aww where's the fun in that.
Stoneforge Mystic is already causing waves of dissent and that's no where near the enabler that those are.
aww where's the fun in that.
The point is that I don't actually think its a good idea. The design space you guys are talking about already exists. That's what Planeswalkers like Ral Zarek exist for - they can do blue stuff and red stuff at the same time. I simply don't see any benefit that inures to WOTC by doing it other than annoying everyone that they don't have individual cards, particularly when the only piece of key art we have from Shadows Over Innistrad has Jace on it.What do you consider inevitable PW design space? Triggered/static abilities, certainly; one with X loyalty based on X in the mana cost... the pickings get slim after that. This is a good one since it's something that feels like a new gimmick that they can get some decent mileage out of but is mostly leaning on the creative side. It's also actively beneficial for an issue creative has, which is that they have too many characters in their stories now -- this is a nice tool to deal with that.
Again my question would just be what you think the 2HG thing is about. Every prerelease has a gimmick that comes out of the set contents and storyline now, so presumably it's reflected in the set somehow. If there's a mini team-up theme, there'll be cards that reflect that.
Anyway, my point isn't that they're definitely doing this (it's one of those off-chance predictions that looks amazing when you're right, but usually you aren't) but "well it's a bad idea" isn't a good argument against it.
Even playing small events at local stores, I have an issue with the people. Some are cool, and some are really hard to be around. Either because they have no social grace, smell bad, are simply bad people, or all of the above. I find with other activities I do with other people -- martial arts, hockey, even the local game development scene -- there is a lot less of this. It makes me want to come around less.
Ral Zarek, Chandra, and Jace all have specific mechanical space pencilled out for themselves. This is why Liliana of the Dark realms became an issue- she doesn't resemble any other Liliana card and should have been a new Walker who was basically the "KOTH" of Swamps. In her wake, they tightened up.
Ral Zarek and a Chandra/Jace card will not look similar for that reason. Mechanically they should be very distinct.
Ral Zarek, Chandra, and Jace all have specific mechanical space pencilled out for themselves. This is why Liliana of the Dark realms became an issue- she doesn't resemble any other Liliana card and should have been a new Walker who was basically the "KOTH" of Swamps. In her wake, they tightened up.
Ral Zarek and a Chandra/Jace card will not look similar for that reason. Mechanically they should be very distinct.
Except nobody would bat an eye if Ral Zarek had draw/damage/ult because he only has one card.Exactly. If you make a Chandra/Jace card, you don't have to mechanically figure out a way to make a Blue/Red walker and find things in the blue/red overlap space. The flavor becomes really easy to do; you can literally put "Shock" and "Draw a card" onto the same planeswalker without it feeling like as much of a copout.
Exactly. If you make a Chandra/Jace card, you don't have to mechanically figure out a way to make a Blue/Red walker and find things in the blue/red overlap space. The flavor becomes really easy to do; you can literally put "Shock" and "Draw a card" onto the same planeswalker without it feeling like as much of a copout.
Look at Ral Zarek, then look at Dack Fayden. The flavor is completely different.Ral Zarek has one card, and there's nothing that's particularly distinct about any of the abilities he has. This is really selective evidence.
Ral has a burn spell. He has Lightning Bolt. Which fits with his energy-based flavor.Except nobody would bat an eye if Ral Zarek had draw/damage/ult because he only has one card.
and that'd be a boring ass walker
Look at Ral Zarek, then look at Dack Fayden. The flavor is completely different.
Ral has a burn spell. He has Lightning Bolt. Which fits with his energy-based flavor.
Ral Zarek has one card, and there's nothing that's particularly distinct about any of the abilities he has. This is really selective evidence.
If they do tag team PWs the way they've done walkers so far it'll be barely any different to having a 2 coloured walker.
Even by your own example, Liliana Vess, Liliana of the Dark Realms, Liliana of the Veil and Liliana, Defiant Necromancer all have different abilities with the only real coherent theme being discard.
The one time they put out a PW card that didn't cover the mechanical area that was lined up for that character, the reaction was so negative they created a new team inside R&D to make sure it never happened again. They feel pretty strongly about this consistency even after one card -- just look how closely Kiora's two cards line up in terms of mechanical themes.
Like, it's true that they could probably put some kind of draw on Ral Zarek, because drawing cards is pretty in-theme for Izzet, but his theme is supposed to be fiddly, dangerous, semi-random experimentation. They're not going to print a card that's mind-magic-and-burn for him, so whether they technically could sneak it by isn't really relevant.
Again, I still think this is an outside bet but it's a lot more likely than R&D throwing out their policy about planeswalker distinctness because it's inconvenient.
