Good lord, you gents have immense post counts I might actually prefer to see the top number of pages of posts per member, rather than the total post numbers. It seems more hilarious to think that some have contributed tens of pages of posts, lol
Anyway, I'm just back to bitch about the hatred of Land Destruction. I don't consider myself a tear-drinker, but I also don't care that my single Avalanche Riders grinds you out for 2 dam per turn while I whittle away your resources in your insanely rampy power deck. It's casual and I'll casually deny you your shit just like Blue does. With Red. Is this a horrible attitude?
(I don't talk shit online, though and very frequently lose to plenty of weird combos and stuff... I also don't exclusively play LD. I'm exaggerating my aggression, just find the mechanic and politics of it interesting.)
Ah, yes. My friend played Simic Sky Swallower in U/G Tron. Coiling Oracle was amazing because Jitte existed. Kiora has seen more play than Sarkhan Unbroken I suppose. Shardless Agent was in a commander product so I forgot about it.
Speaking of, can I bitch about the design of Shardless Agent? It's a U/G artifact creature with cascade. First of all, green is about the most anti-artifact colour. Green is about nature. Organisms that evolve through natural selection. Secondly, they slapped cascade on it, which if I recall isn't specifically tied to a colour. It's like they threw two darts on a board and U/G came out of it. At least TNN made sense because of the island bias.
Good lord, you gents have immense post counts I might actually prefer to see the top number of pages of posts per member, rather than the total post numbers. It seems more hilarious to think that some have contributed tens of pages of posts, lol
Anyway, I'm just back to bitch about the hatred of Land Destruction. I don't consider myself a tear-drinker, but I also don't care that my single Avalanche Riders grinds you out for 2 dam per turn while I whittle away your resources in your insanely rampy power deck. It's casual and I'll casually deny you your shit just like Blue does. With Red. Is this a horrible attitude?
(I don't talk shit online, though and very lose frequently to plenty of weird combos and stuff... I also don't exclusively play LD. I'm exaggerating my aggression, just find the mechanic and politics of it interesting.)
People have very strange preferences when it comes to EDH. I know LD is generally frowned upon so I don't play them in my decks. But some people disdain combos, especially the infinite ones, as well.
I mean, I am playing Mono U. Of course I am going to have infinite combos coming out of my ass. Yes, they end the game on the spot but how different or less original is that compared to casting Tooth and Nail entwined into AoZ and Craterhoof (which happens a goddamn lot) and swinging in at everyone for the kill?
The people who hate playing on the stack and believe that every game should be about using creatures to swing in for the win are the worst.
Yes. I am a blue player. I have three EDH decks. Azami, Melek and Animar. Yes, they all have blue in them.
Infinite combos and LD are fine when you can look at the guy you're victimizing in the eye, and also handwave priority. But online they're just a nightmare. And I don't play either because I like to finish games I start.
I have this new Melek burn deck which basically uses the red mana spells to generate a ton of mana which I use to throw a big Banefire at people's face or use to cast a kicked Urza's Rage copied a bunch of times which I then throw at faces. Good times.
Infinite combos and LD are fine when you can look at the guy you're victimizing in the eye, and also handwave priority. But online they're just a nightmare. And I don't play either because I like to finish games I start.
I actually removed the infinite combos from my decks because they were linear and too repetitive and hence, not fun to play. I don't play Palinchron in any of my decks anymore. Now, I prefer to play the long game and hold up a a bunch of answers and make people miserable just at the moment when they try to swing for victory.
Guess I was just confirming what was guessed to happen as well as make sure it wasn't in mm15 at all. There was still talk of just tossing it in there because it's good and there's an artifact theme.
Speaking of, can I bitch about the design of Shardless Agent? It's a U/G artifact creature with cascade. First of all, green is about the most anti-artifact colour. Green is about nature. Organisms that evolve through natural selection. Secondly, they slapped cascade on it, which if I recall isn't specifically tied to a colour. It's like they threw two darts on a board and U/G came out of it. At least TNN made sense because of the island bias.
Huh? Shardless Agent makes sense in green, more specifically, blue-green. Am I right in assuming "Shardless" has to do with Alara? So if that's the case all colors get artifacts there. Plus UG is a color combination that can be about improving upon or altering nature, so it makes sense that they'd produce something through unnatural means, i.e. Cascade.
I'm not willing to pay more than MSRP to draft with regular prize support, sorry. I used to play at my LGS all the time when it was 4-3-2-2 for $11 and stopped when they went to pack per win.
[QUOTE="God's Beard!";163181995]I'm not willing to pay more than MSRP to draft with regular prize support, sorry. I used to play at my LGS all the time when it was 4-3-2-2 for $11 and stopped when they went to pack per win.[/QUOTE]
That's completely fair, but this product is in too high of demand to expect anything other than straight MSRP. Honestly, it's good on your store for not adding anything on top.
Going back to the red discussion, it occurs to me that the flagbearer ability could be a good way to give red a new area to go into.
Magnetic Goblin - 1R
Creature - Goblin Nephilim Beeble
Magnetic (While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least creature you control with magnetic on the battlefield if able.)
1/1
Explosive Magnetic Goblin - 3R
Creature - Goblin Turtle
Magnetic
When Explosive Magnetic Goblin dies, it deals 3 damage to target creature or player.
