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Magic: the GAFering |OT2|

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Or keeping track of the stack, or doing your storm count, or floating mana.

Playing in the Tournament Practice room on MODO lets you play some really weird ass decks. I played a Mono-Green Devotion deck the other day that had 13 creatures out, including three voyaging satyrs, Polukranos and a Nykthos. He activated Polukranos monstrosity for 33 and killed every single one of my guys. Ironically, I probably would have won the game if I could pull another red mana because it was all weenies who would die to Mizzium Mortars and I had Xenagod active.
 

Haly

One day I realized that sadness is just another word for not enough coffee.

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
https://www.youtube.com/watch?v=zPM2d1q3-Gc#t=210
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/gpsd13/day1#11

F6 is a shortcut to skip priority until end of turn, it's for when you have absolutely nothing to play and want MTGO to stop prompting you when you have priority (which happens at any point you can actually get priority).

You can tell it to stop that, at least on the beta. You just go to the phase bar and click on the little arrows and it won't prompt you during upkeep, second main, etc. unless you really want it to. I don't have a stop set on opponents upkeep in standard or draft unless I have akroan mastiff up, usually.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I'd be amused to no end if he also had an F3 ready to drop in case of a botched F6.

I have won paid games before due to people F6ing and then forgetting to play the entire turn, e.g. accidental Time Walk.
 
Its not very difficult unless you're not willing to learn. You just buy tickets, trade them to a bot for cards or packs and then enter drafts. Its very easy.

The reason MODO is popular is because you draft at 2 a.m. drunk in your underwear if you really want to. If that's not important at all to you, then don't even bother signing up. Of course, it also lets you play 20 games a day to test your bad deck ideas. The biggest reason I like MODO is because digital objects means I don't have to physically assemble decks to play them when they use a lot of the same cards.



Playing in the Tournament Practice room on MODO lets you play some really weird ass decks. I played a Mono-Green Devotion deck the other day that had 13 creatures out, including three voyaging satyrs, Polukranos and a Nykthos. He activated Polukranos monstrosity for 33 and killed every single one of my guys. Ironically, I probably would have won the game if I could pull another red mana because it was all weenies who would die to Mizzium Mortars and I had Xenagod active.
I'm also scared I'll drop a hundred bucks the first day just drafting. I can already sit on bestiaire for an hour.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
[QUOTE="God's Beard!";113648974]I'm also scared I'll drop a hundred bucks the first day just drafting. I can already sit on bestiaire for an hour.[/QUOTE]

That situation is not hard to do, especially given that you can buy tix through paypal, but it doesn't pass as quickly as you might think even if you lose a lot because its so much easier to move cards through bots. If you, for example, pull Ajani, you can just sell him for 20 tix immediately unless you really want the card. The only card I've taken to keeping extras of is Thoughtseize, on the probably delusional belief it will be worth more than 5 bucks once it rotates (even though I've pulled like 6 Thoughtseize in the last two weeks).

But yeah, I burned about $150 the first month drafting. I don't exactly regret it - I've blown a lot more money in casinos for a lot less fun. But you could really burn a hole in your pocket if you aren't careful or very good at drafting.
 

OnPoint

Member
That situation is not hard to do, especially given that you can buy tix through paypal, but it doesn't pass as quickly as you might think even if you lose a lot because its so much easier to move cards through bots. If you, for example, pull Ajani, you can just sell him for 20 tix immediately unless you really want the card. The only card I've taken to keeping extras of is Thoughtseize, on the probably delusional belief it will be worth more than 5 bucks once it rotates (even though I've pulled like 6 Thoughtseize in the last two weeks).

But yeah, I burned about $150 the first month drafting. I don't exactly regret it - I've blown a lot more money in casinos for a lot less fun. But you could really burn a hole in your pocket if you aren't careful or very good at drafting.

I could use some Thoughtseize... :)
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I could use some Thoughtseize... :)

I just played a guy on MODO who Thoughtseized me three times per game and played Herald of Torment, Master of the Feast and Pain Seer as his only creatures, and used the shock on his shocklands almost every time. You can guess how that went for him.
 
But yeah, I burned about $150 the first month drafting. I don't exactly regret it - I've blown a lot more money in casinos for a lot less fun. But you could really burn a hole in your pocket if you aren't careful or very good at drafting.

I'm deliberately holding off on drafting right now - I really, really like JBT, but I'm saving my money for Vintage Masters. If I'm going to spew value, I'm going to do it in style.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
I'm deliberately holding off on drafting right now - I really, really like JBT, but I'm saving my money for Vintage Masters. If I'm going to spew value, I'm going to do it in style.

The problem is that Vintage Masters packs cost 2x what Journey packs cost. I guess the closest analogue is going from playing quarter-slots to dollar-slots. But yeah, I'm going to draft the fuck out of it, but luckily there's a four-month window to do so.

Its going to be really funny when the most expensive card in the game is an uncommon from Tempest.
 
I am trying to get a friend into casual modern, so I showed him some budget decks and told him to pick one. Anything that called out to him.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/260

He chose soul sisters, which is a deck I built for my daughter, so that's kind of weird to duel against with him.

