Sam Black was making noise on Twitter that these bring back the whole stupid "reason to drop" thing that Modern Masters had at Sealed events with pool registration.
Our midnight usually doesn't start until 12:30-1, then its a solid 6 rounds.. I wouldn't trade it for the world though, I'm a massive fan of midnight prereleases.
That's why the limited format is stupid. There will always be a tension between the monetary value and playable value of the cards. It will never be a truly pure test of skills.
You could say the same about constructed since you might play a deck because it's cheaper not necessarily better.
You could say the same about constructed since you might play a deck because it's cheaper not necessarily better.
Ummm but there clearly is a choice you can make in constructed. Even if you wanted to spend more to open a better pool in limited, you can't.
Our midnight usually doesn't start until 12:30-1, then its a solid 6 rounds.. I wouldn't trade it for the world though, I'm a massive fan of midnight prereleases.
U/W Heroic would say otherwise, since that dominated a good part of Standard until KTK
Ummm but there clearly is a choice you can make in constructed. Even if you wanted to spend more to open a better pool in limited, you can't.
Random thought, would this see play?
Glancing Shot - R
Instant
Deal 2 damage to target creature with toughness 3 or more.
Draw a card.
Random thought, would this see play?
Glancing Shot - R
Instant
Deal 2 damage to target creature with toughness 3 or more.
Draw a card.
That's why the limited format is stupid. There will always be a tension between the monetary value and playable value of the cards. It will never be a truly pure test of skills.
Red can't draw cards it would have to be reverse looting.
Every colour has some amount of cantrips by now so why not red.
White just got an instant that gives +1/+0 and draws.
Red's form of cantrips is exiling the top card of your library and being able to play it for a turn. It has a little card draw but it always comes as the result of you sacrificing something, like Magmatic Insight or Tormenting Voice.
Red's form of cantrips is exiling the top card of your library and being able to play it for a turn. It has a little card draw but it always comes as the result of you sacrificing something, like Magmatic Insight or Tormenting Voice.
http://markrosewater.tumblr.com/post/129856695948/is-the-default-for-limited-design-to-have-10-two#notes
This is a mistake. Default should be 5 + 5 subthemes. 10 equal ones creates serious issues in most non-core/MM sets.
The issue is that they're making them equal. Innistrad (the modern gold standard) did not do that. The themes for off-color play were there, but they were supported by uncommons and wouldn't normally show up in sealed play- you'd have to dive into a deck to get it during draft. This is much better than trying to do what they're doing now, in which there are 10 viable/different 2-color strats in draft supported at common w/ uncommon guideposts. You just don't have that room in a set like BFZ with so many other things competing for airspace.What issues?
I think that they generally don't have 10 "themes" in the sense of having deep mechanical support, they just want to make sure that there's a specific strategy for you to aim for in each two color combo.
Exactly, there's subthemes hidden in there that aren't immediately obvious and which you won't see in sealed play. This is good and gives formats longevity.I'm on record as not personally enjoying triple Khans of Tarkir, but I really respect how they got the design of the set so right. You had the obvious five clans, with their clan mechanics, but you had all sorts of weird little subthemes within there. RG Bear Punch, 5C Control, UGx Secret Plans, UR Tempo, WB Warriors, etc. That sort of design feels so much better than the Origins format of "check out these two-color uncommons that tell you what to do!"
"As a designer, I think BFZ has a baffling number of issues that put it far below normal WOTC execution. However, it's so weird clunky that it's actually motivating me to go to a pre-release for the first time since Innistrad to find out what it feels like to play. Clever, clever! (DanF)"
People not understanding what were doing is not the same thing as us doing it wrong.
Yes, the set is weird. The Eldrazi forced us into some offbeat design places, but I swear when you actually play with the set, you will see that all these weird things work together in very cool and interesting ways.
"We're not doing it wrong! We intended it to be a bad set! You just don't understand this!"
pvddr, trust R&D.
When you show up at pre-release tonight, they'll be like "Nah, we were just dicking with you, here's the real cards!"
I'm on record as not personally enjoying triple Khans of Tarkir, but I really respect how they got the design of the set so right. You had the obvious five clans, with their clan mechanics, but you had all sorts of weird little subthemes within there. RG Bear Punch, 5C Control, UGx Secret Plans, UR Tempo, WB Warriors, etc. That sort of design feels so much better than the Origins format of "check out these two-color uncommons that tell you what to do!"
Triple khans is weird I like drafting origins much more.
Anyways Kolaghans command sell now or wait? I heard it's getting popular in modern.
What's MSRP on the Fat Packs? Is it $50 or is everyone gouging?
@theguoheng
The Zendikar Expeditions occurrence rate at the midnight #MTGBFZ prerelease at my LGS: 5 in 300 packs (50 players). #mtg
What's MSRP on the Fat Packs? Is it $50 or is everyone gouging?
What's MSRP on the Fat Packs? Is it $50 or is everyone gouging?
pvddr, trust R&D.
What's MSRP on the Fat Packs? Is it $50 or is everyone gouging?
Walmart has them for $42 now I think. When they raised the price per booster pack they raised the Fat pack price by a few bucks.
Take that as you will.
At this rate, it's an average 1 expedition every 2 boxes.
http://markrosewater.tumblr.com/post/129856695948/is-the-default-for-limited-design-to-have-10-two#notes
This is a mistake. Default should be 5 + 5 subthemes. 10 equal ones creates serious issues in most non-core/MM sets.
That seems overly scarce in my opinion. I feel like at the very least the battlelands should be a little more common.They outright said it's about 1 expedition in every 200 packs. So, 1 in every 5.5 boxes or so.
I think you're overstating it. The themes of the color combos in this set are not nearly as defined as they are in MM or MM2.
There was pretty much no room to fuck around in MM; you would just lose if you didn't force a specific archetype.
Take that as you will.
At this rate, it's an average 1 expedition every 2 boxes.
I wonder if they ratchet up the Expedition rate a bit for the prerelease. I've suspected that in the past based on seeing how many mythics get opened at prereleases (but that is entirely anecdotal).
I open junk mythics all the time at prereleases.That's certainly not my experience at prereleases.
I open junk mythics all the time at prereleases.
I open junk mythics all the time at prereleases.