3/1
Dragon Fodder Dragon - 5R
Creature - Dragon
Flying, haste
When Dragon Fodder Dragon enters the battlefield, put two 1/1 red Goblin creature tokens with magnetic onto the battlefield.
6/2
No Goblin Guide either. Or Inquisition of Kozilek. Or Gitaxian Probe. Or Path to Exile.
Given that Path is not in the set, but is the July FNM promo, I'd bet the August promo is an exclusion from the set as well. Given that there's already a promo Probe, I'd bet that either Serum Visions or Inquisition is the August FNM promo.
EDIT: This set really is missing the critical mass of value at common that it needs to make people feel good when they open packs with Endrek Sahr.
No Goblin Guide either. Or Inquisition of Kozilek. Or Gitaxian Probe. Or Path to Exile.
Given that Path is not in the set, but is the July FNM promo, I'd bet the August promo is an exclusion from the set as well. Given that there's already a promo Probe, I'd bet that either Serum Visions or Inquisition is the August FNM promo.
I have a set of Serum Visions, but lack a playset of Goblin Guides. Here's hoping for a reprint in Return to Zendikar. If anyone can survive an Eldrazi invasion, it's him.
I'm tempted to snap-buy a playset of Goblin Guides, but I'm not sure I'll get enough mileage out of it. I'm more of a Limited player these days and I'd probably rather put that money towards finishing my Innistrad cube.
I have a set of Serum Visions, but lack a playset of Goblin Guides. Here's hoping for a reprint in Return to Zendikar. If anyone can survive an Eldrazi invasion, it's him.
I'm tempted to snap-buy a playset of Goblin Guides, but I'm not sure I'll get enough mileage out of it. I'm more of a Limited player these days and I'd probably rather put that money towards finishing my Innistrad cube.
Going back to the red discussion, it occurs to me that the flagbearer ability could be a good way to give red a new area to go into.
Magnetic Goblin - 1R
Creature - Goblin Nephilim Beeble
Magnetic (While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least creature you control with magnetic on the battlefield if able.)
1/1
Explosive Magnetic Goblin - 3R
Creature - Goblin Turtle
Magnetic
When Explosive Magnetic Goblin dies, it deals 3 damage to target creature or player.
3/1
Dragon Fodder Dragon - 5R
Creature - Dragon
Flying, haste
When Dragon Fodder Dragon enters the battlefield, put two 1/1 red Goblin creature tokens with magnetic onto the battlefield.
6/2
I really like this idea. I wouldn't call it Magnetic, I'd find a way to play up another way to grab attention, but that's semantics. This would be an awesome ability.
If Landfall ends up in BFZ, Goblin Guide is a lock.
Damnation, Serum Visions, Blood Moon are all huge missing pieces. Wonder what the prices will do now.
I really like this idea. I wouldn't call it Magnetic, I'd find a way to play up another way to grab attention, but that's semantics. This would be an awesome ability.
Yikes, I assumed that Serum Visions, Inquision, Path, and all of the other obvious money commons/uncommons would be in here. Now that we know they aren't, it really feels like MMA2 is just a $10 goyf lottery ticket.
The lack of value in the uncommon slot really makes it sting that more than half of the rares in the set are sub-$2, especially since the niche rares like Apocalypse Hydra and Necroskitter will come crashing down immediately after release.
You'd have to be insane to pay more than MSRP for this set.
Yikes, I assumed that Serum Visions, Inquision, Path, and all of the other obvious money commons/uncommons would be in here. Now that we know they aren't, it really feels like MMA2 is just a $10 goyf lottery ticket.
The lack of value in the uncommon slot really makes it sting that more than half of the rares in the set are sub-$2, especially since the niche rares like Apocalypse Hydra and Necroskitter will come crashing down immediately after release.
That's a bit much, don't you think? Clique, Bitterbossom, 3x Eldrazi... I don't know. The set is not bad on value. Would be nice if the low end stacked up but there's plenty to be happy with aside from a slight chance at getting the Tarmochump.
Yikes, I assumed that Serum Visions, Inquision, Path, and all of the other obvious money commons/uncommons would be in here. Now that we know they aren't, it really feels like MMA2 is just a $10 goyf lottery ticket.
The lack of value in the uncommon slot really makes it sting that more than half of the rares in the set are sub-$2, especially since the niche rares like Apocalypse Hydra and Necroskitter will come crashing down immediately after release.
You'd have to be insane to pay more than MSRP for this set.
don't you ever play
lands that bounce away
I will punish you
cause I hold in hand
waiting for you to pass
cards to punish you
I'm end step casting
wrecking ball
That's a bit much, don't you think? Clique, Bitterbossom, 3x Eldrazi... I don't know. The set is not bad on value. Would be nice if the low end stacked up but there's plenty to be happy with aside from a slight chance at getting the Tarmochump.
Almost all of the value is stacked up in ~12 cards, most of them mythics. It's not exactly "goyf or nothing", but it's still pretty bad. The first MMA had much more equal distribution of value, including a number of $1+ cards in the common slot.
Of the 53 rares in MMA2k15, 17 (~32%) of them are worth under 50 cents, and the vast majority of them are worth under $4. That wouldn't be as much of an issue if we could open up cards like Serum Vision in the common slot, but since we can't, there's basically nothing that can redeem packs with Enderk Sahr or Long-Forgotten Gohei in the rare slot.