I would cut the charm. Maybe leave one maindeck or sideboard. Three mana is one mana too many for a mana leak and conditional falter is meh oftentimes. What does Stubborn Denial and Disdainful Stroke not counter that's a threat to you?Firemind, what would you cut for Stoke? I tried to fit that in, but I didn't want to drop my creature count and the charm, denial, and claw are a really good fit.
Rare count is massively up (both in new cards/reprints) from last time.
Also, they're clearly struggling to keep the standard MSRP for normal boosters under 3.99. Math-wise, we should have seen an increase by now, but they don't want to break that barrier. I don't mind the "extra" things letting them delay those margins. (They already bumped wholesale cost this year.)
Rare count is massively up (both in new cards/reprints) from last time.
Also, they're clearly struggling to keep the standard MSRP for normal boosters under 3.99. Math-wise, we should have seen an increase by now, but they don't want to break that barrier. I don't mind the "extra" things letting them delay those margins. (They already bumped wholesale cost this year.)
The complexity/power on the new cards is rare-equivalent. Also, there are a metric crap-ton of rare/mythic reprints. They're not fake rares.They've said in Commander supplements:
-Mythic = Commanders
-Rare = only in one deck
-Uncommon = in three decks
-Common = in all the decks
Since these are five mono-colored decks, every brand new colored card has to be a Rare or higher by default.
The real answer to this is to go to 11 or 12 card packs (which is the industry standard), and possibly drop the price to 3.49. Draft is now 4 boosters.
Play Sligh
I played rest in peace energy field combo turn three against goblins in legacy today :3I've gone undefeated in my last two Modern events with monored burn splashing for Boros Charm and a miser's Deflecting Palm. Last night I 2-0'd a guy who had Turn Zero Leyline of Sanctity both games.
That deck is no joke.
Yeah, this years commander decks are all really good. I want the white and red ones most, but ultimately I'll probably get all five.
That's ironic because Ivan's been getting killed at our shop lolWent 3-1 losing to Jeskai Heroic Combo deck in the finals. Ok combo decks are stupid. First game they win for free as there's no way to interact with the combo. 2nd game, if you don't draw your sb, peace out. Shit wasn't fun to lose against.
4 complex automaton
4 raze
4 seal of fire
4 shock (replaced with Lightning Bolts)
4 parch
4 stone rain
4 pillage
4 avalanche riders
3 cave-in
1 landslide
4 crystal vein
2 dust bowl (replaced with Ghost Quarters)
4 ghitu encampment
4 sandstone needle
10 mountain
Good luck to everyone at the Open this weekend (and any tourneys in general)!
So, I totally misjudged the Just for Fun room in MTGO, lol. I love this one old Standard deck ('Simple Red') I found on SCG. It tries to force Complex Automaton and uses Land Destruction and self-Land Destruction to make it work.
I just love the style and find Land Destruction / Disruption very interesting considering the importance of Land.
Basically, you don't make friends with it. One straight up "Block" more than one rage AFK so far. What I don't understand, though, is how people feel like Counterspells are "okay", but Land Destruction just crosses the line. They're arguably the same thing - tempo plays - so what's the big deal? Obviously getting your lands blown up sucks, but it seems like people hate it more than anything else in the game.
I feel like I play against mt share of really controlling decks in the Just for Fun room in Legacy and that's just how it goes. There's a one guy with Painter's Servant that just cruises around crushing dreams, lol, but I don't Block him or hate his guts- it's just strong deck if you're not prepared.
Do any of you control / Blue players feel like people rage as hard when you stonewall them?
EDIT: I'm aware that Counters don't affect the board state, so that's a clear difference. That said, I think you could make an argument that they're worse / less fun in some situations.
The heroic-style decks have no margin for error.It was not showing up in numbers even outside of the top. A lot of people were talking that it takes a lot of practice and isn't that good, even if you spend two weeks learning it.
Nonlegendary
Planeswalkers are by definition legendary and the ability says it's still a planeswalker.
No, they're not. The planeswalker uniqueness rule is different from the legendary rule; planeswalkers themselves are not legendary.
If you copy Gideon with Kiki-Jiki, then the copy enters the battlefield as a noncreature Planeswalker (with the usual six loyalty counters) - the effect that turns Gideon into a creature isn't copiable. The planeswalker uniqueness rule kicks in, and you choose to put either the token copy or the original Gideon into your graveyard. You can't swing for 12 unfortunately.
After losing my first 13 (!) Modern test games on MTGO with UWR Midrange (didn't count the wins against WanderingWind's durdle zombie deck and others where the opponents conceded for non-obvious reasons), I just pulled off a string of 3 2-0s.
In particular, the third game that I just finished was great. It was against Bogles and he had me down to 5 life with two hexproof creatures on board that could deal 6 against my sole Snappy. He was down to 4. On his turn, I Cryptic Commanded for tap all and draw. My turn, Snap swung in for 2 and he was down to 2. I slammed Gideon Jura and +2'ed. His turn, he casted a Spirit Link and gained life back to 6. But he was one point short of killing Gideon and next turn I transformed Gideon into a 6/6 for the win. Feels good man.
I started off with the #teamgeist list but have since modified it. The list has 0 Cryptic Command which I feel is a huge mistake as Cryptic is so critical to saving your ass late game and clearing the way for Geist to swing through. I am currently testing it as a 4-of. I am also testing Gideon Jura as Keranos just seems too slow and has too narrow applications (primarily only useful against control) to be in the main deck.
Hey! In my defense, I didn't know you had a real deck. When I pulled my actual Modern decks out, we had a good match going.
WotC/Hasbro won't invest more money in it. Why should you?Ha. I'm not touching that first part (I too have almost sold my collection here on GAF, only to get cold feet) but I may think about selling sometime soon. I dunno. It's hard to part with paper when MTGO is so shitty. E
Either they're serious about fixing it - like their reporting on bug fixes like a real, big boy software company does - or they're just going to let customers bleed off, like the precipitous drop in streaming since V4 became mandatory shows.
If MTGO was more stable - not the client, but the entire concept - I would cash out of paper and sell you my stuff. But, you know, moving over to MTGO entirely could be foolish.
WotC/Hasbro won't invest more money in it. Why should you?