap significant rewards.
Yeah I don't usually rage, but losing to having NO MANA instead of having wrong mana is something you cannot control. And you lose money because of that factor.
Sure. You weren't supposed to win that match, and you can't control that. Everybody loses matches to factors they can't control; the goal of the game is just to make sure that you take every percentage point the game gives you and win every single game that you're supposed to win.
Hell, Jon Finkel, arguably the greatest player of all time, has a lifetime win rate of what - 65% in DCI tournaments? And that's considered really good.
But feel free to rage at Pack Rat. It's absolutely one of the most miserable cards ever printed for Limited, and is a huge black mark on this format.
Then again doesn't WoW TCG have a system where you transmute any cards to "mana"? That completely negates the "dead hand" issue.
Kirblar is our local expert on game design, but I believe there's substantial evidence that the variance caused by Magic's mana system is partially responsible for its success. Games where the less skilled can never win against the more skilled create an environment that's impenetrable to new players. If I were to go to a GP and be paired up against LSV, I wouldn't feel hopeless - I'm probably going to lose, but I might not. And that keeps new players coming back - the feeling that next time might be the time.
I believe this is at least partially responsible for why Magic has continued and so many other TCGs just fall by the wayside.
Correct- they thought it was a problem that needed to be "fixed"...then every competing game who used the system wasn't as successful.Kirblar is our local expert on game design, but I believe there's substantial evidence that the variance caused by Magic's mana system is partially responsible for its success. Games where the less skilled can never win against the more skilled create an environment that's impenetrable to new players. If I were to go to a GP and be paired up against LSV, I wouldn't feel hopeless - I'm probably going to lose, but I might not. And that keeps new players coming back - the feeling that next time might be the time.
I believe this is at least partially responsible for why Magic has continued and so many other TCGs just fall by the wayside.
Okay, see, I went through this phase not too long ago. You'll get better at deckbuilding and these problems will happen much less.Another simic! Let's see if I can at least play one match with actually curving out to something.
...
That happened twice in a row in the first match.
Where do I hang my mtg license.
If the recent spoilers for MM are correct then this set is starting to look a lot less appealing. Not even looking forward to opening my $130 box and if I spent any more I'd be pretty bummed out.
Thanks guys, I'm sure my next deck will be better. Oh look it is!
Lost 0-2 in the first round because mulligans - mana flood. Opponent played superstars like gatekeepers without gates and gutter skulks.
GG wizards GG
Luckily I have now run out of tix and am not planning to get more. Maybe ever.
Correct- they thought it was a problem that needed to be "fixed"...then every competing game who used the system wasn't as successful.
Wait. You're playing single elimination??
Don't...don't do that until you know you're awesome at the game.
8-4 is already terrible in pricing and the other formats are basically just you throwing money away no matter how well you do.
Well, the problem is that you're expected to go X-0 when you play single elimination. You're also jumping into a very difficult draft format for new players. You have to know 3 sets front and back, add with that any variance and of course you're going to have a bad time. You need to be able to play at least 3-4 rounds to see the interactions. Even the best players in the world don't expect to X-0 every time. It's impossible. As a newer player, you should be striving for 3-1/2-1, even with a GREAT draft deck. A single loss and you're out is for people who really understand the format and A) have a lot of draft practice and B) are okay with losing cash. Swiss drafts where even if you just win one match and get a pack are really where new drafters (AKA you and I) should be living for a while.
How long ago was "back then"?i have all my cards somewhere in a box ... that was a great time back then.
to bad nobody of my friends plays magic anymore :-(
I know what you mean with the shuffler. I haven't played online much because it was always getting to me. It is random, but if I always get the same problems it isn't random to me.Thanks guys, I'm sure my next deck will be better. Oh look it is!
Lost 0-2 in the first round because mulligans - mana flood. Opponent played superstars like gatekeepers without gates and gutter skulks.
GG wizards GG
Luckily I have now run out of tix and am not planning to get more. Maybe ever. (and yes I realise how stupid my rants are bound to come off)
I've got a Shrine, maybe on Vault/Priest
Well, the problem is that you're expected to go X-0 when you play single elimination. You're also jumping into a very difficult draft format for new players. You have to know 3 sets front and back, add with that any variance and of course you're going to have a bad time. You need to be able to play at least 3-4 rounds to see the interactions. Even the best players in the world don't expect to X-0 every time. It's impossible. As a newer player, you should be striving for 3-1/2-1, even with a GREAT draft deck. A single loss and you're out is for people who really understand the format and A) have a lot of draft practice and B) are okay with losing cash. Swiss drafts where even if you just win one match and get a pack are really where new drafters (AKA you and I) should be living for a while.
I might have extras, I'll have to check when I get home. You have a tradelist online atm?Whatchu want.
Why are Searing Spears unpossible to find?
So let's look at the math. If I'm 50% to win every match I play, what's the expected value of Swiss vs 8-4?
In Swiss, if I win 50% of my matches, my EV is 1.5 packs.
In 8-4, if I win 50% of my matches, I make the finals 1/4 of the time; my EV is 1.5 packs.
So if you think you are on equal footing with other players, Swiss is just as good as 8-4, and you get to play three times as many matches and get three times as much practice in terms of playing the matches out. Plus, you get to learn whether the issue was your deck, your matchup, your play skill, or just luck. You only play 8-4 if you think you're better than other players - plus you have to consider that players in 8-4s are better than players in Swiss (on average)!
The only time I ever play 8-4 is during release week and right after. That's because the format is still being figured out, new players are jumping in, and (at least it feels this way to me) the overall skill level in that queue is lower. After a couple of weeks, I'm right back to Swiss. I am not confident enough in my drafting skill level to play 8-4. Yes, it's impossible to "go infinite" in Swiss, but unless you're really good at drafting, you'll burn through your tickets a lot slower playing Swiss.
Also, never, ever pay 14 tickets to draft. Add bots to your buddylist (cardbot.com, marlonmtgo.com, mtgotraders.com), and buy packs from the bots. Right now, you can buy a draft set from Marlon bots for 10.64, which means you pay 12.64 to draft.
I might have extras, I'll have to check when I get home. You have a tradelist online atm?
I could actually use 1-2 Rakdos' Return. (Where was the usual place? lol)