Thanks for clarifying. What are good bombs for Azorius. Isperia is it, no?
Can you pump him on your opponents turn, or only your own? I think I passed this guy up for a Supreme Verdict.
So Pack Rat, then when it gets back to me, take Supreme Verdict if it's still there. Got it.
I just won the best game of Magic in my entire life. Down to 1 life, almost scooped, then I remembered what one of the pros said "You don't learn by scooping."
Came back with a strategy that I wholly hadn't planned, Trostani populating Wurms all day. The opponent was friendly throughout and we talked about deck choices.
Magic doesn't get better than that.
Back in the day, I was playing Monoblack Napster against a monogreen deck. My opponent had a Tangle Wire out and just played a second Deranged Hermit (the first one plus all of its tokens were still out). I was at like 3 life. I would only have three mana available on my turn after tapping to Tangle Wire, so when he played the second Hermit I just scooped in disgust.
I flipped over the top card of my deck. It was my one-of Perish.
From then on, I learned to never, ever scoop until I was actually dead (or the opponent was in the middle of an infinite combo, or there were clock considerations).
Back in the day, I was playing Monoblack Napster against a monogreen deck. My opponent had a Tangle Wire out and just played a second Deranged Hermit (the first one plus all of its tokens were still out). I was at like 3 life. I would only have three mana available on my turn after tapping to Tangle Wire, so when he played the second Hermit I just scooped in disgust.
I flipped over the top card of my deck. It was my one-of Perish.
From then on, I learned to never, ever scoop until I was actually dead (or the opponent was in the middle of an infinite combo, or there were clock considerations).
I just won the best game of Magic in my entire life. Down to 1 life, almost scooped, then I remembered what one of the pros said "You don't learn by scooping."
Came back with a strategy that I wholly hadn't planned, Trostani populating Wurms all day. The opponent was friendly throughout and we talked about deck choices.
Magic doesn't get better than that.
Gruul War Chant is stuuupid. (And constructed playable.)I won a 8-4 DGM last night with 1 health left. Opponent was at 16 and I played Gruul War Chant, stopped one of his 2 blockers off a battalion trigger and bloodrushed for the win.
Next event my karma ran out, 1-1 in the semis I could have taken it with a fused toil and trouble both on the opponent but it was late and I cast the toil on me. bleh.
Gruul War Chant is stuuupid. (And constructed playable.)
I am finding removal in limited DGM to be pretty tame and thus enchantments are crazy good. The 3 drop selesnya that gives lifelink and trample 2/2 is bonkers.
I won an 8-4 with 8 gates and all the gate dudes. Loaded them up with enchantments and went to town.
When Dragon's Maze first came out a few friends of mine did a sealed event. Once of them got Trait Doctoring in both his DGM packs.3 pools in a row opening up trait doctoring. Fuck this game.
So you guys who were working on an izzet deck with those cyclops jobbies, Travis Woo has been playing a variant of it with white so that he can have Boros Charm. Seems pretty good.
You can find the video archive of him playing it here (matches start about 40 minutes in).
EDIT: Damn he won all but like 1 match and this was against real decks like Jund and Junk rights. His deck just kills people out of nowhere, it's pretty nutty.
Co-worker has been trying his best to get me back into the game.
He lent me some cards and I joined tonight's standard daily on MODO and won 4-0, wtf.
I'm playing 4cc reanimator...the deck plays itself.
That's how standard is nowadays. A lot of it is the power creep of creatures. EtB effects are so powerful, sometimes it won't matter if you make a few mistakes or don't play tight enough.
My limited rating fell from 1830 to ~1740.
It's staying there. I keep 0-1ing 8-4 queues after being able to chain through them like nothing.
I got through all of triple RTR with my original three packs and two tixs, ended up redeeming a full set. Now with the whole block (and even drafting older blocks for some reason) I'm just fucking up constantly. Ugh.
Variance (and sucking at a new format) is annoying. I think I'll quit limited until Theros.
Either/or cards that let you play both effects for the Entwine cost. Kind of like Fuse.What's Entwine?
It's a complicated mechanic where you play a card and it sits outside play with some suspend counters on it. You remove one each upkeep and when all the counters are gone, you can play it for free.What's Suspend?
Lets you cheat a creature into play but you have to sacrifice it at the end of turn, effectively turning it into a sorcery. Evoke creatures all have some sort of ETB effect.What's Evoke?
Same thing as undying except with -1/-1 counters.What's Persist?
Les you play cards for the Prowl cost if you dealt damage with a Rogue tribe card.What's Prowl?
Lets you cycle card, but instead of drawing you search your library for a basic land.What's Basic landcycling?
Let's you tack cards onto other cards as you play them. The cards you tack on are not used up so you can keep splicing the same card onto other cards you play.What's Splice?
Lets you play a card from your graveyard if you pay its normal cost and discard a land.What's Retrace?
Can replace a draw by returning the card to your hand from your graveyard if you mill cards equal to the dredge number.What's Dredge?
Cards that can't be responded to.What's Split Second?
Artifact creatures that come into play with +1/+1 counters equal to the Modular number. When a Modular creature dies, all is +1/+1 counters can be transferred to another artifact creature.What's Modular?
Artifact cards that come into play with some kind of counter equal to the number of differently colored mana used to play it.What's Sunburst?
- What's Dredge?
Lets you cheat a creature into play but you have to sacrifice it at the end of turn, effectively turning it into a sorcery. Evoke creatures all have some sort of ETB effect.
Evoke actually makes you sacrifice the creature immediately. If you cast a creature for its Evoke cost, it gets an extra ETB trigger that says "Sacrifice this creature." Generally this means that you pay less for the creature so you can just get its ETB effect and not its body. So Mulldrifter is essentially a strictly better Divination.
I think I'm going to sleeve up a Bant Delver deck this weekend and go to my first FNM.
Why not, right?
Here's the draft: http://www.raredraft.com/watch?d=4c3mi#all
Why Delver? He can be hit or miss in the current standard. Bant Hex or Bant Enchant is pretty strong now.