It makes limited so much better.Also this isn't a new development in any way but I really hate this milquetoast removal in The New Limited Meta
It makes limited so much better.Also this isn't a new development in any way but I really hate this milquetoast removal in The New Limited Meta
It makes limited so much better.
Yes, it does. Removal and creatures will always be what limited is about. What they've changed is that the answers are no longer better than the threats. It makes for much more interesting drafting/deck-building decisions.Does it? Removal and creatures are still priority in drafting for recent sets. In sealed even more so.
Yes, it does. Removal and creatures will always be what limited is about. What they've changed is that the answers are no longer better than the threats. It makes for much more interesting drafting/deck-building decisions.
I do not like it, therefore it is badIt makes limited so much better.
Remember when Maro said this set wouldn't have a bunch of Eldrazi in it? Good times.
You're playing one or the other, I think. Bombardment is better than I think people think it is though. You're taking down progressively bigger things with extra copies of it. I'm not sure it would replace Impulse until it rotates though. It's certainly easier to get to 3 on Impulse than Bombardment.
I guess we'll never see a decent new blue card draw spell again.
Christ, accumulated knowledge wasn't even that great to begin with.
Rabid bite requires a threat of your own and can open you up to a 2-for-1. That's not to say it's not strong, but it's not as strong as something like Doom Blade or Lightning Bolt.They just printed rabid bite at common. OGW had Nissa's Judgement, the enchantment and oblivion strike.
This I can agree with. The removal suite in Khans felt just about perfect for the format.Making it so that common removal doesn't also give you a tempo advantage makes games play out better. But I would agree that they haven't always gotten the mix just right. Its one of the keys to a good draft set, and IMO it's one of the reasons KTKx3 was so good.
I wonder when Liliana will get spoiled. That's all I'm waiting for now.
If you're looking to modify your deck,Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
So, here's my questions: should I now starting buying more boosters or buy another older intro deck that uses the same mana? Also, where can I find a good explanation on how to properly use Madness?
I don't want to pick up a deck builder yet as that's a bit move money than I want to spend right now. Thank you for any help!
Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
So, here's my questions: should I now starting buying more boosters or buy another older intro deck that uses the same mana? Also, where can I find a good explanation on how to properly use Madness?
I don't want to pick up a deck builder yet as that's a bit move money than I want to spend right now. Thank you for any help!
Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
So, here's my questions: should I now starting buying more boosters or buy another older intro deck that uses the same mana? Also, where can I find a good explanation on how to properly use Madness?
I don't want to pick up a deck builder yet as that's a bit move money than I want to spend right now. Thank you for any help!
This is a really creatively bankrupt idea, meaning it will probably happen
Cute
Nice to see Galvanic Bombardment, though it's disappointing that apparently only red and blue are getting these cards. Unless others are spoiling the others later.Mothership spoilers
Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
So, here's my questions: should I now starting buying more boosters or buy another older intro deck that uses the same mana? Also, where can I find a good explanation on how to properly use Madness?
I don't want to pick up a deck builder yet as that's a bit move money than I want to spend right now. Thank you for any help!
It makes limited so much better.
Oh good, they're learning
If you're looking to modify your deck,the deckbuild's toolkit is a good way to go. It gives you a bunch of cards, plus 4 booster packs. The cards will be themed around Shadows Over Innistrad, so they'll work well with your intro pack deck.Missed the part about not wanting the toolkit. The toolkit is only $5 more than an intro pack, but if you want to avoid buying those, than your best bet will be buying individual boosters. Typically, it's cheaper to by singles (individual cards), but usually you need to know exactly what you're looking for to do that.
There's a video here on the basics of madness.
Just know that "Discard" always means put into your graveyard from your hand. If something going to the graveyard from anywhere but your hand isn't considered discarding.
Basically, Madness allows you to play a card immediately after discarding it for its madness cost. So instead of going to your graveyard, you get to play it like normal. This is good with cards like Reckless Scholar, Mad Prophet or Heir of Falkenrath. Normally, discarding on these cards is a bit of a downside, but Madness turns it to an upside.
The intro decks aren't really good value, so if you just want more cards casually, sure, buy a couple of boosters at target.
Madness is an ability that means if something causes you to you discard the card, you can then cast it for its Madness cost instead of just discarding it.
