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Magic: The Gathering |OT3| Enchantment Under the Siege

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OnPoint

Member
I watch SCG's Legacy Invitational rounds and Open Top 8s because I really enjoy watching Legacy. I watch Standard when I'm bored or if the meta is interesting (I rarely watched RTR-THS standard).

And I like Cedric and Patrick. Matthias is tolerable.
Matthias is awful. Mispronounces so many card names and just tries to know too much. I wish he would never pick up a mic again
 
Is the Stephen Mann list from the Seattle a pretty good one for Abzanimator? (I don't trust in the Mandrills, unfortunately.)

It's okay. He's heavily main boarded for the mirror with the sages and hero's downfall, though. I would blend between him and the Christopher Morris-Lent list. I like Abzan Charm and Pharika to address mirror matches and then further board into sages as needed. Also the list works better with Commune with the Gods in there for milling to grab a whip or doomwake. Probably 2 copies.

I'm actually going back to an Abzan Aggro strategy with a couple whips in the list. I think things are getting big enough that going under would be a better play. Not the Birch list, but something with solid 2 drops that tops out at 4 cmc with constant pressure. A turn 2 Fleecemane Lion into turn 3 Anafenza can sometimes just straight up steal games.
 
Do they even care that someone is coming to scoop up the market they're ignoring?

Oh, they care. Here's the issues:


  • WotC has dramatically underpaid technical workers for ages, so approximately everyone who works on the MTGO product is awful, and their new job listings have issues like "no relocation" that will scare away any halfway competent applicant.
  • Because they're not a tech company and nobody in upper leadership (Wizards C-suite or Hasbro Corporate) knows anything about tech, all their managers are awful. (For these last two, look at the scathing reviews on their Glassdoor.)
  • The existing client/server pairing is built on a framework so rickety that it's almost impossible to expand out effectively. It's built on .NET (Seattle, smdh) so ports are harder than they have any reason to be, and it has fundamental issues even in things like the communications profile.
  • Hasbro gives paper Magic a ton of wiggle room because they make money hand over fist, but MTGO has never been the majority of the business.
  • The amount of money it would cost to completely rebuild MTGO and fix the core underlying issues is far greater than what they pay out to paper R&D/production now.
  • Even making the kind of money they want on MTGO wouldn't be a guarantee after completely rebuilding it; even with a great client it's less stream-friendly than Hearthstone, and they can't adopt anything like a similar pricing scheme because of paper.
  • Given all that there's basically nobody anywhere in the company in a position with both the power to do what's right and the knowledge to understand how to do it. So all the people who work there just close their ears when Hearthstone comes up and then cry themselves to sleep at night.

SCG's big mistake is thinking people care about teams/players like it's the NBA/Sportscenter. It's like poker, not a team sport.

Yeah, poker is exactly the right comparison here. People who follow poker certainly care about players (to follow their playstyles or just track their careers, esp. since it adds to the drama in many cases) but each individual is basically disposable -- the primary attraction is the play itself, and the people are only interesting in a way subsidiary to that.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Ancestral Visions: more or less broken than Treasure Cruise?

Oh, they care. Here's the issues:


  • WotC has dramatically underpaid technical workers for ages, so approximately everyone who works on the MTGO product is awful, and their new job listings have issues like "no relocation" that will scare away any halfway competent applicant.
  • Because they're not a tech company and nobody in upper leadership (Wizards C-suite or Hasbro Corporate) knows anything about tech, all their managers are awful. (For these last two, look at the scathing reviews on their Glassdoor.)
  • The existing client/server pairing is built on a framework so rickety that it's almost impossible to expand out effectively. It's built on .NET (Seattle, smdh) so ports are harder than they have any reason to be, and it has fundamental issues even in things like the communications profile.
  • Hasbro gives paper Magic a ton of wiggle room because they make money hand over fist, but MTGO has never been the majority of the business.
  • The amount of money it would cost to completely rebuild MTGO and fix the core underlying issues is far greater than what they pay out to paper R&D/production now.
  • Even making the kind of money they want on MTGO wouldn't be a guarantee after completely rebuilding it; even with a great client it's less stream-friendly than Hearthstone, and they can't adopt anything like a similar pricing scheme because of paper.
  • Given all that there's basically nobody anywhere in the company in a position with both the power to do what's right and the knowledge to understand how to do it. So all the people who work there just close their ears when Hearthstone comes up and then cry themselves to sleep at night.

