The sharp cut is from Khans to FRF. You can't have any of the Khans mechanics in FRF because that leaks them into DRG. All of the "new" clan mechanics are showing up in FRF, likely to be continued in smaller doses in DRG.
Draft structures, not rotations.I was under the impression KTK and FRF were being rotated out at the same time.
The Khans of Tarkir mechanics aren't going to be in Dragons, nobody disagrees with that. My claim:
1) They're not going to introduce five brand-new mechanics in a small set (they've never done more than three outside crazy Future Sight land) or set up a two-set draft format to have eleven keywords.
2) Since Bolster is the FRF Abzan mechanic (the card has the watermark) there are going to be clan mechanics in FRF.
3) Every clan will have the same number of exclusive mechanics over the block -- they won't give two to Abzan and one to Jeskai, or whatever.
4) If all of that is true, then there must be clan mechanics in DTK, and they must be introducing a few of them in FRF.
Just in general, I don't buy the idea that there needs to be a sharp cut from FRF to DTK. Dragons and Khans need to play completely differently, since they're the two alternate futures, but the whole concept of FRF is that it's the past that can develop into either one depending on what happens with Ugin. There must be some common mechanical themes that continue from FRF to DTK, to sell the idea that the one develops into the other (and just to make the draft format work.)
My card shop is having a chaos draft Christmas party.
Pack one pick one? Worldknit.
This is the most fun I've had at a Magic tournament in a long time. All 69 cards in my deck are super awesome.
The sharp cut is from Khans to FRF.
They're not going to be wedge Khans in DTK, you'll normally be using the ally-color activation. Hence the hybrid. The clans are likely going to cut a color. (Providing them with the missing "third wheel" of cards that weren't in KTK.)How does this make sense? They've got wedge khans in FRF. These two sets draft together first, before DTK even shows up. They've said that Khans is already near the top of allowable complexity for a draft format just by itself. FRF has to be the past of both big sets and it seems like it's built around a duality theme, with cards that have binary choices between things that point to the two different futures. I don't see from the block description why there would be a "sharp cut" on either side between sets that are supposed to be drafted together.
Speaking of tutors, can someone who's more familiar with the format help me with my mono-black EDH deck? I'm not very competitive in EDH, but I have so much stuff in the deck I figured I might as well round it out. Nothing more than 20 bucks, please.
Maybe I'm missing something, but I'm not sure why Darkness is in there. It's no Darkest Hour, but it's not far off. Dark Ritual is also kind of bad, but at least it has nostalgic value.I'm personally not a big fan of tutors in EDH, as playing a lot of them tends to make games into very linear combo-offs. But if you're fine with that, more power to you
First of all, a bunch of your creatures seem rather low-impact in a multiplayer format (e.g. Bloodsoaked Champion, Geralf's Messenger, Lifebane Zombie). In the late-game, you'll never want to topdeck these, and they're not fast enough to kill early. If you want to keep them in, consider playing more sacrifice outlets so they're not just dead in the late-game.
Play less one-shot single-target removal and more wraths and reusable removal. Single-target removal in multiplayer is basically just card disadvantage, as you're using up a card but having no effect on at least one opponent. Similarly for Thoughtseize effects. You want cards like Black Sun's Zenith, Attrition etc.
Maralen of the Mornsong is bad. The first thing anyone will tutor up is some way to kill her and stop you getting the tutor and comboing off. If you want more generic tutor effects, there's Beseech the Queen, Diabolic Revelation, Increasing Ambition, and Rune-Scarred Demon.
I would play more mana acceleration. Your commander provides repeatable card draw, so you'll want to be able to use that as much as possible. Stuff like Charcoal Diamond, Myriad Landscape, Crypt Ghast, Caged Sun etc.
On the topic of your commander, where is his Whip? Lifelink on everything + repeatable recursion is always good.
Have you checked MTGSalvation's top 50 in each colour? That and edhrec are really useful when building decks.
