Holy crap at that Black Common. Sure, it's an aura, but that's just insane in Draft.
...it's a reprint!
A bunch of these cards are reprints.
Lightning Axe, Fiery Temper, Dead Weight, Magmatic Chasm are all reprints.
Is this card supposed to be a feel-good story?This thing with Risen Executioner is kinda funny.
Is this card supposed to be a feel-good story?
It had some of them, but most of the non-Storm archetypes were flexible enough to work in small doses. Definitely bomb-heavy though.
Also, more SOI leaks!
http://i.imgur.com/f7FhaDB.jpg
http://i.imgur.com/VhfceEt.jpg
http://i.imgur.com/pnO8aMy.jpg
Lightning Axe reprint.
The "new" Aeolipile is hilarious.
And then they inexplicably drop it in the next set, so I'm left wondering why they had it in the first place.
I like the idea of Ingest and Process on a mechanical and flavor level. But the idea is worth nothing if they barely do anything with it.
It had some of them, but most of the non-Storm archetypes were flexible enough to work in small doses. Definitely bomb-heavy though.
Also, more SOI leaks!
http://i.imgur.com/f7FhaDB.jpg
http://i.imgur.com/VhfceEt.jpg
http://i.imgur.com/pnO8aMy.jpg
Lightning Axe reprint.
The "new" Aeolipile is hilarious.
Strange that there have been no rares leaked
"Mindbreaker Demon"
2BB
Creature - Demon
Flying, trample
When Mindbreaker Demon enters the battlefield, put the top four cards of your library into your graveyard.
At the beginning of your upkeep, if you don't have 4 or more card types in your graveyard, you lose 4 life.
From Mythic Spoiler:
Several other new cards have also been leaked. Looks like another opened booster.
that's actually from the Vs deck releasing before SoI. The other deck has Geist of Saint Traft.
Artist Wayne England died today
Jace, Master Detective 2WU 3
+1: Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
-3: You may sacrifice any number of Clue artifacts. For each artifact you sacrifice this way, draw two cards.
-6: Name a legendary creature, a land and an Equipment card, then reveal your hand. If you do, you win the game if you own one card with each name in your hand,
WOTC isn't fun enough to do anything like that though
Jace, Master Detective 2WU 3
+1: Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
-3: You may sacrifice any number of Clue artifacts. For each artifact you sacrifice this way, draw two cards.
-6: Name a legendary creature, a land and an Equipment card, then reveal your hand. If you do, you win the game if you own one card with each name in your hand,
WOTC isn't fun enough to do anything like that though
Sad to hear.
Nah, its bad for Phyrexians. They dont eat things. They just didnt go far enough adding nom nom abilities to big guys (engulf, make it work like annhilator on them) in adddition to ingest on small ones.I still think a huge issue with both mechanics is they just don't fit the Eldrazi at all, in the slightest.
They are are perfect for Phyrexians - heck, Phyrexians have been using ingest and process as part of their vocabulary and 'what they do' for decades. It fits their concept completely - they destroy you, and use your own strengths against you. Making your enemies cards a resource for you to use is literally their entire concept thematically. Even the way the mechanics interact is Phyrexians - you're literally building a machine with your deck to do one thing that leads to another.
Meanwhile, it's totally out of theme for the Eldrazi - they just destroy stuff. Painfully, on a massive scale. They don't build machines and develop complex strategies that rely on you doing multiple things in the right order, they ramp up into huge eldritch monstrosities that annihilate you on a level never before seen. They change the rules and break the rules to kill you.
I do wonder if process and ingest were discarded ideas from Scars of Mirrodin, I just cannot get over how thematically wrong they are for the Eldrazi, and how perfect they are for Phyrexians.
Prism Sentinel
UW
Hexproof
All Eldrazi spells cost (2) more to play.
0/5
No. There isn't.Instead of talking about banning Eye or Temple, is there anything that could come off of the ban list that would balance the field somewhat?
I find that WotC's reliance on bans, rather than unbans and proactive design in future sets (like, a mechanic or cycle of cards that hurts the strong decks), somewhat troubling. They can't be happy that so many players see a deck dominating the pro tour saying, "Oh, jeez, I guess I'd better sell all my Eyes before it gets banned." That's not a healthy perspective for impassioned and dedicated players to have.
(I say this having just completed a Melira Pod deck when Birthing Pod was banned.)
Instead of talking about banning Eye or Temple, is there anything that could come off of the ban list that would balance the field somewhat?
I find that WotC's reliance on bans, rather than unbans and proactive design in future sets (like, a mechanic or cycle of cards that hurts the strong decks), somewhat troubling. They can't be happy that so many players see a deck dominating the pro tour saying, "Oh, jeez, I guess I'd better sell all my Eyes before it gets banned." That's not a healthy perspective for impassioned and dedicated players to have.