What I heard the problem is is that that WOTC is constantly demanding the programmers to make new cards work (since they do 4 or 5 sets per year) within the rules to the point they literally don't have time to fix anything else. Apparently the number of cards that need to work correctly is so high that it just takes all their time to even deliver product on time.
 
What I heard the problem is is that that WOTC is constantly demanding the programmers to make new cards work (since they do 4 or 5 sets per year) within the rules to the point they literally don't have time to fix anything else. Apparently the number of cards that need to work correctly is so high that it just takes all their time to even deliver product on time.

If they were paying market wages to solid programmers and had a good underlying rules engine (instead of the hunk of junk they do have) this wouldn't be an issue, basically.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
If they were paying market wages to solid programmers and had a good underlying rules engine (instead of the hunk of junk they do have) this wouldn't be an issue, basically.

And more of them. I dunno. The client is slowly getting better, but the damage is done. Marketing should be all up in their ass about launching V5 ASAP. Like, targeted for end of FY2015 and to give them whatever resources and manpower they need.

From a purely marketing standpoint, every day V4 remains in the public space it's a loss. There is no turning around a ship of failure of that size.
 
MTGO is also priced terribly. I think I saw this on Reddit and it stuck out to me: Hearthstone celebrates a new set release by giving everyone a free draft, while MTGO celebrates by charging more for events with a worse prize structure.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Yeah but hearthstone is bad :(

Yuuuuuuuuuup. When you're the best game around, your pricing is going to be more. Doesn't mean MTGO can't take lessons from HS, but I'd rather not play anything than play HS. It's not "Well, MTGO is kinda garbage, so I guess I'm going to play HS."

HS is fine for playing on the shitter and that's about it.
 

Firemind

Member
I watched a HS stream once and I thought it was dull but I also don't know the rules. Seemed like mtg for babbies, so like dotp. Zero hype to be had.
 
It has a deliberate design limitation that prevents actions on your opponents turn (to make it play smoother). It will never be as complex as Magic - it simply can't be. I too found it unsufferably boring, but remember - not everybody appreciates as much complexity.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
A Night Out With Hearthstone:

Act I:
Noble Hero: "I play the maximum allotment of creatures my static mana allotment allows. Your turn, knave!"
Evil Villain: "I also play the maximum allotment of creatures my static mana allotment will allow me to cast. Have at thee!"
Noble Hero: "Aha, though I had to wait patiently for you to take your turn, I will now throw a curveball at you. Instead of playing a creature, I shall hit you with the maximum amount of spells that my static mana allotment enables me to cast! Bet you did not see that coming!"
Evil Villain "Argh. I have been vanquished in an overly elaborated animation sequence with attached fanfare. You, the hero, have won!"

End Scene.
 

OnPoint

Member
If they were paying market wages to solid programmers and had a good underlying rules engine (instead of the hunk of junk they do have) this wouldn't be an issue, basically.

I would agree that this is the battle, but you really have to highlight the "good underlying rules engine" part of it.

1. Pay the programmers well

2. There should be an A team and a B team, at least for now. A team is constantly adding cards and working on making sure the current client is up to snuff and doing what it's supposed to be. B team is working on a new "underlying rules engine" that does what it's supposed to do and is modular enough to account for new expansions and rule interactions.

It's a pipe dream. It's a fantasy. But Wind is right -- they should be focusing on V5 right now and getting ready to market the crap out of it. And Division has a good observation too. They don't do enough for the community that doesn't cost money. Give people a reason to sign in without having to spend money every once in a while and they'll likely stick around and spend some.
 

Firemind

Member
You know when your opponent uses a black lotus and taps out for a fatty and you casually channel emrakul? Priceless.

I'm starting to warm up to Channel, but only if I have both emrakul and karn. Emrakul is unbeatable unlike the other eldrazis and karn is karn. Exiling their only land is a wonderful feeling.
 

ElyrionX

Member
My biggest problem with MTGO is that they charge you to play in a competitive event. They make enough damn money from tix and packs, just make it free to play and implement an Elo ranking system so people will take the ranked games seriously.
 
My biggest problem with MTGO is that they charge you to play in a competitive event. They make enough damn money from tix and packs, just make it free to play and implement an Elo ranking system so people will take the ranked games seriously.

Literally* nobody buys packs just to bust them on MTGO.
 

ultron87

Member
With leagues supposedly being an extant thing they should just use that functionality and copy Hearthstone's Arena mode but have it be Phantom Sealed for something like 5.00, where you get to play to 3 losses and it pays out a pack no matter what but more if you win more.