Anyway , is there a deck that you guys like on that budget list?

I already have Living End as well.

BTW. that list is budget stuff at the time it was written.
 

Firemind

Member
Its going to be really funny when the most expensive card in the game is an uncommon from Tempest.

I really don't understand why Wasteland isn't in VMA, especially when one of the main considerations is to build up an online Legacy player base.

I am trying to get a friend into casual modern, so I showed him some budget decks and told him to pick one. Anything that called out to him.

http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/260

He chose soul sisters, which is a deck I built for my daughter, so that's kind of weird to duel against with him.

Anyway , is there a deck that you guys like on that budget list?

I already have Living End as well.

BTW. that list is budget stuff at the time it was written.

I don't see it in the link you provided (boy, you weren't kidding when you said budget), but I'm building and testing Mono Red Skred for the upcoming PTQ season. It has a number of money cards in it, but it's peanuts compared to many of the other decks in the format. You can find a list here. It fares well against Pod, Zoo and other creature heavy decks (except Affinity I suppose). It can win games just by slamming down Blood Moon on turn three (or two if you're lucky).

If all else fails, U/R Splinter Twin is budget-friendly for a tier one deck, but you'll need Scalding Tarns. Well, not need, but it will make it a tad more consistent.
 
[QUOTE="God's Beard!";113695462]JBT is probably my favorite draft. I just like the battlecruiser magic.[/QUOTE]

I really like JBT; I don't think I would call it my favorite, but it's very good. It's a shame BTG is so bad; if that set had been better, I think the block draft would be much better for it. The "Red Gamble" is a serious problem with the format.
 

Crocodile

Member
[QUOTE="God's Beard!";113695462]JBT is probably my favorite draft. I just like the battlecruiser magic.[/QUOTE]

Out of TTT, BTT and JBT, the newest format is the least "battlecruisery" of them all. Honestly I felt even TTT was a too fast to be a battlecruiser format is the vein of say Rise of the Eldrazi but the Bestow mechanic (which has weakened in importance in limited) certainly made a good argument for considering it one.

I think where Rise of the Eldrazi succeeded and Triple Theros failed (IMO) was that the games were rarely fast enough that you were just going to be steam rolled and that there were still plenty of ways to interact with your opponent, even at common, that didn't cost 325364728 mana.
 

Firemind

Member
Oh I was there and it was terrible. It was filled with clunky bombs that you couldn't cast without playing green/red. Rest was forcing W/U/B level-up with the standout being a 2/1 flier for three that taps down all your opponent's mans at common, which is especially fantastic when you have three packs of the same set. Removal was light, and it had (instant) umbras, so good luck killing any sort of creature. There were a few cute, fringe draft archetypes, but they were either terrible (walls) or required a bunch of the same card (aura gnarlid and kiln fiend).
 
I love ROE(I keep my main decks in the fat pack) and I just played quadruple AVR today.
Yeah I put tibalt in my deck come at me

^_^

Also, Shards block is really good.
 

Kacar

Member
Does removing a figure of destiny and it returning to the battlefield reset it to the original 1/1 even if it had already been leveled up?
 

ultron87

Member
Does removing a figure of destiny and it returning to the battlefield reset it to the original 1/1 even if it had already been leveled up?

Yep, it comes back in as a fresh 1/1. Anytime an object changes zones (ie goes to the graveyard, gets Flickered, gets bounced etc) it becomes a new thing with no memory of what it used to be.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
AVR was so awesome for constructed, cube additions and casual appeal. I'm glad I didn't draft it, because I loved that set and it's universally hated by anybody who ever drafted it.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Innistrad was my first set that I flooded out on because of drafting. I still have like, a 5000 card box upstairs filled with draft chaff
 

Crocodile

Member
Oh I was there and it was terrible. It was filled with clunky bombs that you couldn't cast without playing green/red. Rest was forcing W/U/B level-up with the standout being a 2/1 flier for three that taps down all your opponent's mans at common, which is especially fantastic when you have three packs of the same set. Removal was light, and it had (instant) umbras, so good luck killing any sort of creature. There were a few cute, fringe draft archetypes, but they were either terrible (walls) or required a bunch of the same card (aura gnarlid and kiln fiend).

With the Eldrazi spawn tokens (a super versatile mechanic), the high cost spells were very castable. I don't recall a limited format where I've felt I was so rarely mana screwed even with the high cost cards running around. Also the level up mechanic made it very hard to flood out in the format. Dawnglare Invoker was a strong limited card but it was super beatable and certainly not the best common/uncommon amongst the Esper colors. The only time that card was super dangerous was in week one when people weren't expecting it and sometimes decided to draft no removal. Literally every color has easy ways to deal with it if you knew about it. Removal wasn't super efficient but it always got the job done and was plentiful enough. It wasn't like Triple Theros or Avacyn Restored where there was like no removal and/or it either didn't kill anything and/or cost a billion mana. The format also had the most viable sideways archetypes in a format until Innistrad. The only real blemishes on the format are Drana and Gideon who are near impossible to beat in limited.

