Go for the Bob Benson and see how he reacts.He doesn't look like a cop, can't be sure though. Looks like he's in his early 20's. He's cool though.
Maybe its fake and just an intimidation factor.
Go for the Bob Benson and see how he reacts.He doesn't look like a cop, can't be sure though. Looks like he's in his early 20's. He's cool though.
Maybe its fake and just an intimidation factor.
He doesn't look like a cop, can't be sure though. Looks like he's in his early 20's. He's cool though.
Maybe its fake and just an intimidation factor.
I hope he didn't choose to draw.The dude I'm facing at FNM has a gun on his hip. I'm not bringing up rules this match.
I hope he didn't choose to draw.
I'll be here all night.
Wow, can UWR actually just not beat a chalice on the draw?
I'm currently thinking that I just need to play Shardless. I feel like a flailing idiot playing UWR.Short of Forcing it or hoping to draw into a Wear // Tear on game 2/3, nope. Half the deck is CMC = 1, so unless the chalice player has absolutely nothing else and UWR very quickly pumps out geists/Batterskull, things won't go well.
Finished 2-3 at my first ever FNM with this list http://www.neogaf.com/forum/showpost.php?p=86832748&postcount=10919
Got a question. If a Pithing Needle is casted and resolves, if it gets sent back to my hand it's effect wears off right?
Yessir.
Also, just got a look over your deck. Did you feel at all like it was excessively heavy on removal? Not that they will be dead against too many decks, but it seems like your offense could use some of those spots. You're playing a set of Gray Merchant and a few of the other devotion guy without all that many permanents to benefit with. I also haven't played with it myself, but have heard that Read the Bones isn't all that fabulous in a deck with blue in it where you could just run similar draw spells like Divination that don't randomly kill you against an aggro deck.
Anyway, nice job. 2-3 is a pretty good showing for your first FNM. It took me like a month to beat somebody =/
I'm currently thinking that I just need to play Shardless. I feel like a flailing idiot playing UWR.
Shenhar playing Blade Splicer in a UWR Twin shell now, I'm intrigued. Shame I just tuned in now, I want to see more of this. Plays really nice with Resto, sweet.
I realized something last night right before I go to bed- I play infinitely better with perfect information. Many of my best finishes are decks with a black discard component. Probably should still be leaning on that.This Pyromancer-reanimator that Todd Anderson is playing is a weird mash-up. Curious to see how they came up with that one.
I know the feeling, same reason I just can't play RUG decently. Join us in the GBx dark side, it feels so good here.
Shenhar playing Blade Splicer in a UWR Twin shell now, I'm intrigued. Shame I just tuned in now, I want to see more of this. Plays really nice with Resto, sweet.
Shenhar playing Blade Splicer in a UWR Twin shell now, I'm intrigued. Shame I just tuned in now, I want to see more of this. Plays really nice with Resto, sweet.
There's a school of UWR decks that are essentially midrange decks that have the pieces in there for a combo kill.The golem token can block Etched Champion.
With Resto Angel and Kiki Jiki, you can continue making more tokens to keep blocking until you can assemble the combo or beat down with Colonnade. I'm not sure if Shenhar is actually playing Twin or if he's just playing Kiki Jiki for added value.
You're over-valuing innovation. Just because someone copies a decklist doesn't mean that they'll be able to play it well. Most decks anyone makes are terrible, and many people don't have time to devote to extensive playtesting.So, still fairly new to Magic (just been playing a few months) any my wife is a sometimes player, but enjoys the game. Been going to the local FNM, but have to say that doing so makes it difficult to keep playing.
We've found a few people we enjoy playing with at FNM, but, for the most part, the approach to the game just seems to kill any pleasure there may be. There are people there who have to win, who don't seem to get any joy out of it, others who simply can't abide new players and are sticklers for the rules, and others who believe that their way is the only way. Granted, those personalities are expected in things like this, but they're just so prevalent.
The worst thing we encounter, however, seems to be the most common. Last night, I was sitting at a table that had four 'stations' lined up on it (eight people at the table, four games going). All four players on the opposite side of the table had pretty much identical decks (this is the boros reckoner deck). Part way through the first round, I saw this, and realized that it really didn't matter who I was sitting across from. I wasn't playing the person, I was playing the deck, and not even a deck they built, but something they saw online and put together.
I see this more and more, and you can hear it in the conversations "oh, you're playing grixis/redwin/etc" as if that's all that needs to be said to describe all 60 cards in the deck. The game is no longer about building decks, as the deck builds are more or less pre-determined. And the game is no longer about strategies in playing, as each of these decks has a specific order in which the cards should be played. So at FNM, it doesn't matter whether I'm sitting across from Bob or Steve, they're going to have the same deck and play it the same way. I might as well just be playing against a computer. And when some guy in Montana comes up with a better deck build, I wind up seeing that deck over and over again here in San Diego.
