But what's really fascinating to me is to see just how much New World Order really did change the game. I came in long after that had happened, and to me these old sets are just chock-full of (relatively) insane levels of board-state complexity. They feel almost as crazy as cube drafts sometimes. There's a lot of "oh I didn't see that" moments. I can't decide whether that's good or bad; obviously WotC thinks it's bad (and, to be honest, losing to a weird combination of on-board tricks really is a feel-bad). But at the same time, is the current state of design where you're essentially making educated guesses about your opponent's possible combat tricks really any better? Or is it just different?
I'm jealous you got to experience Tempest like this in 2013. (Go MODO?) It will always be the quintessential Magic block to me, despite how alien it has become over time and the oaths sworn against it by R&D. (Can't blame Tempest for Mirrodin, sorry y'all.)
I would say it's different and more exciting at the cost of being less cerebral, though running possibilities through your head is certainly still a mental exercise.
Anyways, is Magic 2014 pretty shitty? My friends have been saying that 2014 has actually regressed since last year's edition. Heard some bad things about the Sealed Deck mode too.
I got it on the Steam sale, for a low cost I'm not unsatisfied (I will probably never try multiplayer), but I do have 2 complaints. It's full of in-game advertising and other--for lack of a better term--Wizzos bullshit. (I got offered a free foil card with a redemption code and was enthused... until I found out I had to take my ass to an actual brick and mortar store to redeem it, lolwat.)
The other issue is that despite being a much more mediocre player than I once was, I can think deeper about the game than the actual rules engine and artificial intelligence.
As an example, there's a monored control deck you play against in the campaign mode that uses Earthquakes and land destruction to beat you and usually has an empty board. I was playing the Innistrad block-centric White Weenie deck against it and had the bright idea to cast a
Fiend Hunter to stash one of my
Thraben Valiants so that I'd have something a little beefier than a 1/1 spirit token to swing with after a board wipe but when I cast it the game didn't even bother to ask me if I'd like to exile one of my own creatures, so it was just wasted mana. -_-
I do appreciate the opportunity to play with cards I would otherwise never want to, though. In sealed deck mode I built something around
Tormented Souls and dumb buffing auras that I call RandyBuehler.dec.