Familienoberhauptvogel
Banned
but Wizards has been doing these oddities for forever.
True-Name Nemesis isn't a problem because it's broken; there are better creatures in Legacy. True-Name Nemesis is a problem because it's the least interactive creature in the game and an incredibly unfun card that makes you feel unclean when you use it.What I don't like is when they deliberately try to build broken shit - see True-Name Nemesis.
The worst part is that White's best cheap token Generator is rotating despite it being not overpowered in any way. Plus, it would have totally been in flavor for Origins.
Otherwise, I'm in the same boat. I've been thinking just going BR, but White has some really good token cards
Sick Imagecrafter combos, though.
I would totally make a deck with that in it, lol. Could try it in Pauper, but man that format's tough.
The curveout argument is a variance thing where you don't want to become VS system. Nothing to do with skill, just avoiding making that a dominant strategy.
EoT are "skill" in the same way that damage on the stack was "skill" - i.e., it's not, it's just something you can leverage and is nearly always correct to do so when possible.
If playing something EoT sent someone back into their main phase, there'd be a lot more tension there. Alas, there's not really a way to do that.
The problem with a Counter/Think Twice deck is that it never has to make decisions during its turn for the most part. It just sits on its ass and plays in the opponent's end step. I've played decks like this when they're good. It's just that they make the opponent's life miserable when they're good. Instant Card Draw is something they toned back years ago, then decided to push again for the past 5 years (INN till now) and now appear to have realized "oh yeah, no, we had it right the first time"
Let's brew. What are some token generators that could be playable?
Gideon, Ally of Zendikar
Secure the Wastes
Mardu Strike Leader
Dragon Fodder
Descent of the Dragons
Hordeling Outburst
Sorin, Solemn Visitor
Mardu Charm
After that, what are some support cards, if any, that could be useful?
It was a top-down card, like a lot of cards in the block.A Temur deck without Wild Slash or Crater's Claws is not a Temur deck.
Also, I never understood why this was a thing:
They should have printed some BOMB cyclops in Theros, then dropped that card in the next set or so.
Amoeboid Changeling also works. Redundancy!
sigmasonicx asked: With Turn Against, are we going to see more instant Act of Treason / Threaten effects in red in the future? I think the gameplay is fun and it fits better in red than blue, even if it does have defensive applications.
Us doing it once does not mean its going to be a regular thing.
I think SSX wants it as a basic effect.
I get that, but Turn Against isn't a milestone or anything. It's an effect that pops up once every few years. There's no reason to think that'll change going forward.I think SSX wants it as a basic effect.
Im pretty new to the whole magic scene, only started playing like 2 months ago or so. So im pretty excited for my first Launch of a new set of Magic. Im thinking of picking up the Blue/Green and Red/Black Intro decks because i want to make an eldrazi deck, but not sure what kind yet. My question is, how fast do intro decks sell out on release days? Or just how often does Magic in General Sell out on release days.
Im pretty new to the whole magic scene, only started playing like 2 months ago or so. So im pretty excited for my first Launch of a new set of Magic. Im thinking of picking up the Blue/Green and Red/Black Intro decks because i want to make an eldrazi deck, but not sure what kind yet. My question is, how fast do intro decks sell out on release days? Or just how often does Magic in General Sell out on release days.
Cute interaction during RtR/Theros Standard: one mana "Destroy target activated Mutavault" spell. No one ever saw it coming, because who plays Eye Gouge in Constructed anything?Also, I never understood why this was a thing:
They should have printed some BOMB cyclops in Theros, then dropped that card in the next set or so.
how can you hate ponies? they're adorbsI hate Dwarven Pony so much.
goblins are so passé. bring back orcs, wurms, griffins, airships and horrors.They really need to bring back several tribes and races properly
Which ones would I like to see?
Dwarves, Barbarians, Atogs, Kobolds, Goblins (like, for real), Eldrazi (lol), Homarids
I mostly jest about Eldrazi (even though they missed the mark) and Homarids. But the others I mean it.
goblins are so passé. bring back orcs, wurms, griffins, airships and horrors.
Oh, right. I forgot Tarkir has orcs. It doesn't help that some 'orcs' don't look very orky.They just did orcs in Tarkir and griffins get pretty consistent representation. Airships and horrors could use more though for sure. Wurms show up from time to time, too, depending on the world.
Crabfolk are vastly underrepresented in the genre - honestly, they should be a staple fantasy race.
The worst part is that they actually removed the Dinosaur creature type from the game for God knows what reason during the Great Creature Type Update.Dinosaur - I really hate the "Lizard Beast" implementation
Kobolds seem completely redundant with MtG Goblins considering their design and flavor. I don't see the point of them besides nostalgia and annoying me that they don't fit in with Goblin Tribal.Kobolds are a close second. They'd fill the same slot as goblins and help keep things fresh.
The worst part is that they actually removed the Dinosaur creature type from the game for God knows what reason during the Great Creature Type Update.
Kobolds seem completely redundant with MtG Goblins considering their design and flavor. I don't see the point of them besides nostalgia and annoying me that they don't fit in with Goblin Tribal.
Kobolds seem completely redundant with MtG Goblins considering their design and flavor. I don't see the point of them besides nostalgia and annoying me that they don't fit in with Goblin Tribal.
Uncharted Realms - Home Waters
In terms of plot development, not much happens. Kiora returns to Zendikar, fights some Eldrazi, meets up with her sister, and decides to go fight Ulamog at the Sea Gate. However, there are also flashbacks to Kiora's childhood, and I found this story to be fairly good. I liked Kiora's relationship with her sister, and her view of the gods makes for a much more interesting connection with the Eldrazi than whatever's going on with Nissa.
What interested me most about the story was the way the bident reacted to leaving Theros.
It seems like, similar to the gods themselves, the weapons of the gods are powered by the belief of worshipers on Theros. Kiora was lucky that the bident actually had a physical base at all.
That story was pretty good - it helps that Kiora is actually fairly interesting as a character. Is she the first Planeswalker we've seen with a (living) family?
Kiora's story was actually interesting, jph139 is right.
Couple of things can be derived from that, I think.
.
- The Gods themselves may have "physical bases", much like how Xenagos went from mortal to God
- The Gods would likely have none of their God powers off of Theros
- The "physical base" of a God is likely also at least somewhat powerful, as it probably took a lot of work and power to become a God
Kiora once again proving that she's the best Planeswalker.
Theros once again proving that it's one of Magic's most interesting settings.
I played with my friend today. Used his 2 decks from the two prereleases he attended.
Had a lot of fun. I now need to read up on all the cards in this set and practice so I can go to a draft.
The reading part is easy. The practice part is tough BC practicing with old cards and mechanics won't exactly help me and I can only sneak so much play time in with him.
Thanks! I'll check it out now. Excited to be a part of this thread even if I have zero interest in constructed. Magic just seems to so much more interactivity that hearthstone and feels less going through the motions.
Also looking forward to playing with real people in real life instead of an iPad.
Not that I'll ever quit hearthstone. It's still simple goofy fun.