TLDR: The format was great and I disagree strongly with your opinion.

[QUOTE="God's Beard!";113719861]Controversial opinion time: I like drafting AVR more than Innistrad.[/QUOTE]

Everyone has preferences so I'm not super surprised there are people with this opinion. I gotta ask though.......why?
 
I just never really clicked with Innistrad and Griselbrand is my favorite creature.

But honestly my enjoyment of drafting varies wildly. I could draft ROE or JBT all day but innistrad and return to ravnica bore me to tears.

I like the dramatic stuff like bestow creatures and annihilator. You don't get the fuck my life moments in the more vanilla drafts.

"Hunter's prowess does what again?"

"..."

"I concede."
 

WanderingWind

Mecklemore Is My Favorite Wrapper
It's also worth noting that no matter the block, my drafts are almost exclusively a 0-2 drop affair. So, what I like to draft is normally what I'm excited to build with and because I'm a giant nerd, the flavor of said block.
 
[QUOTE="God's Beard!";113721484]I just never really clicked with Innistrad and Griselbrand is my favorite creature.

But honestly my enjoyment of drafting varies wildly. I could draft ROE or JBT all day but innistrad and return to ravnica bore me to tears.

I like the dramatic stuff like bestow creatures and annihilator. You don't get the fuck my life moments in the more vanilla drafts.

"Hunter's prowess does what again?"

"..."

"I concede."[/QUOTE]

I actually beat a double Hunter's Prowess deck at FNM last week with RW aggro (ending up 3-0ing the pod without a single +1/+1 heroic creature in my pool). Elite Skirmisher worked overtime to make that happen. /unconstructivebragging
 

WanderingWind

Mecklemore Is My Favorite Wrapper
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Which card do you cut?
 

WanderingWind

Mecklemore Is My Favorite Wrapper
That's what's fun about Cube. There never is a 100 percent correct answer. Well, if I was trying to squeeze Elesh in there or something...

But what a draft that would be...

Is this supposed to be a Tempo deck or Control deck? Why is Dauthi Horror in the same deck as Damnation? Dauthi Horror and Oona's Prowler are your worst cards (this deck doesn't seem aggressive enough for them)

Well, it's a cube draft, so you kinda have a limited pool. Horror and Prowler add some damage quick. Not sure what Damnation being in the deck has anything to do with anything. It's a one off board wipe and eventually, you're still going to need to attack the other dude. Guess I should post the rest of the pool next time :p
 

WanderingWind

Mecklemore Is My Favorite Wrapper
You cut Sinkhole. You don't want to be boxed into having to have BB on turn two.

That was my initial idea too.

Builds like that are why I pick what colors and archetype I'm building in cube before 1.1.

Well, again...and I can't stress this enough, it's cube, so you can plan whatever archetype you want, but if it's not there, it's not there. I can play to go mono-red all day long, but if Piledriver is the only card I get in the color....well.
 
Well, again...and I can't stress this enough, it's cube, so you can plan whatever archetype you want, but if it's not there, it's not there. I can play to go mono-red all day long, but if Piledriver is the only card I get in the color....well.

If it's not there, I just force it anyway. With varying levels of success, of course.

Most times I'm drafting W/x, and I always feel that white is underdrafted. Best run I had was when I spent an entire weekend drafting Armageddon/Ravages of War/Tax/Rack decks
 

WanderingWind

Mecklemore Is My Favorite Wrapper
If it's not there, I just force it anyway. With varying levels of success, of course.

Most times I'm drafting W/x, and I always feel that white is underdrafted. Best run I had was when I spent an entire weekend drafting Armageddon/Ravages of War/Tax/Rack decks

Oh god that sounds painful just thinking about. Add in a Ghostly Prison for maximum salt
 
Oh god that sounds painful just thinking about. Add in a Ghostly Prison for maximum salt

All I play is cube draft, and FFA commander. Since casual MTGO players are all sensitive babies, I have to exercise my sadistic side somehow. I miss the days when I played paper and my tourney decks consisted of mostly draw-go, counterhammer, Wildfire, or 'Geddon decks.
 

Firemind

Member
Need your opinion on Triple AVR before judging you

I drafted triple AVR once. After that I stopped drafting for months.

My evaluation of limited (complete) blocks:

legendary
Ravnica

high
Invasion
Time Spiral
Shards of Alara
Zendikar
Innistrad
Return to Ravnica

middle
Urza's Saga
Tempest
Odyssey
Onslaught
Lorwyn
Shadowmoor
Scars of Mirrodin

low
Ice Age
Mirage
Mercadian Masques
Kamigawa
Coldsnap
Rise of Eldrazi
Avacyn Restored
Modern Masters
Theros

shite
Mirrodin
 
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Which card do you cut?

If your land base has a good number of duals (and I hope it does because of all the UU and BB cards in here), I'd cut Looter il-Kor. That guy always underperforms for me.

If you're almost all basics, cut Sinkhole and pray to the mana gods that you're able to cast your spells on time
 
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