The simplest obvious thing to do is to do them as a 4-ability card. If they really wanted to blow people's minds they'd print one that can use two loyalty abilities per turn.
Liliana of the Dark Realms is thrown out because it explicitly doesn't meet the standard. The three you have left all have discard abilities and then stuff that Liliana does as a necromancer: kill things and then reanimate them. All of her cards (except, again, the one that is specifically bad) have at least two of their abilities directly taken from the suite of on-theme-for-Liliana abilities.
RE --the Planeswalker flavor debate: Sometimes I think Grimace does this just to play devil's advocate and keep discussions going.
As per a double walker, maybe it will be how the new Cryptic Command is templated. Let's make a stupid example.
Jace/Chandra 3UR
Planeswalker - Jace/Chandra
+2: Choose two
- Draw a card, then discard a card-10: Some sort of red/blue ultimate
- Scry 2
- Deal two damage to target creature
- Deal two damage to target player
{5}
Not that hard to conceive really
I'll just stop posting in the thread. Getting real tired of "Grimace is an asshole for having opinion I don't agree with."
Prophetic Bolt on a PW would be super sweet actually.
Hell, just reprint Prophetic Bolt in Standard. I'll play it.
Nah man, I'm not saying do that. I like that you're here, even when we disagree. It just seems like you're being obtuse to be obtuse sometimes, despite being super knowledgable and obviously smart (and more than likely a better player than I'll probably ever be haha).
You really can't see how Ral Zarek and Dack Fayden are two very different blue/red cards? Neither of them is Prophetic Bolt, the Planeswalker. They're being super careful to avoid that, it seems.
As per your Liliana concerns, her abilities include discard, tutoring, and reanimation, all three of which are black. Ob Nixilis, on the other hand, has pay life to draw, creature kill and 'my power = your demise'. Neither of them mechanically or flavorfully care about swamps. Which is why Lili of the Dark Realms is so odd. It just doesn't fit what they want from her.
Not only that but Gideon has taken up Elspeth's abilities twice now, making stuff indestructible in Origins and making tokens in BFZ.
Elspeth also had practically no cohesiveness except making tokens in her 3 renditions.
That's why I'm getting annoyed: because it just ignores all the stuff I just wrote to repeat what I just responded to.
I'm not hearing a reason why existing blue and red planeswalker Ral Zarek cannot be the card you are envisioning.
Yes, Liliana has one coherent theme, but she has several distinctly different in-color abilities across her cards - the reason I'm bringing this up is because it goes to show that mechanical similarity across cards does not actually mean they're simple power level variants of the same card. Even assuming Ral Zarek HAD a mechanical identity (which he doesn't really), that doesn't mean he has Twiddle/Bolt/Time Walk as set abilities. Hell, Gideon's ability set has no real connection to his any of his previous ability sets beyond his Plus and 0s.
Gideon's thing was wading into combat himself, and his indestructibility was tied to that. I'm not a fan of how BFZ Gideon does make tokens, it works from a story perspective but it does trample on Elspeth's toes, which was supposed to support more of a "weenie" playstyle (regardless of if she actually fit into weenie decks or not)
Bolt target thing and Twiddle target thing isn't terribly "random" (to use a word that sort of describes what you're talking about) either. I don't know that I buy that's a real part of his mechanical identity - it isn't really fun.Gotcha. I'll pick up from here instead of jumping in halfway into other debates so I can stop re-answering stuff.
I'll agree with this -- Ral Zarek's mechanical identity is not strictly defined. It has been one card. However, I think it's more defined than you give it credit for. Based on what we've seen, it seems Ral Zarek is more into the erratic/experiment side of blue/red. I don't think a Scry ability (rerophetic Bolt) really fits him, since with the Izzet, 'results may vary', and Scry is more about precision and planning. I could see something like "Scry 3 then flip a coin. If heads, draw two cards. If tails, shuffle your library" as a more fitting ability for Ral. The Twiddle ability is not my favorite part of his suite, but it does represent him fiddling with things. And Time Walk isn't his per se -- that's more about the "epic experiment" side of him. Big gains are possible, or no gains. It's very Izzet.
To me, Jace and Chandra represent similar, but different aspects of what makes Ral blue/red. Jace is much more assured and exact with his abilities which Ral seems to not be, and Chandra is, well, straight up burn I guess since they refuse to give her anything else. But I don't think the two of them add up to the same red/blue mixture mechanically or characteristically as Ral.
As for Gideon's abilities, I think they were pretty well defined until he seemingly absorbed Elspeth's design space. I guess he expanded into it? I guess she's not coming back? If she does, it'll be different?
