phazedplasma
Member
yay more ajani in Nyx!
Okay, the art of Journey into Nyx looks sweet.
https://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ur/293
Duel Deck: Speed vs Cunning announced https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1463
R/W vs U/B?
Most likely reprints for modern: Aether Vial, Goblin Guide, Cryptic Command?
Fucking sweet
What are you basing that off? That would be crazy value. Goblin Guide seems like a pretty good bet not sure about the other two.
If cunning is U/B I hope they don't have any mill in there.
What are you basing that off? That would be crazy value. Goblin Guide seems like a pretty good bet not sure about the other two.
If cunning is U/B I hope they don't have any mill in there.
The other gods are totally jelly of Xenagos. I hope this block doesn't end with him dying/dethroned.
Golgari/Simic and Orzov/Izzet looks too similar in color. Other than that, they look sweet (Boros is a little disappointing.
With older cards, I'm to the point of saying these prices will only go up from here, so I might as well pick them up now. I'm gonna have to put in hella overtime for sets of fetch and maybe even some badlands. :/
She is ok in the right deck. I've come around. Not every pw can be broken. Besides, Ral Zarek sees no play...Simic got shafted on Koira. I hope Kruphix is worthwhile.
Blue red is the strongest base in Modern and pretty powerful in legacy. Can't agree with you.Please let Keranos be awesome. Izzet gets shafted so hard most of the time.
Lightning Bolt, Cryptic Command, force of will, show and tell, pyroblast... Those are all interactive!Blue/Red decks are normally horribly noninteractive.
Ashiok is a very good card, but they keep giving it mill cards without being willing to push it more than 1-2 cards at a time.U/B has had the worst deal out of the last two blocks imo, Ashiok is cute at best and the best card from Ravnica is best in mono coloured decks because of devotion rather than representing the colour combo well. Drownyard and Forbidden Alchemy were good though.
Lightning Bolt, Cryptic Command, force of will, show and tell, pyroblast... Those are all interactive!
I was being sarcastic lolw/e you read "interactive" just replace the word "interactive" with "doesn't regularly use the combat phase" and you can actually understand what's being said
God art looks sweet as usual. That Simic one looks a lot nastier than I thought it would - it's a nice change though.
Blue red is the strongest base in Modern and pretty powerful in legacy. Can't agree with you.
But Ral isn't great haha
Blue/red has been objectively awful in Standard for a few years now, which is all that really matters.
Basically, when designing blue/red cards, use this template:
Does it...
[ ] Draw card(s), discard card(s)?
[ ] Draw card(s), discard card(s) at random?
[ ] Steal a creature for one turn?
[ ] Counter two or more spells on the stack?
[ ] Copy spell(s) on the stack?
[ ] Flip coin(s)?
If not, scrap it.
RUG Maze's End with Kiora and Ral.
Athreos, God of Passage - Black/White
When mortals die, their souls must cross the Rivers That Ring the World to reach the Underworld. The shrouded god Athreos is their guide, ferrying the dead to their ultimate rest. Silent, bent, and tattered, he patiently fulfills his role.
Athreos is never without his signature staff, a gnarled length of dark wood. When the dead arrive on the shores of the Rivers, he lays it across the water to transform it into a barge. In his role of easing the passage from life to death, he is associated with white and black mana.
The custom on Theros is to craft a funerary mask of clay for the newly dead. In this way, the identities of the deceased are "framed" for Athreos, so that he can mark their proper passage. Such masks are broken into shards called ostraka and used as barter in the Underworld.
Keranos, God of Storms - Red/Blue
A bolt from the blue can be both devastating and inspirational. Likewise, Keranos embodies the fury of the storm and the sudden blaze of epiphany. A god of little patience and less mercy, he dispenses insights and blasts of lightning in equal measure. As such, he is associated with blue and red mana.
As the embodiment of wisdom, Keranos is intolerant of mortals, whom he sees as reckless. Yet he also respects those who take action with clear purpose, especially if they seek his approval first. Such individuals earn a two-edged blessing: momentary glimpses of the future, but the inability to change what is to come. Among mortals, Queen Cymede of Akros is Keranos's greatest servant and has done much to spread the god's worship in the city.
