Familienoberhauptvogel
Banned
I wasn't too down on it before but recent spoilers also haven't changed that state of meh. The art direction is still garbo so I don't expect that to change.
Complete 180 on this set? Overreaction to early spoilers? You don't say!I'm guilty of this also lol.
Complete 180 on this set? Overreaction to early spoilers? You don't say!I'm guilty of this also lol.
It's like showing off a standard set without any of the flashy cards is a bad idea or something.Complete 180 on this set? Overreaction to early spoilers? You don't say!I'm guilty of this also lol.
It stalls a spellfortwo turns guaranteed so they can't cast it (or other spells like it) for two turns. It has potential.What is up with that blue/white split card that was just posted...
You return the spell to their hand... then try and abeyance it and they just play it again in response?
So IF they don't have enough mana to cast it again, you can make sure they can't play it on their turn... and then they can just play it again on your next turn?
Seems awful unless I'm missing something.
That only applies to instants though. It bricks any type of permanent and sorceries.What is up with that blue/white split card that was just posted...
You return the spell to their hand... then try and abeyance it and they just play it again in response?
So IF they don't have enough mana to cast it again, you can make sure they can't play it on their turn... and then they can just play it again on your next turn?
Seems awful unless I'm missing something.
It stalls a spellfortwo turns guaranteed so they can't cast it (or other spells like it) for two turns. It has potential.
What is up with that blue/white split card that was just posted...
You return the spell to their hand... then try and abeyance it and they just play it again in response?
So IF they don't have enough mana to cast it again, you can make sure they can't play it on their turn... and then they can just play it again on your next turn?
Seems awful unless I'm missing something.
Two turns against sorcery speed stuff only. Bleh.
Two turns against sorcery speed stuff only. Bleh.
Question - On your turn, if you play a creature, and I failure it, you would still have first priority to replay it, before I could cast the white half of failure, right?
Two turns against sorcery speed stuff only. Bleh.
Question - On your turn, if you play a creature, and I failure it, you would still have first priority to replay it, before I could cast the white half of failure, right?
The circumstances that made ref mage such a menace are quite peculiar. It could have been fine if it weren't for coco and vehicles.
esper sucks.So you Turn 2 fail their spell. Turn 3 you comply and call out the same spell (or if you have a discard spell you call out a different spell) while holding mana for removal/other stuff. Then your opponent can't cast the spell again. You follow that up with holding mana for spell queller. That's the idea at least. That sounds decent.
At the same time it protects the saheeli comboIn this Standard specifically, against the Saheeli Combo, it slows them down quite a bit.
And yeah, it makes Reflector Mage being an Uncommon hilarious.
White part is sorcery.
Gotcha, I see where you guys are coming from.
I tend to view things through a limited lens, I guess because that is 95% of the Magic I play.
of course, even if it doesn't completely translate.I'm saying that this combination of effects IS good.
Complete 180 on this set? Overreaction to early spoilers? You don't say!I'm guilty of this also lol.
This is really good! The tokens have deathtouch!
She's gonna be nutty in limited with the right cards. The first ability might as well be blank (I mean, let's be honest, the only way she's getting in is if they don't have any creatures), but pumping out Typhoid Rats is gonna clog up the board so much.
This + Nest of Scarabs + Any of those green creatures that come with their own -1/-1 counters = fun times.
I changed my mind on the Blue God. I thing its pretty good actually.
I changed my mind on the Blue God. I thing its pretty good actually.
You can legit make a deck of all tokens and Sky SkiffsThat seems good especially in EDH. Also seems good with vehicles.
I changed my mind on the Blue God. I thing its pretty good actually.
I changed my mind on the Blue God. I thing its pretty good actually.
It'll be something lame likeIf we're going to have a cycle of both enemy and ally color Viziers, then what is the Boros one and how awesome is it
On second thought that's too close to the mythic but I hope they keep the name.Fake said:Punchy McPunchface RW
Creature - Human Warrior
As Punchy McPunchface attacks you may exert it, if you do untap all other creatures you control they gain Menace until end of turn.
3/2
If we're going to have a cycle of both enemy and ally color Viziers, then what is the Boros one and how awesome is it
Judging by the two we've seen, the viziers are heavily tied to whatever the color combo's theme is.
For RW I'm imagining:
"Whenever you exert a creature, it gains +2/+0 until end of turn"
+
Some effect when you exert the vizier itself.
fakery said:RW
Roysyorboi, Vizier of Exuberance
Legendary Creature - Human Warrior
You may choose to exert Roysyorboi when it attacks. If you do, give all creatures that attack this turn +2/+2 and lifelink.
Whenever Roysyorboi deals combat damage to a player, untap all other creatures you control.
2/2
Liliana of the Dark Realms was pretty off base, but that was a long time ago and you maybe meant in standard and/or in a post-Origins world.
To be fair the last few sets have had Wizards start off spoilers by showing off a flashy card (shadows was Avacyn, Eldrich Moon was Emrakul and Kaldesh was Smuggler's Copter) We didn't see that this time around.
on a stick
Fake McFakeface RW
Creature - Human Warrior
Haste
As McFakeface attacks you may exert him, when you do exile all other creatures you control at the end of combat. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste and +1/+1 until end of turn.
2/2
I'm saying that this combination of effects IS good.
Because it's ability is powerful in a vacuum, especially with lands that can also be cycled. The body can also break stalemates if and when you get it online. If you're returning a basic or other untapped land you can use it to reduce the mana cost on the draw ability.Why did it change? Still not sure what to think of it. It's opposite of what you want to do as control if it means bouncing your land. Every land drop is so important. It's hard in a midrange deck because you want to play cards. Will be interesting to see where thos card ends up.
Yeah I had thought I had a "recently" in there. Obviously Dark Realms is bullshit.
They have absolutely done a bad job with the spoiler season rollout this time around, IMO.
shieeeeeeeeeeeeeeeeeeeeeeeeeeeeet
The circumstances that made ref mage such a menace are quite peculiar. It could have been fine if it weren't for coco and vehicles.
esper sucks.
At the same time it protects the saheeli combo
I don't think so. If you're throwing burn at creatures to make them smaller you're already losing. You're also losing if your topdeck goes from 1 to 2 damage to 0. At best this would replace Grim Lavamancer.Man today has been the good stuff day. That looks very strong. I can lose the haste of Swiftspear for that effect.