Oh wait, they charge 10 dollars for a cube draft.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
My biggest problem with MTGO is that they charge you to play in a competitive event. They make enough damn money from tix and packs, just make it free to play and implement an Elo ranking system so people will take the ranked games seriously.

They do have an Elo ranking system already. Its just not important for anything.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
If they were paying market wages to solid programmers and had a good underlying rules engine (instead of the hunk of junk they do have) this wouldn't be an issue, basically.

Its all rumours of course, the only thing we really know is modo sucks right now.

(No, I'm not Canadian or English, I just really like Fleetwood Mac (I hate Fleetwood Mac))
 
Has anyone else ever bought cards from Smedlock.com? I used to a long time ago and I decided to do so recently and I ordered on the 12th and it still says it's processing... ummm fucking what?
 
And more of them. I dunno. The client is slowly getting better, but the damage is done. Marketing should be all up in their ass about launching V5 ASAP. Like, targeted for end of FY2015 and to give them whatever resources and manpower they need.

From a purely marketing standpoint, every day V4 remains in the public space it's a loss. There is no turning around a ship of failure of that size.

Yeah, the correct strategy is to hire a new parallel team (or, more practically, external developer again) to build a fresh platform from the ground up, optimized for multiplatform play, with a completely redesigned UI that supports common use cases like streaming. They'll have to pay a lot (I would guess on the order of $10 to $15 million) to do it right, but it'd pay for itself in a year.

MTGO is also priced terribly. I think I saw this on Reddit and it stuck out to me: Hearthstone celebrates a new set release by giving everyone a free draft, while MTGO celebrates by charging more for events with a worse prize structure.

They're stuck on this to some degree because of the paper game -- they can't lower pack prices and they can't move to a generous F2P model because they'd have to eliminate redemption.

The area they really have room to maneuver is phantom events. People -- especially bad players -- love to play some of these formats just because they're enjoyable and don't care about the prizes. Running way more phantom events, tweaking the pricing model (maybe let people buy into a season for a flat fee, idk) and changing the prizes up a bit would open up MTGO to a lot of more casual players, which would in aggregate have a very good effect on the game's popularity.

I watched a HS stream once and I thought it was dull but I also don't know the rules. Seemed like mtg for babbies, so like dotp. Zero hype to be had.

I played it at PAX East when it was revealed and this was pretty much my exact takeaway -- it's like Magic, but uglier and less strategic -- but it's cheap and fast to play which counts for a lot.
 
11Nni3B.jpg
Sandsteppe Mastodon - Rare - 5GG
Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)
5/5

This is the same way Bident of Thassa was spoiled last year.

I'm really surprised to see a new mechanic. Is it possible that each clan will have two mechanics in Fate Reforged, and in the alternate future of Dragons of Tarkir, they will have the one they didn't have in Khans of Tarkir?
 

red13th

Member
Sandsteppe Mastodon - Rare - 5GG
Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5 (Choose a creature with the least toughness or tied with the least toughness among creatures you control. Put 5 +1/+1 counters on it.)
5/5

This is the same way Bident of Thassa was spoiled last year.

I'm really surprised to see a new mechanic. Is it possible that each clan will have two mechanics in Fate Reforged, and in the alternate future of Dragons of Tarkir, they will have the one they didn't have in Khans of Tarkir?

This effect seems really silly for a new keyworded mechanic.
 

Angry Grimace

Two cannibals are eating a clown. One turns to the other and says "does something taste funny to you?"
Yeah, the correct strategy is to hire a new parallel team (or, more practically, external developer again) to build a fresh platform from the ground up, optimized for multiplatform play, with a completely redesigned UI that supports common use cases like streaming. They'll have to pay a lot (I would guess on the order of $10 to $15 million) to do it right, but it'd pay for itself in a year.



They're stuck on this to some degree because of the paper game -- they can't lower pack prices and they can't move to a generous F2P model because they'd have to eliminate redemption.

The area they really have room to maneuver is phantom events. People -- especially bad players -- love to play some of these formats just because they're enjoyable and don't care about the prizes. Running way more phantom events, tweaking the pricing model (maybe let people buy into a season for a flat fee, idk) and changing the prizes up a bit would open up MTGO to a lot of more casual players, which would in aggregate have a very good effect on the game's popularity.



I played it at PAX East when it was revealed and this was pretty much my exact takeaway -- it's like Magic, but uglier and less strategic -- but it's cheap and fast to play which counts for a lot.

They are, however, already starting MTGO being cheaper than paper with MM15.

