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Magic: The Gathering |OT|

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Yes, getting rid of hexproof and keeping shroud would be ideal I'd say. I agree with that.

But in the context of maintaining hexproof as a keyword I would say this is definitely a good enough fix.
 
Yeah, that's a monstrous "We dun goofed" card. One CMC artifact? That's a great sideboard card. Hell, it's constructed playable on it's own for the last ability alone. 4 mana for an entire combat turn where they can't do shit about it?

Cray cray
 
Nice. I expected flavor something along those lines but just assumed that it would be white and more expensive than that. I also thought the effect would be symmetrical.

Kind of funny how that is spoiled the week after the Grand Prix finals.
 
Yes, getting rid of hexproof and keeping shroud would be ideal I'd say. I agree with that.

But in the context of maintaining hexproof as a keyword I would say this is definitely a good enough fix.

Its just a bad precident to set. Many (dead now) CCGs I have played would have broken strategies (seeding Q to bypass Dilemma cards in the Star Trek CCG is the best example I can come up with right now) that they would print a "silver bullet" (in the case of the above example, they printed a card called "Writ of Accountability" that you could tutor up for free and play for free that let you automatically win the game if your opponent used the Q card) to fix a problem.

Its a sign to me that the developers made a bad mistake. It's the kind of thing that players leave a game over, leading to its eventual death. In the past, WOTC has fixed these problems (Urza's block and Mirrodin Block) with mass banning, which is my prefered method to fix the problem- it just gets rid of it wholesale rather than leave it lingering, and forcing people to shell out money (I bet this card is going to preorder at about 10 bucks before dropping like a rock) to make things better.
 
Its just a bad precident to set. Many (dead now) CCGs I have played would have broken strategies (seeding Q to bypass Dilemma cards in the Star Trek CCG is the best example I can come up with right now) that they would print a "silver bullet" (in the case of the above example, they printed a card called "Writ of Accountability" that you could tutor up for free and play for free that let you automatically win the game if your opponent used the Q card) to fix a problem.

It isn't really a new precedent for Magic though. Grafdigger's Cage was a pretty similar hoser both in terms of being cheap and colorless.
 
All this talk about hexproof and shroud has made me come to realize that our one friend has been causing so much trouble making indestructible, block everything, untargetable monsters when he really shouldn't have been allowed to because he would just continue to equip and enchant shrouded guys...
 
About Hexproof. What is the big deal, anyway? Obviously, Bant Hexproof just won 1-2nd place, but R/B Zombies and before that Delver was king. Is Hexproof really that game changing? Is St Traft broken because it's hexproof or because it's hexproof and creates huge, evasive beater for free? Is Stalker annoying because hexproof or hexproof, unblockable and blue?

It seems that the issue isn't the keyword, it's the keyword + a ton of other benefits. I mean, stalker should never have gotten through and Geist should make a 2/2 flyer at best, IMO.
 
About Hexproof. What is the big deal, anyway? Obviously, Bant Hexproof just won 1-2nd place, but R/B Zombies and before that Delver was king. Is Hexproof really that game changing? Is St Traft broken because it's hexproof or because it's hexproof and creates huge, evasive beater for free? Is Stalker annoying because hexproof or hexproof, unblockable and blue?

It seems that the issue isn't the keyword, it's the keyword + a ton of other benefits. I mean, stalker should never have gotten through and Geist should make a 2/2 flyer at best, IMO.

The problem with hexproof comes not from the fact that its powerful, but at the lack of interactivity it creates. Magic is at its most fun when there is lots of interaction- responding to spells, creature combat, ect. It's the main reason I prefer limited to constructed- it makes the game more fun!

Hexproof removes interactivity from the game. With Shroud, there was no interactivity, but it was also a drawback- a creature was stuck the way it was. With hexproof, they take away any semblance of a drawback (except in team based multiplayer, where your teammates can't target it). In Innistrad limited, loosing to an Invisible Stalker enchanted with spectral flight, or (god forbid) equipped with a Butcher's Cleaver just made you want to stop playing Magic- which is about the worst thing a game can do.
 
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Not good enough of a fix. I hope that the existence of this card shows they realize how big the problem is, and that Magic 2014 might fix the issue.

Fucking called it like a day or two ago!
 
It's uninteractive. It's not fun to have the game broken down to who has the biggest creature or if the other guy has a sweeper or not. If a deck is built around it then it makes whoever is winning the game at whatever point very obvious, the guy either has a hexproof beater or he doesn't.
R/B and Delver are just good decks with good cards, you can still interact with them. I don't even think Geist is too good on it's own, it's just dumb when decks have the ability to load up on similar cards and the enchantments that don't give you're opponent much choice.
 
