Other cube thoughts:
1) White has five anthems. Holy crap. Six if you count Hall of Triumph.
2) Blue gets Dig Through Time, but not Treasure Cruise (heh).
3) Pestermite/Exarch/Conscripts and Kiki-Jiki/Splinter Twin are in the cube. None of the easy tutors (even the Legacy-legal Enlightened and Worldly Tutor) are, however. But you can Gifts, Dig, Intuition, etc. That's going to be a fun deck to try to piece together now that the cube is smaller.
4) I really like that all of the God weapons are in the Cube; they're powerful, but also really interesting to play with.
5) Song of the Dryads is in the cube
6) Summoning Trap is kind of a sweet inclusion, actually. I really like it.
7) It looks like the Temples are replacing the bad fetchlands (at least, I don't think the Temples were in the cube before). It feels like an obvious fix. Also the filterlands aren't in.
8) Love the extra gold cards.
9) Love the extra planeswalkers too. It feels like you can build Planeswalker Control again, which you haven't really been able to for a while.
I really want to draft this now. And it comes in November? And I assume we see Holiday Cube after that? It looks like my time with Khans might be coming to an end sooner than I thought.
I gave up on mtgo awhile ago, and a buddy talked me into drafting on it one night recently.
By turn 11 he had something ridiculous like 8 or 9 mana, and I was sitting there with 4 mana and missing the one color I needed with something like 9 sources of color in the deck.
It just goes with all the other stories I have from that program that has made me abandon it. People say that it's because it's truly random and I'm not used to it but I just don't care, it's nothing like real magic and if they have to make the numbers skewed to make it closer to real magic then I'm ok with that.
I don't go into every draft expecting to be screwed over in real life but in every magic online match I have, I expect it to screw me over every time, and most the time it does.
Looter is a completely ridiculous limited card- you used to take it super early even over insane removal.Bloodfire Mentor dawg
Pretty sad that Merfolk Looter is too good to see print now.
I don't play MTGO at all because I suck at using the interface -- I always miss triggers and steps and what-not.
How do you miss triggers in MTGO? MTGO does the triggers for you! Do you mean you miss on using activated abilities?
Misclicks hitting no or wrong targets or whatever lolHow do you miss triggers in MTGO? MTGO does the triggers for you! Do you mean you miss on using activated abilities?
Even in mirrodin?Looter is a completely ridiculous limited card- you used to take it super early even over insane removal.
Going off in a Vintage Tendrils deck is some serious cackle-inducing shit
Tempest Draft also had rolling thunder and buyback.Even in mirrodin?
Tempest block has flame wave.
I know looter il kor wasn't a first pick most of the time.
What are your thoughts on academy raider?
I'm still baffled how real-life Vintage Masters is going to work. Are they going to just go find random Vintage legal cards they have sitting in the back of Wizards's warehouse
As for a Cube product, I think they should be tournament legal cards, none of this Gold bordered crap. However you don't need to fill the products with Jaces and other 80-+ dollar cards.
It doesn't even matter, they won't print anything on the Reserved list in any form now, right?
Because there's limited safe design space there. Having the types on them is very, very good.Has there ever been any word on why only shock and dual lands have the basic land types that synergizes them with fetchlands? I feel like this limits the manabase for Modern so much and as a relatively new player, I like scrylands a lot but it's hard to fit them in Modern.
There are some other lands, like Murmuring Bosk, Dryad Arbor and the cycle in Shadowmoor. Going forward, I could definitely see them printing plenty of lands with a single basic land type. Fetching utility lands doesn't cause too many issues. Fetching to fix mana super easily can become pretty busted, especially en masse.Has there ever been any word on why only shock and dual lands have the basic land types that synergizes them with fetchlands? I feel like this limits the manabase for Modern so much and as a relatively new player, I like scrylands a lot but it's hard to fit them in Modern.
There are some other lands, like Murmuring Bosk, Dryad Arbor and the cycle in Shadowmoor. Going forward, I could definitely see them printing plenty of lands with a single basic land type. Fetching utility lands doesn't cause too many issues. Fetching to fix mana super easily can become pretty busted, especially en masse.
The new Cube still has plenty of clunkers but it is a massive upgrade on previous lists. You can even pretty easily seem some of the archetypes in play though even then there are some weird omission/inclusions (B/G dredge is obviously a supported deck but I don't see Bonehoard or Life from the Loam)
As for a Cube product, I think they should be tournament legal cards, none of this Gold bordered crap. However you don't need to fill the products with Jaces and other 80-+ dollar cards. Heck I'd probably design the product like this:
- 260~ Legacy/Vintage legal commons/uncommons but none from most recent set
- 40~ Lands but of any rarity (so Rav shocks, Pain lands, whatever)
- 40~ Brand new cards legal in Legacy/Vintage but with their design targeted to help the Cube format rather than 40 Legacy hate bears or whatever (Also nice hook for those who already have Cubes)
- 4-6 boosters from the most recent set to encourage playgroup customization
- Dice, tokens, sleeves and a nice sturdy box for easy transport (wood or metal)
Doing it this way achieves the following:
- Keep the cost "reasonable" - for a new Cube it's more important to get 80 $1 cards that are staples rather than one Jace or Revised Dual (though Reserve List stops that anyway)
- Have an experience that is easy to set up out of the box
- Have an experience that will still differ from box to box but not in a way that makes any of the new cards hard to get. A big part of Cubing is that no two Cubes are ever the same even if they share tons of cards.
