Street Wraith, just like Girtaxian Probe, is bullshit though. I don't like decks that play with 56 cards.
I mean, I get that? But there's also things like the Mono White list running 4 copies of Relic, so I'm not sure if it's just weakness or bad positioning? My main reason for not putting Dredge up there is that Affinity can win a game even following a turn 2 Stony Silence and they have no answers. Dredge can't really do that with Rest in Peace.Also devoted company is not top 5. Hence why people on mtgo seem to be falling off the deck.
I'm not advocating for a ban, Modern is probably the best it's ever been right now. The issues that are currently plaguing the format(which are small gripes) is that nearly answer we get through Standard(of which Fatal Push is a big exception) aren't anywhere close to the threats that we've gotten. Emrakul TPE can be cast Turn 4 in GB Tron in Modern for 10 mana while the similar effect of Mindslaver costs the same and isn't stapled to a 13/13.How about we just don't ban anything because Modern is so fucking sweet right now
Look, a fucking U/B Improvise deck finished 9th at the SCG Classic this weekend, and a Enduring Ideal deck T16.
Modern is, there's a wide variety of decks, I just wish that we'd have a fully balanced color format.Yeah, banning anything next month would be madness. Modern is super sweet right now.
I do think it's one or two wrong new cards away from being oppressive though. So we'll see how things go
This is just funny to me since after Street Wraith was introduced -- with the express intent of letting people play 56 cards -- a lot of people got worried about this possibility and it basically never really manifested, then suddenly in this last year or so where people found a way to actually benefit from the life loss it's a big thing.
I am a bit scared of the effect this card might have on Grixis DS though, it just looks made for the deck.
http://i.imgur.com/OzCrMRf.png[/IG][/QUOTE]
You aren't alone in this fear. Though good news is Chalice on one still shuts it down.
It's completely dead a lot of the time since you can't cycle it like you can cycle unearth, the grixis list can't hit the delve creatures form this reanimation spell, do you really want this over kolaghans command? I think it's a 1-2 out of the board against removal heavy decks and nothing more tbh.I am a bit scared of the effect this card might have on Grixis DS though, it just looks made for the deck.
I am a bit scared of the effect this card might have on Grixis DS though, it just looks made for the deck.
Ninjitsu is too complicated to be evergreen. It also doesn't have a ton of design space.Oh I just remembered, a generic named ninjutsu would be perfect for a U/B combat ability.
Ravnica flavour is ravnica specific. Dimir is a spies guild but that doesn't define UB across planes.Dimir is the spies guild, so let them peak at your opponent's hand, make them discard cards, manipulate your opponents deck (by changing the top cards, for example), manipulate opponent's creatures. The Ninjitsu idea is actually pretty neat, I think
They could just template the "When ~ deals combat damage to a player draw a card" and make that one UB's keyword.
UG also has hexproof. BG both have regenerate (which they've replaced with "make indestructible until end of turn"). BR also has haste (though they tend to push G hasters more than black ones for constructed).Is this about it?
WU - Flying
WB - Lifelink
WR - Double Strike / First Strike
WG - Reach / Vigilance / Trample (?)
UB - Flying 2
UR - Prowess
UG - Flash (?)
BR - Menace
BG - Deathtouch
RG - Trample
There's a lot of overlap between these so I was trying to go for the most marquee keyword ability. Double/First Strike only share the same space as they are sort of similar mechanically.UG also has hexproof. BG both have regenerate (which they've replaced with "make indestructible until end of turn"). BR also has haste (though they tend to push G hasters more than black ones for constructed).
They could just template the "When ~ deals combat damage to a player draw a card" and make that one UB's keyword.
Bummer they can't do this because of set limitations but wither, not named wither, would have been fitting.
Yeah I was thinking about that when I wrote that post, without the design issues it'd be close.
Looking thrrough some cards for ideas, I think you could probably get away with an ability that reduces power, like "Creatures blocked by this get -1/-0" or "When this attacks, give a creature/creatures -1/-0."
that was my issue. Making a UB combat mechanic is hard since it's a colour combo that doesn't want to get into a fair fight in the first place and the inverse of buffing has already been done by a colour that does the buffing.Flanking?
I'd actually considered something similar. A fixed flanking would make a lot of sense for black, but for blue you'd likely need to keep it to only shrinking power, which is why I'd originally wrote it off. But I think "whenever a creature blocks this, that creature gets -1/-0 until end of turn" could actually work reasonably well. It has the benefit of pairing well with both menace (black), flying (blue; most fliers are small) and high toughness (which blue gets a lot of).Yeah I was thinking about that when I wrote that post, without the design issues it'd be close.
Looking thrrough some cards for ideas, I think you could probably get away with an ability that reduces power, like "Creatures blocked by this get -1/-0" or "When this attacks, give a creature/creatures -1/-0."
wither on combat damage is a just a significantly worse deathtouch
to make it relevant, you need ways to apply it outside of combat
and if you do that, say goodbye to low toughness creatures
not bad, but requiring two blocking creatures to activate is already highly situationalHow about something like... "when blocked ~ may choose to deal its combat damage to any blocking creature your opponent controls".
Okay great. I have a Torrential Gearhulk I'm going to throw into there. I'm looking for ideas on how to tweak it a little bit perhaps.
Other good Commander decks I have which work good for 1v1 and multi are Prossh, Leovold (still building), Daretti, and Oloro. So Breya is my fifth Commander. Yikes.
Leovold is my only Commander that wasn't a precon, but he's just as broken he may as well have been. I know that not all are legal in French / Duel Commander. My friends and I kind of stopped going by that format's rules.
34 lands seems extremely low and a couple of those don't even tap for coloured mana. CIPT lands like temples are the worst in addition.
If it weren't for the name, I could see something similar to Afflict being Blue Black.
One way or another, they get what they want (either get in for damage or make you lose life)
Ignoring the other issues, neither of those abilities works well in black.You guys aren't thinking creatively enough
Blue should get a shell game when they attack and the opponent has to pick the right one to block.
Whenever ~ attacks, create a 1/1 Illusion creature tapped and attacking with "Whenever this creature is targeted by a spell or ability, sacrifice it." Turn both creatures face down. If a player assigns a creature to block ~, choose one of the creatures at random.
I mean yeah that's a lot of text, but I think Blue should get some sort of "blur" ability.
Whenever ~ attacks, ~ can't be blocked unless defending player pays {1}.
Basically a tax on blocking.
you don't want creative but simple and easily recognizable. Prowess is already skirting the edges of acceptable and it gets much less cards as a result.You guys aren't thinking creatively enough
I mean yeah that's a lot of text, but I think Blue should get some sort of "blur" ability.
Although i loathe the mechanic I think it's very interesting in that context that landwalk was mainly UBg in its later stages. Would fit the bill for an U/B evasive mechanic.The obvious place to look for blue/black is evasion, but they already overlap in flying and get (non-keyworded) unblockable, so that doesn't really solve a problem