This effect seems really silly for a new keyworded mechanic.

Unless the guy you already have on the field is Prophetic Flamespeaker.
 
I also didn't particularly like Hearthstone when it first launched, but it grew on me big time. It's my digital CCG of choice at this point, and I just play Magic paper style.
 

aidan

Hugo Award Winning Author and Editor
I also didn't particularly like Hearthstone when it first launched, but it grew on me big time. It's my digital CCG of choice at this point, and I just play Magic paper style.

This is my situation, too. I like paper MTG, but when it comes to playing on my computer, Hearthstone is just a much quicker and more satisfying experience. Plus, with a two month old baby, I can finish a few games of HS in the time that it would take me to play a match of MTG.
 

bigkrev

Member
I play way more Hearthstone than MTG at this point. I don't play as often with my friends anymore due to work, I maybe get to draft once a month now, and I fully quit MTGO.
 
No you've pretty much nailed it.

I feel the same way - I much prefer SCG streams to the WotC ones. Since I started watching streamed tournies (Aug this year?), the only event I fully watched (read: could stand) was Pro Tour Khans. That was fairly well done and exciting, even some of the draft portions (I prefer to watch draft videos, not streamed draft games, personally). I find them very uneven.

Other than that, it's SCG all the way:
1) They show(ed) Legacy
2) It feels like they actually put in a bit of effort

Some of the WotC streams honestly look like they're from the 90s:

1990: https://www.youtube.com/watch?v=Jb20s3NeSSk (lol, this is rad, though)
2014: http://www.twitch.tv/magic/b/584217873?t=410m30s

I'm obviously exaggerating a bit, but still. SCG isn't the pinnacle of production, but I feel like they just do it better. That said, I do like the WotC floor spotters so that they know the hand contents and I do like Marshall, LSV, etc.
 

ultron87

Member
I also didn't particularly like Hearthstone when it first launched, but it grew on me big time. It's my digital CCG of choice at this point, and I just play Magic paper style.

For me the big Hearthstone advantage is the ability to play games of Limited without investing ten bucks and 3 consecutive hours. MTGO Leagues should provide at least some of that, but I doubt the price will be where I want it since it will have pack prices built in.
 
I'm really surprised to see a new mechanic. Is it possible that each clan will have two mechanics in Fate Reforged, and in the alternate future of Dragons of Tarkir, they will have the one they didn't have in Khans of Tarkir?

Thinking about it more, I can't see bolster having much interesting design space, especially to be supported in another larger set. I'm guessing that Fate Reforged will have a bunch of new support mechanics for each clan that only have around enough design space for one small set, and won't have the Khans of Tarkir clan mechanics. Then, we'll probably see the clan mechanics again in Dragons of Tarkir, since I also find it unlikely that they'd abandon wide-open mechanics like raid and delve after one set.
 

Firemind

Member
Well It's a huge elephant so reach kinda makes sense though it's a bit of a stretch.
Well, it kind of makes sense if it's bolstered as it's a 10/10, but unbolstered it's smaller than an Ivorytusk Fortress and the latter has archers on its back! It should have: "if ~ has one or more +1/+1 counters, ~ gains reach."

Another case of flavourfail methinks, in the same vein as vampires that can't fly. Flight should be a natural ability! They kind of explained it in Zendikar (Innistrad?), but Krovikan Vampire has no such excuse. Maybe the ice age has affected their flight, but vampires don't have wings. It is a mystery.
 

The Technomancer

card-carrying scientician
Meh, don't think its a flavor fail. Height is not linearly correlated with P/T. Its super tall, it might just not be that strong on the defense.
 

Firemind

Member
So you think Ivorytusk Fortress shouldn't have reach despite carrying a platoon of longbow archers?

At the very least one of the two is a flavourfail!
 

Kerrinck

Member
Well, it kind of makes sense if it's bolstered as it's a 10/10, but unbolstered it's smaller than an Ivorytusk Fortress and the latter has archers on its back! It should have: "if ~ has one or more +1/+1 counters, ~ gains reach."

Another case of flavourfail methinks, in the same vein as vampires that can't fly. Flight should be a natural ability! They kind of explained it in Zendikar (Innistrad?), but Krovikan Vampire has no such excuse. Maybe the ice age has affected their flight, but vampires don't have wings. It is a mystery.
Yeah, have to agree on that. It'd make a lot more sense if it had reach only when it was huge.
This is still the biggest case of flavorfail to me specially if you look at the original picture.
Image.ashx
 
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