- Keeping the Cube mostly Peasant gives a lot of room for playgroups to improve it over time if they want with Rares & Mythics.
Has there ever been any word on why only shock and dual lands have the basic land types that synergizes them with fetchlands?
The real tragedy will be the Cube in a Box inevitably coming unsleeved in a box that won't fit them sleeved.
How would people feel about a dual that comes into play tapped unless you reveal two cards of the respective colors. Its not a guarantee to work, forks over a lot of info too.Dual lands with basic types are insanely strong, basically. They can't do it all the time so they've saved it for really appealing cycles. I'm sure we'll see one besides the shocks eventually but not super soon.
Oh god it's true.
Dual lands with basic types are insanely strong, basically. They can't do it all the time so they've saved it for really appealing cycles. I'm sure we'll see one besides the shocks eventually but not super soon.
The problem is, there's just one type out there now that is Modern-legal which makes the manabase for Modern rather mundane to construct. I don't see how lands that come into play tapped, like scrylands, will be overpowered if they also had the basic land types attached to them.
UWR Control (better example)
Play Flooded Strand Turn 1, holding up Lightning Bolt
a) Opponent passes turn. I crack fetch for Temple of Enlightenment and Scry 1 for free.
b) Opponent plays a Birds. I crack fetch for Steam Vents and Bolt the bird.
Yes, that is too good.
That's the best case scenario. Obviously it works well being fetched end of turn 1. But how about top decking it when you need a land on turn 4 to combo off? It comes into played tapped and you delay your combo by a turn. The scry effect isn't powerful enough to justify running too many of these since Modern is such a fast and powerful format.
That's the best case scenario. Obviously it works well being fetched end of turn 1. But how about top decking it when you need a land on turn 4 to combo off? It comes into played tapped and you delay your combo by a turn. The scry effect isn't powerful enough to justify running too many of these since Modern is such a fast and powerful format.
Imagine manlands are fetchable.
Yes. They're being slow to release set names and such this year (despite Dragons of Tarkir RELEASING IN MARCH) so I'm expecting a Xmas MM2 reveal at this point.Is Modern Masters 2 still happening
Also, why does Toxic Deluge cost more to buy in tickets than it costs to buy the deck it comes in on MODO where there's an unlimited supply
I don't think you can do a satisfying tournament-legal full Cube product, but I'd probably buy a Cube Starter Kit with a big selection of staple C/U/R cards and a nice box to keep them in.
The problem is, there's just one type out there now that is Modern-legal which makes the manabase for Modern rather mundane to construct. I don't see how lands that come into play tapped, like scrylands, will be overpowered if they also had the basic land types attached to them.
I mean, this would likely be what they do, simply to their cautious nature, but this would be the absolute most boring way to do a pre-packaged cube.
- The entire point of cubing is to play with powerful cards that you may not have A) had a chance to play with or B) otherwise couldn't afford or C) have no real reason to spend 10,000 bucks on a piece of cardboard that they'd never be able to play with. Everybody should get the chance to cast a Lotus, once in their lives. Hell, even JTMS is beyond the reach of a vast majority of players.
- Restricting recent sets is sort of silly. There are cards that would warrant legitimate spots, and the product would have to have a hook for newer players too. I, as a salty veteran, may already have an Falkenrath Aristocrats, but maybe somebody who started after that would be stoked to get a cube with that.
- There is no difficulty in setting it up out of the box either way. Magic is Magic.
- Any cube, whether the pie-in-the-sky "power" cube or your quasi-peasant cube would be the same at the start, as it's a pre-packaged product. Much like the commander decks, nothing is stopping people from making changes after that. But either way, it begins the same way for everybody.
- If you're talking about randomizing the included cards, this at least makes sense, even if it's still a terrible idea. Talk about the feel-bad of the year to open a cube that has 8 copies of Elite Vanguard, while your buddy opens 2 Awesome Badass Cards. They would absolutely have to handle it like every single other precon products.
- Again, nothing would stop people from customizing their own cubes. People strip apart the commander deck, mess with the precon event decks, etc.
- Boosters don't belong near a cube. They're separate ideas. That's more along the lines of their fat packs and holiday gift sets.
After a couple shipments of $3 EDH jank cards, I was just sent a Bayou and a playset of Glimpse of Nature on pucatrade.
I definitely don't want to keep points in the site in case it goes under, but... jeez.
The problem is, there's just one type out there now that is Modern-legal which makes the manabase for Modern rather mundane to construct. I don't see how lands that come into play tapped, like scrylands, will be overpowered if they also had the basic land types attached to them.
When I say tournament-legal, I just mean that the cards aren't Gold bordered so that you could, for example pull out a Lightning Bolt from your Cube if you need one for a Modern deck. Are you saying you can't have a fun Cube without cards that cost over $20 dollars each? I have to disagree there.
I think the only real question at this point is whether it'll be a limited print run again or not.
Also, why does Toxic Deluge cost more to buy in tickets than it costs to buy the deck it comes in on MODO where there's an unlimited supply
It will 100% be limited, though it's quite conceivable they'll noticeably increase the limit compared to last time.