I think this is because when Elspeth gets rezzed she's going to go in a different direction.Not only that but Gideon has taken up Elspeth's abilities twice now, making stuff indestructible in Origins and making tokens in BFZ.
Elspeth also had practically no cohesiveness except making tokens in her 3 renditions.
I think this is because when Elspeth gets rezzed she's going to go in a different direction.
Not only that but Gideon has taken up Elspeth's abilities twice now, making stuff indestructible in Origins and making tokens in BFZ.
Elspeth also had practically no cohesiveness except making tokens in her 3 renditions.
I think this is because when Elspeth gets rezzed she's going to go in a different direction.
I feel like she's going to be the new white God in the return to Theros, and she won't be a PW at all.
All of those Gideon had at least 1 rendition of by now, he has a version with 2 different + abilities, they even took away one of his unique traits by being pariah (not literally just soaking combat damage)Elspeth's two things were "Make Tokens" and "Make Emblems"/" Weenie Boardwipes". Yes, there was no overlap until Sun's champion in all 3, but Knight Errant was Tokens+Emblems and SoMspeth was "Kill everything but tokens" and a token maker.
My big issue is with Gideon is that he's generically powerful. He could literally exist in any other set with one word of the abilitiesremoved and nothing would change (Knight Ally-Knight).
If they had played around with Gideon's Indestructible features(like he on nearly every other card), he could have had an ult -6: You get an emblem with "At the beginning of each Combat target creature you control gets Indestructible". It makes Gideon less of an auto 4 of, doesn't give players an easy " I just drew another Gideon, time to cash him in" game plan, etc.
That's a common theory but it'd be weird if she wasn't involved in the next phyrexia set given their history.
That's possible. Still a precedent and since we already established that it really just needs 1 ability to be cohesive for a walker there's little stopping a couple walkers from going off in that direction.
That's a common theory but it'd be weird if she wasn't involved in the next phyrexia set given their history.
Isn't her whole thing looking for a place to belong? This would fulfill her story and give her a purpose. And honestly, we might see how her being a planeswalker and a god might affect her, should she become a god and decide to or need to planeswalk.
Also, I wouldn't count on the Phyrexians staying on New Phyrexia...
Isn't her whole thing looking for a place to belong? This would fulfill her story and give her a purpose. And honestly, we might see how her being a planeswalker and a god might affect her, should she become a god and decide to or need to planeswalk.
Also, I wouldn't count on the Phyrexians staying on New Phyrexia...
I'm simply saying that mechanical similarity is less rigid than implied, which makes it hard for me to believe the suggestion that, given the number of guys that already exist, they can't fit any particular ability into one of the currently existing ones.
Return to Phyrexia. Not the New One, the Real One.
(even though we've never actually been there)
That'd make sense. The old R/G god coming back seems to be the planned "hook" for the return.I feel like she's going to be the new white God in the return to Theros, and she won't be a PW at all.
I'm not seeing a coherent theme beyond discard. I don't really buy that Liliana's theme is really "reanimation walker" when only one of them has a real reanimation ability.
Liliana Vess and Liliana, Defiant Necromancer both reanimate things. Her character concept is necromancer. Like this seems like a slam-dunk in terms of agreed-upon concept.
Do you really not understand the flavor/fantasy issues with trying to make the "feel" of the character consistent?Except LV's reanimation ability is an ultimate; the two cards with reanimating abilities were printed 8 years apart, and all of her other abilities are totally different elements of the mono-black color pie.
There's nothing that seems to prevent Liliana from having basically any mono-black ability, really.
Bolt target thing and Twiddle target thing isn't terribly "random" (to use a word that sort of describes what you're talking about) either. I don't know that I buy that's a real part of his mechanical identity - it isn't really fun.
Isn't her whole thing looking for a place to belong? This would fulfill her story and give her a purpose.
Hey I'm agreeing with you and Elspeth's world isn't phyrexia is it? Was Mirrodin the first new phyrexia?
Except LV's reanimation ability is an ultimate; the two cards with reanimating abilities were printed 8 years apart, and all of her other abilities are totally different elements of the mono-black color pie. There's nothing that seems to prevent Liliana from having basically any mono-black ability, really.
Do you really not understand the flavor/fantasy issues with trying to make the "feel" of the character consistent?
I'm not trying to be a jerk- this is just one of those intuitive things that doesn't seem hard to grasp.
...except for the part where her character concept is necromancer, and where when they printed her with random abilities people complained? I mean, I don't know where to go with this, they have an explicit policy about designing PWs that is more restrictive than what you're suggesting.
