Marit Lage tokens were only given out as prerelease items during Coldsnap. They are extremely expensive (as far as tokens go, they're like $20 off of SCG).
I have one and I"m glad I do. It's amazing to be able to lay that on the table.
Marit Lage tokens were only given out as prerelease items during Coldsnap. They are extremely expensive (as far as tokens go, they're like $20 off of SCG).
Savant mana can only play creatures. I'd think the curve you'd want would be turn 1 Hardened scales, turn 2 hangarback, turn 3 Anafenza/Undergrowth Champion.It basically sets up your entire game plan, t1 that, into t2, beast master savant, into another hardened scales and you are set for the game. Without it, their creatures are way worse/slower. It's pretty much the primary win condition, especially with decks with lots of removal (see: all of them).
you're not playing ojutai?
i concede that ojutai's command and dragonmaster outcast are pretty sweet together
but it reminds me of scute mob and ranger of eos back in the day. cute but not sure if serious tier one potential
Marit Lage tokens were only given out as prerelease items during Coldsnap. They are extremely expensive (as far as tokens go, they're like $20 off of SCG).
I could play Ojutai or Gideon, but they're expensive plays and the deck doesn't like tapping out. I have two of each so I could test with them more, though. Also, I like that Abzan Charm is generally pretty mediocre against the deck.i don't know mate
the mana base seems like a mare
i loathed the vivid mana base during lorwyn. i ain't gonna touch that with a ten foot pole.
you're not playing ojutai?
i concede that ojutai's command and dragonmaster outcast are pretty sweet together
but it reminds me of scute mob and ranger of eos back in the day. cute but not sure if serious tier one potential
Disposable income? It's all about drafting and trading your unneeded cards for fetches before they hit 20 dollars a pop.I wish I had the disposable income to fund playsets of fetchlands and expeditions and shit like you guys can.
I've slowly been getting into Magic over the course of this year and I want to try my hand at some FNM soon. However, I don't think I can reasonably compete without netdecking and owning sets of fetchlands. Sadly I can't see myself paying € 60 for a single set of fetchlands any time soon.I wish I had the disposable income to fund playsets of fetchlands and expeditions and shit like you guys can.
I've slowly been getting into Magic over the course of this year and I want to try my hand at some FNM soon. However, I don't think I can reasonably compete without netdecking and owning sets of fetchlands. Sadly I can't see myself paying 60 for a single set of fetchlands any time soon.
Guess I'll try my hand at booster draft first.
Edit: I've been contemplating picking up a Khans boosterbox. I know boosterboxes are generally considered poor value, as you tend to be better off getting the singles you want rather than chancing on a bunch of booster, but Khans has a ton of cards that I would like to get some copies of (fetches, Siege Rhinos, Mantis Riders, etc..).
Yeah, I know I should be able to get most of the cards I want for less than the price of a boosterbox. That said, pulling a couple of fetches should recoup most of the costs of a boosterbox.Much more cost effective to just buy the playsets of singles you need. Mantis Riders are hovering around $1 and rhinos are less than $5 or at least they were when I got mine.
I went to my first sealed event last week so I'm not exactly experienced, but tips as far as I'm concerned:Damn.
Was looking very much to going to my very first FNM (draft) but ork called me in at the last minute for exactly 5-9
So after teaching myself how to draft all week, now im going to a sealed prerelease kit game. Costs tice as much but also get twice the cards so whatevs.
Any tips for going tmrw? I assume it will play a little more standard thn a draft would have had bc you arent fighting over colors and such being passed around.
I went to my first sealed event last week so I'm not exactly experience, but tips as far as I'm concerned:
- Take at least 18 mana in your sealed deck in BfZ
- Try to create a deck with a theme, landfall, allies, devoid/ingest, lifegain
- If you draw a bomb rare, don't create your deck around if your cards in that/those colours are bad
- If you're going with a landfall deck evolving wilds and blighted woodlands are your friends
- From my experience you'll be seeing a lot of folks playing ramp decks in order to get some big Eldrazi on the table, make sure you side in some removal that can take down the big dudes
- Good removal is important
Before prepping for the BFZ prerelease, I scoffed at 5cc removal, but in this format, it's about the best you can hope for
Lots of good low cast removal in white: Sheer Drop, Gideon's Reproach, Stasis Snare
Damn.
Was looking very much to going to my very first FNM (draft) but ork called me in at the last minute for exactly 5-9
So after teaching myself how to draft all week, now im going to a sealed prerelease kit game. Costs tice as much but also get twice the cards so whatevs.
Any tips for going tmrw? I assume it will play a little more standard thn a draft would have had bc you arent fighting over colors and such being passed around.
It'll still be cheaper to get the cards and fetches you need than you'll get from whatever value you pull + the cards you'll still need to buy afterwards.Yeah, I know I should be able to get most of the cards I want for less than the price of a boosterbox. That said, pulling a couple of fetches should recoup most of the costs of a boosterbox.