Like, how about a creature:
(I say this having just completed a Melira Pod deck when Birthing Pod was banned.)
I'm not usually for bans. A situation like this is why superfluous bans like the Splinter Twin one are a problem. This is a real emergency that could do damage to the format as a whole if action isn't taken. And it looks way worse following a recent, possibly-unneeded banning.
I hate to say it, but there are going to be games where Prism Sentinel is going to be too slow. It costing UW is also a problem, as it won't slot into every (honestly, almost any) deck. I guess its presence would help some, but it wouldn't help things like Abazn, Burn, Jund, Zoo, Scapeshift... the list goes on. Also it's super narrow. You'd need something more vague and generic. A terrible example would be:
Mirror of Truth (1)
Artifact
If a creature would enter the battlefield,
exile it unless cast using its full casting
cost.
Lands can only produce one mana
of any color mana they are able to
make.
Now you have a hate card that affects multiple problem decks and cuts down on some shenanigans across the board and slots in anywhere it's needed, but is also still vulnerable to answers like artifact hate.
That said, I don't know if silver bullet answers are the way to go about taking down a deck this oppressive.
They have 8 Ancient Tombs
Even if you are willing to use 4 slots in your Sideboard on one of these cards, they still have a better chance of having an Ancient Tomb
I'm not usually for bans. A situation like this is why superfluous bans like the Splinter Twin one are a problem. This is a real emergency that could do damage to the format as a whole if action isn't taken. And it looks way worse following a recent, possibly-unneeded banning.
I hate to say it, but there are going to be games where Prism Sentinel is going to be too slow. It costing UW is also a problem, as it won't slot into every (honestly, almost any) deck. I guess its presence would help some, but it wouldn't help things like Abazn, Burn, Jund, Zoo, Scapeshift... the list goes on. Also it's super narrow. You'd need something more vague and generic. A terrible example would be:
Mirror of Truth (1)
Artifact
If a creature would enter the battlefield,
exile it unless cast using its full casting
cost.
Lands can only produce one mana
of any color mana they are able to
make.
Now you have a hate card that affects multiple problem decks and cuts down on some shenanigans across the board and slots in anywhere it's needed, but is also still vulnerable to answers like artifact hate.
That said, I don't know if silver bullet answers are the way to go about taking down a deck this oppressive.
The Mirror would do nothing against Eldrazi temple nor the tron lands, it'd basically only hurt Amulet and any decks running filterlands.
Jace, Master Detective 2WU 3
+1: Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
-3: You may sacrifice any number of Clue artifacts. For each artifact you sacrifice this way, draw two cards.
-6: Name a legendary creature, a land and an Equipment card, then reveal your hand. If you do, you win the game if you own one card with each name in your hand,
WOTC isn't fun enough to do anything like that though
Nah, its bad for Phyrexians. They dont eat things. They just didnt go far enough adding nom nom abilities to big guys (engulf, make it work like annhilator on them) in adddition to ingest on small ones.
The big issue i had was actually the creatures youd sac and get a spawn, that was totally out of NPH and very inappropriate for the Eldrazi. Vile redeemer on thw other hand was just fine.
Nah, its bad for Phyrexians. They dont eat things. They just didnt go far enough adding nom nom abilities to big guys (engulf, make it work like annhilator on them) in adddition to ingest on small ones.
The big issue i had was actually the creatures youd sac and get a spawn, that was totally out of NPH and very inappropriate for the Eldrazi. Vile redeemer on thw other hand was just fine.
No. There isn't.
This is a mentatlity trap that new/bad players fall into - if there's a problem, there must be a solution! But there isn't one. There is no answer- we have enough good players to find one. In the case of Eye, it causes the deck to be too damn fast. The mimic Draws are absolutely ridiculous and completely broken, and Eye is the card that enables them. You cannot "metagame" against the nutdraws for the deck because it will often be getting them out on the board before you even get a chance to interact with them (and it even has a V. Clique to grab the answers out of your hand.)
ohhhhhh shit I just got what you guys were going with for thislulz
I feel like if you're gonna do this you should go all the way though, so it probably works better as a legendary creature:
Sherlock Hemlock, Cool-Ass Detective 2UU
1/1
Legendary Creature - Detective
When ~ ETB, write three card names on a piece of paper and put it face down under ~. At the beginning of your upkeep, you may reveal that paper; if the three names refer to a legendary creature in your graveyard, a land on the battlefield in your control, and an equipment card in your hand, you win the game.
Wait. Overpowered Eldrazis. Banning the top UR deck out of nowhere. Eternal Masters.
Force of Will.
It's coming.