I got a bit of a dilemma. I feel like at some point I'm going to need to get into standard. All I've been doing is drafting KTK so far. Should I wait till the previous blocks rotate out and make a standard deck using as many of the cards I've drafted up to that point?
I kind of want to start playing standard but I'm not super keen on back-buying cards. Are there good decks made of entirely KTK cards?
I'm personally not a big fan of tutors in EDH, as playing a lot of them tends to make games into very linear combo-offs. But if you're fine with that, more power to you
First of all, a bunch of your creatures seem rather low-impact in a multiplayer format (e.g. Bloodsoaked Champion, Geralf's Messenger, Lifebane Zombie). In the late-game, you'll never want to topdeck these, and they're not fast enough to kill early. If you want to keep them in, consider playing more sacrifice outlets so they're not just dead in the late-game.
Play less one-shot single-target removal and more wraths and reusable removal. Single-target removal in multiplayer is basically just card disadvantage, as you're using up a card but having no effect on at least one opponent. Similarly for Thoughtseize effects. You want cards like Black Sun's Zenith, Attrition etc.
Maralen of the Mornsong is bad. The first thing anyone will tutor up is some way to kill her and stop you getting the tutor and comboing off. If you want more generic tutor effects, there's Beseech the Queen, Diabolic Revelation, Increasing Ambition, and Rune-Scarred Demon.
I would play more mana acceleration. Your commander provides repeatable card draw, so you'll want to be able to use that as much as possible. Stuff like Charcoal Diamond, Myriad Landscape, Crypt Ghast, Caged Sun etc.
On the topic of your commander, where is his Whip? Lifelink on everything + repeatable recursion is always good.
Have you checked MTGSalvation's top 50 in each colour? That and edhrec are really useful when building decks.
Maybe I'm missing something, but I'm not sure why Darkness is in there. It's no Darkest Hour, but it's not far off. Dark Ritual is also kind of bad, but at least it has nostalgic value.
Cards I've seen mono black EDH decks play that haven't been mentioned: Mind Twist (probably the most unfair card in EDH that isn't a combo), Promise of Power, Herald of Leshrac, Coffin Queen, Geth, Ascendant Evincar and Spirit of the Night (for the cool factor).
So you're telling me I could have been playing Thrull Parasite this whole time?Crypt Ghast is alright. It's in the Mono-Black precon and the hybrid symbol is in the reminder text, which does not contribute to a card's color identity.
They're not going to be wedge Khans in DTK
Larger problem is that Time Vault itself is the best card in the cube because it has 4+ enablers. Key is fine, Vault isn't.I think Vault / Key is probably too good to be in cube. There just aren't enough ways to interact with it and the mana costs are too cheap. They screwed up on that one.
I think Vault / Key is probably too good to be in cube. There just aren't enough ways to interact with it and the mana costs are too cheap. They screwed up on that one.
Should have made it last week when you woulda got a free Holiday Cube.
Everyone hates slow guys on MTGO, but the level of testing you can do on your brews and decks is pretty unparalleled.
The daily events are where hardcore grinders are playing.
I mean, you can talk to them and set up matches.
No, you do have to have the cards. I suppose in that sense its easier to make proxies, but it also just takes a long time and you have a much more limited number of people to play with.
If you're wondering, Hooting Mandrills costs 1 cent on modo
What's MODO?
If your method was easier, that's what the pros would do, and they do sometimes, but sometimes you want to test a new deck at 11 pm in your underwear.
And lets be honest, your friends are probably of questionable skill (at least some of them).
Because you can enter tournaments on MTGO. You aren't supposed to buy it as a substitute for Cockatrice.
I have no vested interest in whether you play MTGO or not, so I mean, whatever. If you think it sucks, don't play it.
I'm not sure how you don't understand why its good for testing. I really don't. I genuinely can't tell if you're being serious or not.