The fact that you neeed 10 fetchlands to play the most competitive deck is kind of a problem though.
Delta started at like $8 though.
Is draft the best way to get those hard-to-acquire cards, apart from dropping on a fatpack?
Delta started at like $8 though. Every rare Zendikar land starts at like $10.
Is draft the best way to get those hard-to-acquire cards?
No, don't listen to God's Beard. The most cost-efficient way to get the cards you need is going on TCGplayer and buying the lowest priced singles you need.
Pretty cool that they "fixed" that after it rotated out though. What a joke.So apparently with the latest comp rules update, you can no longer bestow creatures at instant speed with Prophet of Kruphix. It's kind of a bummer, because I thought that was part of what made the design so interesting in Theros limited.
So apparently with the latest comp rules update, you can no longer bestow creatures at instant speed with Prophet of Kruphix. It's kind of a bummer, because I thought that was part of what made the design so interesting in Theros limited.
Unless I find crazy low steals, I'm gonna rough it without the fetches. Standard lands are just out of control in price.I would probably go ahead and buy the fetches that you need. No one is really opening Khans anymore, so they only gonna go up. People have probably made their playset already and have already traded any extra copies they had. Other cards, you could probably trade for.
Unless I find crazy low steals, I'm gonna rough it without the fetches. Standard lands are just out of control in price.
Absolutely nothing. That natively has flash.What does that mean for Boon Satyr?
That ruling was changed with the most recent update, but they didn't change the date on it.Seems like it was always that way -
9/15/2013 If you’re casting a creature spell with bestow, whether or not it has flash will depend on if you’re casting it as a creature or as an Aura. Prophet of Kruphix won’t give flash to a spell with bestow you’re casting as an Aura.
(Boon Satyr has Flash on the card so it has flash as an aura or as a creature)
9/15/2013: You can cast a creature card with bestow as an Aura as though it had flash.
I still don't get why you aren't allowed to always cast it as though it had flash, what rule did they change? Isn't it still a creature card in your hand, like you said?
Basically, it sounds like casting a spell checks the card type after you put it on the stack rather than before.601.2 and 601.2e
We improved the rules for casting a spell in the last update, so some interactions based on how or from where you could cast a spell were clearer. For example, most players thought Prophet of Kruphix would affect a spell with bestow cast as a creature but not one cast as an Aura. Now that's true! The way it breaks down is you propose the spell you're going to cast, meaning you make choices like which half of a split card you're using, how you're going to pay any alternative or additional costs, and so on. Then the game checks to see that the spell you've proposed is legal. Then you determine and pay costs. Simple, right?
The problem was a very strict reading of the rule said that the only time the game checked anything was after you proposed a spell. You could just propose whatever you wanted and the game would eventually stop you. Well, that could work, right? Not really. For example, there was nothing (other than common sense, but who's counting?) stopping you from proposing casting the fourth card of your opponent's library. You'd put that card on the stack, find out it was illegal to cast it, and the game would rewind. Fun way to look at everything, right? So I adjusted some verbiage to account for this.
I am proud to report that this oversight affected zero actual games of Magic. I checked.
I feel for you, I really do. When I started with INN-RAV Standard the field was 3-color plus decks that were all shocklands and checklands. Some of the decks I played didn't even run basics. And there I was, playing Rakdos or Boros budget decks because they cost less than a single playset of shocks did. Paying that amount of money to even begin playing the game sounded crazy to me.Unless I find crazy low steals, I'm gonna rough it without the fetches. Standard lands are just out of control in price.
Don't know the specific wording yet, since the document hasn't gone up, but in the update bulletin, Tabak outlines the change. Basically, it sounds like casting a spell checks the card type after you put it on the stack rather than before.
I don't think you're crazy, I agree.Maybe I'm crazy but I think Complete Disregard is a better card than Reave Soul. It costs one more sure, but the format isn't that fast and killing Hangarback permanently at instant speed seems completely worth it. It's funny that this is an actual discussion about constructed in a Standard in which decks cost $600.00. (Decks cost $600.00 right at the beginning of Standard last year too, btw)
Maybe I'm crazy but I think Complete Disregard is a better card than Reave Soul. It costs one more sure, but the format isn't that fast and killing Hangarback permanently at instant speed seems completely worth it. It's funny that this is an actual discussion about constructed in a Standard in which decks cost $600.00. (Decks cost $600.00 right at the beginning of Standard last year too, btw)
Hence why I'm building Atarka Red
Yes but you get to play Veronique Meignaud mountains.Atarka Red still has a minimum of 4 fetchlands in it and the Atarka in Atarka Red is like 15 bucks a pop.
If you run the Brian Demars version Atarka Red that won Indy, you're looking at ~$300, and that's without even counting the 4 Hangarback Walkers he had in the sideboard.