You basically just don't want Eldrazi. You're conceding that Emrakul would be fine if only for story purposes, but everything else should be left alone.
You're that guy that goes "HEEEY YOU GOT YOUR PEANUT BUTTER IN MY CHOCOLATE"
without realizing that it actually could taste good
I understand by saying this you'll take offense because everyone's always trying to change your opinion (when it's usually set in stone), but honestly this is how it appears to me. Eldrazi + Horror = yum yum good?
OK, this has to be a joke, right?
They printed a card worse than Fiery Impulse?
And intro pack promos make the rest of the day feel meh.
-Losing because you can't draw your fifth land to cast your Throttle, your 5 mana removal spell can't kill their dragon, you need to play two removal spells in on turn to live and you can't draw that extra land are all super unfun ways to lose
-Any decently designed Cube (Pauper, Peasant, Regular, etc.) is way more fun than any retail limited format and removal is almost always hyper efficient in them (so are the creatures to be fair).
I don't know, the idea behind the whole Cthulu Mythos they were aping in Shadows Over Innistrad isn't really Cthulu flying around wrecking shit and sending out little minion dudes to eat everyone. That just feels like Battle For Zendikar.
That's how all of my Commander decks exist: they're just random cards I own added into the mono-color EDH decks from 2015 smushed together to make 2 color decks.
This reads like a pretty big weakness of pivoting sets around the Jacetice League brand more than anything tbh
Not that there's anything I can even say in response since you straight up wrote in the post that any disagreement in opinion is just being easily offended and close-minded, but this post is really fucking uncool, dude. You didn't even provide a counter-argument or some kind of other discussion, its just saying "well your opinion sucks."
Transformation's a big part of horror, and this take on the Eldrazi works where BFZ didn't.
So you're saying Tamiyo is moe? This argument is ludicrous as if certain types of characters are only viable for certain types of media.
When Jace went there it was a "what happened", with Tamiyo it'd have been a "what's happening".
They have a pretty bad batting average with the past two blocks in terms of storyline featuring the Origins 5. Imagine if they felt the need to shoehorn them into the THR/KTK storylines back then. Note the distinction between "brand engagement is at an all-time high" and "magic storytelling hasn't been good in years"I mean, it's a weakness for you if you get super angry about the Origins 5 characters showing up in lots of sets or having an ongoing storyline connecting disparate planes. I can't really emphasize enough how much, if more people are following the story (and basically all indications are that this is true), R&D isn't going to care much about this demographic, though.
I don't necessarily agree on the cube point. The problem with high-power cubes and powered cubes, in my experience, is that they can increase the effects of variance. Variance is always going to happen, but while missing your 5th land drop and losing in a normal booster draft is always a feel-bad moment, you'll generally have a few turns to find an answer after your opponent makes a big play.Yes and No
Yes
-Overall WOTC is better at developing Limited formats than they were in the past. They don't often put out stinkers (though they haven't eliminated stinkers completely).
No
-Losing because you can't draw your fifth land to cast your Throttle, your 5 mana removal spell can't kill their dragon, you need to play two removal spells in on turn to live and you can't draw that extra land are all super unfun ways to lose
-Any decently designed Cube (Pauper, Peasant, Regular, etc.) is way more fun than any retail limited format and removal is almost always hyper efficient in them (so are the creatures to be fair).
I get that it's potentially scary for my opponent, but I feel like with the kind of horror they're going for here -- psychological, deeply internal and inevitable insanity -- they should be making the player feel uneasy about the decisions they're making or cards they're playing. I kind of wish there was a way that the creatures, when transformed into the eldrazi, hurt you in some way. The phyrexians did this to some degree (eg: Phyrexian Rager and phyrexian mana in general). The card above has no down side and almost romanticizes the eldrazi from a gameplay perspective.
I mean, the Eldrazi hybrids are cool in theory, but in practice they don't feel any different than the last blocks - weird fatties that are colorless-but-not-really-colorless.
They have a pretty bad batting average with the past two blocks in terms of storyline featuring the Origins 5.
However, I wonder if that card would be good in Soul Sisters?
I get what you're saying, but there's a huge difference between "During your upkeep, lose 1 life" and Prophecy's land sacking mechanics. It's certainly a tough line to walk.Part of the problem is that players don't like their cards having downsides. Even something like "You lose 1 life" reads badly, and could make players dislike the cards. And if they dislike the cards, that will make them dislike the theme. You can't really expect players to make the connection that the downside reflects the horrifying transformation. Instead, they'll go, "You lose life? Wow, this card sucks."
Plus, if you make part of the theme that these transformations hurt you, you're in danger of going into Prophecy's, "Oh, sacrificing lands is a great mechanic, I'm sure players will love it!" territory.