Liliana of the Dark Realms is the card that made them realize that planeswalker need a mechanical identity. It's important to keep that in mind. Walkers printed before that don't adhere as closely to that design philosophy as planeswalkers going forward will.I mean, okay, sure, Liliana is a Necromancer character and has necromancer powers. How does that restrict her ability to obtain any particular mono-black ability outside of "cares about swamps," which is a pretty random part of the mono-black color pie?
??? Liliana Vess has Vampiric Tutor as her minus and the rare "Liliana" spell mastery card from Origins has Demonic Tutor + Dark Ritual stapled together on it. ???Liliana of the Dark Realms is the card that made them realize that planeswalker need a mechanical identity. It's important to keep that in mind. Walkers printed before that don't adhere as closely to that design philosophy as planeswalkers going forward will.
In terms of abilities, Lilliana won't just have "any old" mono black abilities. Her abilities will work toward her necromancy. Discard and creature removal help to fill the graveyard, giving more fuel for her necromancy, that's why she gets those abilities. Tutoring specific cards, Searching up swamps and drawing cards don't really "fit" her mechanical identity. She could certainly have Ob Nixilis' -3 ability, but his +1 on her would feel out of place. The only form of tutoring that would feel 'right' for her is something along the lines of entomb/buried alive.
MURDER CARD NAME NOW KILL
The card Murder is now named Kill. The cards rules text has not changed.
Liliana Vess is her first card, so of course it's not going to adhere to rules they made for themselves after Dark Realms. I specifically called out the abilities I did, because they were on her older cards, but likely won't appear on her cards going forward.??? Liliana Vess has Vampiric Tutor as her minus and the rare "Liliana" spell mastery card from Origins has Demonic Tutor + Dark Ritual stapled together on it. ???
It's very easy to justify almost anything with flavor, yes. That's not the issue though. Wizards has said, numerous times, that they intend to carve out unique mechanical space for each walker, both to preserve design space (which is very limited for walkers) and to keep them from stepping on one another's toes so they feel unique. That necessitates narrowing the design space for each individual character.But almost everything else we're talking about seems at least justifiable if you were like "I need to put this black ability on a Planeswalker." She has eternal life through a Demonic Pact where she trades her soul for power; not to mention that a portion of her demonic powers and Ob Nixilis's demonic powers literally derive from the same source. Hell, the card that embodies her demonic pact (with a picture of her on it) has damage/lifegain (e.g. Sorin's +2), discard (all of her cards), card draw (Ob Nixilis) + the drawback.
I mean, I'll agree that there's more nuance to PW character mechanics than "this one thing they always do" and you could probably do a card-drawing effect on a Ral Zarek. I don't think a 4-ability Ral could be the same as what a 4-ability Jace/Chandra could because I really don't think you could do two burn abilities or a mill ability on him, but at this point we're pretty far down the rabbithole.
In entirely unrelated news, did y'all see the extremely minor yet hilariously specific list of changes HEX is making as part of their settlement?
Representative sample:
This is the most hilarious thing:In entirely unrelated news, did y'all see the extremely minor yet hilariously specific list of changes HEX is making as part of their settlement?
The fact that they CAN'T use 20 at all is pretty silly.In HEX previously, all Champions had 20 health. Now youll see a variety of Champion health totals. Youll see totals range from 14 to 19 and 21 to 26 in this update. Weve thoroughly tested this change and are happy with the results.
I mean, I'll agree that there's more nuance to PW character mechanics than "this one thing they always do" and you could probably do a card-drawing effect on a Ral Zarek. I don't think a 4-ability Ral could be the same as what a 4-ability Jace/Chandra could because I really don't think you could do two burn abilities or a mill ability on him, but at this point we're pretty far down the rabbithole.
In entirely unrelated news, did y'all see the extremely minor yet hilariously specific list of changes HEX is making as part of their settlement?
Representative sample:
I mean, I'll agree that there's more nuance to PW character mechanics than "this one thing they always do" and you could probably do a card-drawing effect on a Ral Zarek. I don't think a 4-ability Ral could be the same as what a 4-ability Jace/Chandra could because I really don't think you could do two burn abilities or a mill ability on him, but at this point we're pretty far down the rabbithole.
In entirely unrelated news, did y'all see the extremely minor yet hilariously specific list of changes HEX is making as part of their settlement?
Representative sample:
CONCLUSION
We appreciate your understanding of these changes and will not be discussing them outside of this communication. With these systems settled, we are excited to move forward with HEX. Thanks for playing HEX: Shards of Fate and best of luck in your battles.