Grakl and I are almost done with our 'big boros' list. It still needs something, but the general idea is solid and
really silly. It's a standard Big Red list with some midrange elements.
There are two variants -- a W/r version and a R/w version -- and we keep changing our minds and arguing over which is better.
Here's the gameplan --
1: Drop early, aggressive creatures with prohibitive mana costs. The red version runs:
Rakdos Cackler
Ash Zealot
Boros Reckoner
(Chandra's Phoenix//Mindsparker -- meta choice)
Stormbreath Dragon
while the white version goes slightly bigger and more defensive, with
Dryad Militant (format-dependant -- none of the 1-drop creatures are actually in the written down list, but I'm strongly considering them now)
Precinct Captain
Keening Appirition
Boros Reckoner
(Fiendslayer Paladin//Frontline Medic -- meta choice)
Archangel of Thune (I don't like this. Needs testing.)
Angel of Serenity
The lists have the following in common, bringing us to:
2: Run midrange spells and removal with alternate casting costs (mortars), top off the curve with ~6cc spells, and carefully balance your curve with the Monstrous activations of your creatures
Chained to the Rocks
Magma Jet
Mizzium Mortars
Aurelia's Fury
Aurelia, the Warleader
Warleader's Helix
And the following under consideration:
Chandra, Pyromaster
So how the hell does this generic mess of an aggro list win anything? How does it play huge shit like Stormbreath Dragon, Angel of Serenity, Aurelia's freakin' Fury, overloaded Mortars etc?
3: Ramp.
Nykthos.
In 'big' aggro lists like this -- both red and white -- most of your mana costs are pretty restrictive. Dropping Nykthos on turn 1, 2, or 3 can be a massive disadvantage for you -- it's a lot of why I'm running 25 lands in each list -- but the eventual crushing mana advantage is how you win.
We have access to the best removal, some of the best hate against control, and our mana is consistent enough that we can splash for black to get access to the rest. The lists are both monocolor-with-a-splash as is, and they're pretty damn playable with just guildgates.
Back to Nykthos, let me show you some magical christmasland.
turn 1 nothing
turn 2 ash zealot or perimeter captain
turn 3 boros reckoner or boros reckoner
turn 4 nykthos, you have 6 mana, drop your dragon and swing for 9. You're set up to play Aurelia next turn, even if stuff gets taken off the board.
Normally, of course, we'll have opponents who play cards and removal, ruining the plan a bit... but the color weights in this deck are so absurd that we'll have trouble
not getting advantage out of it. It isn't a win-more card in this list, even facing the oppressive removal of WU decks -- one copy of Boros Reckoner and -anything- else on the board, and it's a land that taps for two mana. We have creatures with monstrous, X-spells, overload, and tons of other shit to transition from an early aggro plan to an oppressive midrange plan in the late game.
I'm still only playing two right now, in either list.... I wanted one copy, but after shuffling it up a bit I think I agree with Grakl's original opinion of 2-3.
This is our 'super secret tech' for the upcoming format, was hesitant to post it, but I don't have enough byes for upcoming GPs to be competitive anyway
Enjoy, and let me know what changes you'd suggest for a final decklist.