Pharika, God of Affliction - Green/Black
Deadly poison can be healing medicine in small amounts, and this dichotomy is reflected in the god whose province is such tinctures. Pharika is the keeper of apothecary knowledge, the source of dark magic. She is also the mother of all gorgons, and their snaky bodies resemble hers.
To those who would oppose her, Pharika is a fearsome enemy, but mortals she favors are hard to kill. She bears a potion cup from which she dispenses draughts that simultaneously strengthen her servants and slay her enemies.
Pharika is associated with black and green mana, and her dual nature also governs agingthe stretch of life and the approach of death. Stories say that the secretive god has hidden medicinal knowledge within the natural world. None know whether she did so to reward or to toy with mortals who quest to unearth them.
Iroas, God of Victory - Red/White
The beacon of glory in combat, Iroas takes the form of a muscular, centaur-like being. He governs both personal valor and bravery in battle, and thus he also governs warfare. He is twin to Mogis, god of slaughter, who commands the dark and brutal side of war, and the two spar constantly.
Iroas seeks to encourage the honorable aspects of warfare in mortals. He favors the militaristic polis of Akros and has established the Iroan Games in that city's arena, whose podium is also the main temple to the god. Each year, during the height of summer, athletes and soldiers from all across Theros compete for the wreath that signifies the highest achievement in physical prowess.
The god of victory is associated with red and white mana. His devotees include champions of the Games and charismatic commanders of troops. King Anax of Akros, a ferocious warrior and skilled tactician, is a longtime worshipper of Iroas, although in recent years he has also embraced Purphoros as he forges his polis into an empire.
Kruphix, God of Horizons - Blue/Green
The most enigmatic of the gods, Kruphix has dominion over the potential, the distant, and the unseen. Thus, he is seen as an oracle of dreams. He also governs navigation, mystery, and the cycles of time. Mortals say that Kruphix is the most ancient of the pantheon, the keeper of mysteries that no others are meant to learn.
The reclusive god speaks rarely and counts few worshippers. He often takes no real form but appears only as a Nyx-filled space in the sky. Kruphix is associated with green and blue mana, and his temple is built over a cataract at the very edge of the world.
Kruphix knows the truth of the origins of Theros and its deities, and he understands the price that must be paid for the power to slay a god.
I think the red/blue god could see some balance to his powers. Maybe 2 damage to target creature or player when a blue spell is cast and scry 2/draw 1 when a red spell is cast. Or at up keep do a combination of 3 damage and/or scry as you choose. Or he could be a Counterbalance with a body that deals 1 damage when it counters.
I'd like a green/black god that gives out a -1/-1 token every time a +1/+1 token is put into play. But that's close to infect and that seems verboten in current standard circles.
Could be an Altar's Reap type effect too. Like you may sacrifice a creature to have some other effect like card draw or have another creature gain +X/+X until end of turn.It'd be unlikely since Wizards has stated they try to avoid mixing both +1/+1 and -1/-1 counters in the same block. Encompassing both curing and killing with her balms seems like a hard thing to do in a single ability, as both life drain and mirrored temporary P/T gains/losses tend to be part of BW's skillset rather than BG's.
It feels like she shouldn't just profit from life/death, but rather be the cause of it, perhaps by casting Necrobite or something like that.
In other news, White Weenies can suck a dick. Turn 1, SotP, Turn 2, swing SotP, drop Precinct Captain or Dryad Militant and Boros Elite. Turn 3, drop Brimaz or something else stupid. Esper players are fucked unless you pull a Doom Blade or something.
In other news, White Weenies can suck a dick. Turn 1, SotP, Turn 2, swing SotP, drop Precinct Captain or Dryad Militant and Boros Elite. Turn 3, drop Brimaz or something else stupid. Esper players are fucked unless you pull a Doom Blade or something.
sunuvabitch
For some reason, all of my main friends got into Magic out of nowhere these past few months. I was very nervous about falling down the rabbit hole, because it seems like a huuuge money sink. But alas, several days ago I played with them using some of their extra decks and the game is freaking awesome.
I'm going to start with Duels of the Planeswalker first before spending all of my money on cards... however, I've heard conflicting things about whether I should go with the 2013 version or the 2014 version. I'm towards 2014 because duh, it's newer, but my friends have told me the 2013 version is better. Do any of you have a recommendation one way or the other?