So, yeah, that's just a meandering rant on the game, which I am REALLY trying to enjoy. I don't know...maybe draft is the only way to go?
So, still fairly new to Magic (just been playing a few months) any my wife is a sometimes player, but enjoys the game. Been going to the local FNM, but have to say that doing so makes it difficult to keep playing.
We've found a few people we enjoy playing with at FNM, but, for the most part, the approach to the game just seems to kill any pleasure there may be. There are people there who have to win, who don't seem to get any joy out of it, others who simply can't abide new players and are sticklers for the rules, and others who believe that their way is the only way. Granted, those personalities are expected in things like this, but they're just so prevalent.
The worst thing we encounter, however, seems to be the most common. Last night, I was sitting at a table that had four 'stations' lined up on it (eight people at the table, four games going). All four players on the opposite side of the table had pretty much identical decks (this is the boros reckoner deck). Part way through the first round, I saw this, and realized that it really didn't matter who I was sitting across from. I wasn't playing the person, I was playing the deck, and not even a deck they built, but something they saw online and put together.
I see this more and more, and you can hear it in the conversations "oh, you're playing grixis/redwin/etc" as if that's all that needs to be said to describe all 60 cards in the deck. The game is no longer about building decks, as the deck builds are more or less pre-determined. And the game is no longer about strategies in playing, as each of these decks has a specific order in which the cards should be played. So at FNM, it doesn't matter whether I'm sitting across from Bob or Steve, they're going to have the same deck and play it the same way. I might as well just be playing against a computer. And when some guy in Montana comes up with a better deck build, I wind up seeing that deck over and over again here in San Diego.
So, yeah, that's just a meandering rant on the game, which I am REALLY trying to enjoy. I don't know...maybe draft is the only way to go?
You're over-valuing innovation. Just because someone copies a decklist doesn't mean that they'll be able to play it well. Most decks anyone makes are terrible, and many people don't have time to devote to extensive playtesting.
Copying a decklist takes the game out of the game. All that's left are knowing a few simple rules (play card A before card B, use X as a counter to deck type Y, etc) and the randomness of the draw. When I'm sitting at a table, and four people have identical decks because some guy across the country won a tournament with it a few weeks ago, I feel like it's pointless. I'm not pitting my creation against theirs, I just wind up seeing the same decks over and over.
If the game isn't in the creation of the decks, then where is it? It's certainly not in the play, since that is determined by the deck creation (and tempered by the randomness of the draw...something the deck creation is designed to combat). The fact is, anyone who understands the game and the mechanics of the cards will play decks the same way. What happened last night just drove that point home. I watched four people play the same deck all with identical strategies. The same creatures came out at the same turns, the same buffs were used at the same times, and they all held back their mana in the same ways each turn.
You are hugely underestimating playskill. Also, if they're all playing the same deck? Blow em up for it by picking a deck that murders them.Copying a decklist takes the game out of the game. All that's left are knowing a few simple rules (play card A before card B, use X as a counter to deck type Y, etc) and the randomness of the draw. When I'm sitting at a table, and four people have identical decks because some guy across the country won a tournament with it a few weeks ago, I feel like it's pointless. I'm not pitting my creation against theirs, I just wind up seeing the same decks over and over.
If the game isn't in the creation of the decks, then where is it? It's certainly not in the play, since that is determined by the deck creation (and tempered by the randomness of the draw...something the deck creation is designed to combat). The fact is, anyone who understands the game and the mechanics of the cards will play decks the same way. What happened last night just drove that point home. I watched four people play the same deck all with identical strategies. The same creatures came out at the same turns, the same buffs were used at the same times, and they all held back their mana in the same ways each turn.
Copying a decklist takes the game out of the game. All that's left are knowing a few simple rules (play card A before card B, use X as a counter to deck type Y, etc) and the randomness of the draw. When I'm sitting at a table, and four people have identical decks because some guy across the country won a tournament with it a few weeks ago, I feel like it's pointless. I'm not pitting my creation against theirs, I just wind up seeing the same decks over and over.
If the game isn't in the creation of the decks, then where is it? It's certainly not in the play, since that is determined by the deck creation (and tempered by the randomness of the draw...something the deck creation is designed to combat). The fact is, anyone who understands the game and the mechanics of the cards will play decks the same way. What happened last night just drove that point home. I watched four people play the same deck all with identical strategies. The same creatures came out at the same turns, the same buffs were used at the same times, and they all held back their mana in the same ways each turn.
"Hey what if we don't counter Fact or Fiction?" won a world championship for a player.You can't follow a flowchart with a deck. There are always many lines of plays that not everyone will think about while playing. Everyone doesn't play the same, everyone doesn't think the same.
Copying a decklist takes the game out of the game. All that's left are knowing a few simple rules (play card A before card B, use X as a counter to deck type Y, etc) and the randomness of the draw. When I'm sitting at a table, and four people have identical decks because some guy across the country won a tournament with it a few weeks ago, I feel like it's pointless. I'm not pitting my creation against theirs, I just wind up seeing the same decks over and over.