I guess. I don't see how it's any less interactive than say, indestructible.

That requires an exile effect like O-Ring or Detention Sphere.
Hexproof requires a sweeper.

I mean, it's not any of the other cards with Hexproof beside Geist and Stalker that are causing issues, right? Is there another one I'm missing?
 
The problem with hexproof comes not from the fact that its powerful, but at the lack of interactivity it creates. Magic is at its most fun when there is lots of interaction- responding to spells, creature combat, ect. It's the main reason I prefer limited to constructed- it makes the game more fun!

Hexproof removes interactivity from the game. With Shroud, there was no interactivity, but it was also a drawback- a creature was stuck the way it was. With hexproof, they take away any semblance of a drawback (except in team based multiplayer, where your teammates can't target it). In Innistrad limited, loosing to an Invisible Stalker enchanted with spectral flight, or (god forbid) equipped with a Butcher's Cleaver just made you want to stop playing Magic- which is about the worst thing a game can do.
Hexproof only stops opponents from targeting your stuff. Teammates still can.

I guess. I don't see how it's any less interactive than say, indestructible.

That requires an exile effect like O-Ring or Detention Sphere.
Hexproof requires a sweeper.

I mean, it's not any of the other cards with Hexproof beside Geist and Stalker that are causing issues, right? Is there another one I'm missing?
Indestructible creatures can still be tapped down, have their toughness reduced (<3 tragic slip) or any other of a number of effects to deal with them. Indestructible is annoying, to be sure, but still allows interaction. Hexproof creatures can only be dealt with via wide effects (like pyroclasm or wrath) or forced sacrifice. Either way, it greatly narrows down what you can do to them.

That said, I feel like this card is too much of a hoser. It really should've been a sacrifice effect with a cantrip:

Glaring Spotlight {1}
Artifact

When Glaring Spotlight enters, draw a card.

Sacrifice Glaring Spotlight: Creatures opponents control may be targeted as though they didn't have hexproof this turn.

3, Sacrifice Glaring Spotlight: [the other ability here]
 
It fights Invisible Stalker....by turning all of your creatures into Invisible Stalker.

Apparently it was a top-down City design. Hopefully we get a better hoser later on.

Ah. So, it's been an annoyance, but now people have just broke it completely.
It's been a big issue since Innistrad came out.
 
I think I really like this card. It doesn't completely kill tempo strategies, but it does slow them down. It also puts hexproof aura decks in check the same way Grafdigger's Cage puts reanimator decks in check.

Also, is it just me, or is this set just full of flavor home runs? This is a spotlight that illuminates the hexproof creatures so we can see them clearly, or we can overload it and pop it like a flashbang to temporarily blind our opponent and his team. The card's flavor and effect are in lockstep here, and it seems like this set overall is full of cards like that.
 
Whoever put that on the spoiler schedule for today must feel like a damn prophet right now.
Either that or it was a hastily made decision.
 
Whoever put that on the spoiler schedule for today must feel like a damn prophet right now.
Either that or it was a hastily made decision.

I don't know about their design schedule, but it must have something to do with Invisible Stalker / Geist of St Traft. Maybe the decks at the block pro tour?
 
WTF indeed. I would have thought all the Jund decks would be overloaded on Liliana to deal with Slippery Bogle, and this kind of deck wouldn't be able to survive. I guess he just ran good?
That's GerryT. Jund shows up less and less the further down the player "skill" spectrum you go due to the cost of putting together the deck.
 
Wow. Almost wanna buy those R2R packs for the hell of it, but I'm probably better off spending ~$80 on singles instead. Plus, Gatecrash next week.
 
"Considering you will almost always just want to hit creatures, it is overpriced considering Terminus is still a thing."

Some decks hardcast Terminus, it isn't unheard of.

Too slow for Modern though, even if all the modes are relevant there.
 
Let's not forget it annihilates the current Modern FOTM. Of course, surviving until 6CMC is another story entirely but it's not bad by any means.
 
"I didn't get 47/50 on the GDS2 test for no reason. :)"

When you're writing "Making Magic", please nerf blue.
 
Orzhov Charm

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Choose One: Return target creature you control and all auras attached to it to the hand of its respective owners; or destroy target creature and you lose life equal to that creature's toughness; or return target creature with CMC 1 or less from your graveyard to the battlefield.

The translation may be slightly off...
 
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