How is this:
scary?
They've done the "uneasy about playing" thing before and its backfired.
I really love the fisherman guy. If you have a colorless creature in your bin, transform? So awesome.
I get what you're saying, but there's a huge difference between "During your upkeep, lose 1 life" and Prophecy's land sacking mechanics. It's certainly a tough line to walk.
And really, almost any "well the storytelling is worse than {historical period X}" statement about MTG is deeply unjustifiable. The Weatherlight Saga is composed entirely of actively poor storytelling -- like, literally executive meddling turning a story with tropey but coherent character arcs into an incoherent and grimdark story about One Perfect All-Encompassing Cool Guy winning against another one.
We must be reading different threads, because my impression of the critical internet is that while the world building for the return to Innistrad was well done, the storyline proceedings re: how they tie into The Greater Planeswalker Canon are still as bad as it's been in recent years. I also never stated that Magic storytelling was universally good until some arbitrary point in time.BFZ is a clusterfuck on pretty much every level, but the idea that the SOI-the-set storytelling is poor or that Jace doesn't work as part of it is an extreme minority opinion. Like look at this thread or typical reddit or twitter discussions at the time -- SOI was pretty widely held even by the internet crew to be well-done storywise (and all these groups are much more negative about that in general than the broader audience.)
And really, almost any "well the storytelling is worse than {historical period X}" statement about MTG is deeply unjustifiable. The Weatherlight Saga is composed entirely of actively poor storytelling -- like, literally executive meddling turning a story with tropey but coherent character arcs into an incoherent and grimdark story about One Perfect All-Encompassing Cool Guy winning against another one.
Brothers' War is still the best MtG book I've read.You want some good storytelling, read the OG Ravnica novels. Agrus Kos is my dude. Buddy Cop Magic fiction at its finest.
Life loss is a resource smarter Magic players manage throughout their gameplay, but land loss is an entirely different story. If there were some sort of auto-land generate mechanic (similar to mana in HS) it would be easier to use and manipulate.
Brothers' War is still the best MtG book I've read.
The Kamigawa online vignettes also have some seriously great stories.
Am I the only one here that remembers and actually enjoyed the older standalone Magic novels, like Arena?
When I was a kid, I read a series of MTG novels that involved some druid kid turning into a Planeswalker and her brother shacking up with a Benalish Hero.
When I was a kid, I read a series of MTG novels that involved some druid kid turning into a Planeswalker and her brother shacking up with a Benalish Hero.
Right, but I'm not advocating for that, and in fact, wasn't even the person who first brought it up. I'm saying that on a scale from 1 - 10, lose one life is at 1 and Prophecy's stuff is at the 10 side, and that there's plenty of space to explore in-between.
Loved Brothers' War. Also loved The Thran. Really cool stuff in that one.
Wasn't that The Whispiring Woods trilogy? And I think they loosely tied them in with the main character in The Dark, or at least A character in The Dark, if I recall correctly.
Oh definitely. I hope someday they can make the land-sac stuff worth it. Like, trade a land into exile, then get it back on your next turn or something. They could make it work.
It's pretty much been literal decades at this point since I read them, but hell yeah.We got some connoisseurs of MTG fiction I see *brofist*
Generally speaking the best Magic storylines post 8ed were the ones that didn't involve WoTC's attempts to cash in on the popularity of the Marvel Cinematic Universe.I remember everyone making fun of the story about Jace becoming insane, for instance.
The stories considered good where usually the ones with Innistrad creatures.
I don't remember. There was a Fungusaur at some point.
Am I the only one here that remembers and actually enjoyed the older standalone Magic novels, like Arena? The first, but also the best.
Brothers War by Jeff Grubb is the god tier of Magic novels.
I read Jeff Grub's trilogy set in the Dark/IA/Alliances a looong time ago, don't remember what it was called or how well it aged, but it was about the Archmage Jodah and his struggles against Marsil and Lim-Dul. I remember the last book also featuring Jaya Ballard and her spark being awakened.
Magic novels I've read:
The first two original Mirrodin books
The first Ravnica book
Magic novels I own:
Some book about Jace they were literally giving away for free at GenCon
Jeff Grubb has written a ton of awesome shit, and was working on Guild Wars 2 for the longest time until he left this year.
It's no surprise I've followed him to wherever he works on next because his writing style is very very good.
I'm telling you, Momma's being held on Kaladesh and Chandra was adopted.
I would so totally welcome a true planewalker card for Jaya. Unlikely though, if Chandra is going to be the face of Kaladesh. Maybe if they do another round of Planeswalker Commanders.