If the game isn't in the creation of the decks, then where is it? It's certainly not in the play, since that is determined by the deck creation (and tempered by the randomness of the draw...something the deck creation is designed to combat). The fact is, anyone who understands the game and the mechanics of the cards will play decks the same way. What happened last night just drove that point home. I watched four people play the same deck all with identical strategies. The same creatures came out at the same turns, the same buffs were used at the same times, and they all held back their mana in the same ways each turn.
So next week you bring a deck built for your particular meta game. Go against their weakness.
Competitive play may not be for you.I already have a deck that beats theirs, it's just uninteresting to see the same deck and strategies over and over. There's no personalities in the deck, there's no individuality in the matches. Ideally, if you got a dozen different people together to play Magic, you should see a dozen different decks, each fitting the owner's playstyle. Each deck would be strong against some and weak against others, because that's how the game is balanced.
Instead, you get five people holding one deck they downloaded on the internet, four holding another, and three people who are interesting to play against.
Competitive play may not be for you.
I enjoy competitive play a lot, but really don't see the difference between playing against these types vs playing against a computer. The video game equivalent would be the flow-chart Ken players in SF4. Online play sucked because so many people were playing the same character the same way because it delivered a high win ratio. Yes, they were beatable, but they were boring to play. The interesting matches were when other characters would show up.
The people who download a decklist, build it, apply the rules of the deck, and play are doing the same thing as the flowchart Ken players. Someone else creates an effective deck and an effective strategy, they just follow the guidelines. And when that deck starts to lose too much (through people knowing what to expect) they all shift to someone else's creation.
But, yes, I will concede that, for some people, the fun is in winning, regardless of how much they have to do with that. I'm not knocking anyone for finding their own fun (except in the cases where someone's fun is at the direct expense of other's enjoyment...eg. griefing) I'm just saying that these types of players hurt the community as a whole, especially with how prevalent the practice is.
So our shop has been doing this Theros league since it came out. This may be my new favorite "Format" It's a 6 week thing, starting with a Theros sealed kid. Play 3 rounds each week, and at the end of each week you can buy another booster to add to your pool. For Theros they changed it so you can buy a booster of ANY tournament legal english booster(not unhinged etc..) they have on the shelves. For my second pack I chose judgement, and pulled 3 of the most broken cards for a Theros sealed environment:
Phantom Tiger(never dies when bestowed)
Ray of Revelation(lol)
Sylvan Safekeeper
So ya, life is good
I enjoy competitive play a lot, but really don't see the difference between playing against these types vs playing against a computer. The video game equivalent would be the flow-chart Ken players in SF4. Online play sucked because so many people were playing the same character the same way because it delivered a high win ratio. Yes, they were beatable, but they were boring to play. The interesting matches were when other characters would show up.
The people who download a decklist, build it, apply the rules of the deck, and play are doing the same thing as the flowchart Ken players. Someone else creates an effective deck and an effective strategy, they just follow the guidelines. And when that deck starts to lose too much (through people knowing what to expect) they all shift to someone else's creation.
But, yes, I will concede that, for some people, the fun is in winning, regardless of how much they have to do with that. I'm not knocking anyone for finding their own fun (except in the cases where someone's fun is at the direct expense of other's enjoyment...eg. griefing) I'm just saying that these types of players hurt the community as a whole, especially with how prevalent the practice is.
Just because there are a lot of similar decks doesn't necessarily mean all of those players are netdecking. I typically only bother with standard for Game Day. For Theros, I did 2 Game Day events, so I built two separate decks, one for each event. A green-white aggro deck and a red black green more slanted toward control and midrange. I ran up against at least 3 players that had similar decks, even though both my decks were purely home-spun.The people who download a decklist, build it, apply the rules of the deck, and play are doing the same thing as the flowchart Ken players. Someone else creates an effective deck and an effective strategy, they just follow the guidelines. And when that deck starts to lose too much (through people knowing what to expect) they all shift to someone else's creation.
Random thought: I feel like Singleton Legacy should be a thing. Like, a sanctioned thing. Seems like it'd be the perfect intersection of Cube Draft and competitive constructed Magic.
I might even try to design a deck with that constraint for shits and giggles.
It was Tron, and he punted numerous times and lost because of it.Watched a cool game from the Grand Prix Antwerp feed today...
Player that had 40 some life got his Jund playing opponent to 1 life point. It definitely seemed over at this point.
Jund player cast Olivia, took control of his opponents Wurmcoil Engine and after quite a long game, which ended up going into overtime, regained his life and ended up winning the game at the last possible turn. It was pretty nice.
I think that the player who lost was playing Tron, but I'm not too familiar with Modern deck names.
It was Tron, and he punted numerous times and lost because of it.
Might as well and go play EDH.