What I like is looking online for ultra budget decks, and then buying some online singles from sites like CoolStuffInc. They provide you with great synergy in your deck and make the deck a lot of fun to play. Boosters are just not worth it, it costs more money to get good cards and most of the cards don't fit together well. You can have playable decks for like 20 dollar already, just make sure the deck you buy is beginner friendly. Some deck strategies rely on too complex interaction between certain cards.
As for madness, it comes into effect when a spell or ability says you have to discard it. You can't discard it yourself without some help of some sort. Than you can pay the madness cost and cast it instead of just going to the graveyard.
If you aren't too familiar with the rules, I recommend downloading Magic Duels. It's F2P (and you can get away with not spending money to get in-game cards), and allows you to practice against a computer. This may also expose you to cards that you'd want to spend money to get in the paper game.
As for how madness works, when you discard a card from your hand, cards with madness are instead put into the exile zone. There, you have the opportunity to cast it for its madness cost, or else it's immediately put into the graveyard. You can only discard a card if something causes you to, such as a creature you control that has discarding a card as a cost for one of its abilities.
Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
Do you want more cards in general or just ones that will benefit the one deck you currently own?Hey guys, sorry if this isn't the thread for it. I read the OP and it stated new users are encouraged.
My brother and I just bought our first intro decks last weekend. I picked up Vampiric Thirst and he picked up Ghostly Tide. We played a couple games and I think we're starting to get the hang of it. He destroyed me everytime though. I think this is mostly due to me not knowing how to use Madness so I just skipped it.
So, here's my questions: should I now starting buying more boosters or buy another older intro deck that uses the same mana? Also, where can I find a good explanation on how to properly use Madness?
I don't want to pick up a deck builder yet as that's a bit move money than I want to spend right now. Thank you for any help!
Thanks to the both of you! So in general it's better to buy a deck builder to start and buy specific cards as you learn the game?
*Points to Dig Through Time and Treasure Cruise"Tell us on the doll where the Blue mage touched you"
*Points to Dig Through Time and Treasure Cruise
I went and reread the Planeswalker Deck article, and MaRo specifically mentions deck building as one of the most intimidating aspects for beginners to learn. I think the audience for each product is different. DBTs have boosters in them too.I honestly think Fat Packs are better value than Deck Builders Toolkits. DBT don't really have anything in them you need other than land, and Fat Packs have land too.
The thing that usually gets people hooked on the game is opening cool rares to add to their decks.
Why is it more likely for Sorin to help with Ugin around when Ugin doesn't even intend to help?
People can and do like characters that aren't like them.
Tamiyo discovers Emrakul seeks out Lili who she should have heard about being on the plane for so long, who then goes to the Jacewatch if they had to include them at all costs.
Gideon went to Zendikar stalking Chandra who he's obsessed with after the events in their book.
Yes, it does. Removal and creatures will always be what limited is about. What they've changed is that the answers are no longer better than the threats. It makes for much more interesting drafting/deck-building decisions.
Technomancer never struck me as the type of guy who played a lot of Eternal formats competitively. Those cards were both great and fun outside those contexts. Also there is a lot of room for draw spells between those and whatever the hell is in Standard right now or this Accumulated Knowledge redux that had a baseball taken to both its kneecaps
I went and reread the Planeswalker Deck article, and MaRo specifically mentions deck building as one of the most intimidating aspects for beginners to learn. I think the audience for each product is different. DBTs have boosters in them too.
I guess we'll never see a decent new blue card draw spell again.
Christ, accumulated knowledge wasn't even that great to begin with.
This reads like a pretty big weakness of pivoting sets around the Jacetice League brand more than anything tbhThis very visibly wouldn't be as good a plot angle, though. There's no history or tension to the Tamiyo/Liliana relationship and you have to burn screentime explaining how anyone else from the Gatewatch even gets there in set two.
The non-randomized product in DBTs are themed, though. You also already have existing decks to work new booster product into while beginners only have one or two.That's what I'm saying: DBTs don't have decks in them, they just have random cards. would think it would help him a lot more if he happened to open cool rares that went in the Intro Decks he already has. That's how all of my Commander decks exist: they're just random cards I own added into the mono-color EDH decks from 2015 smushed together to make 2 color decks.
So Grimace if they arent properly using Lovecraftian horror, how should they have designed things to do it correctly?
So Grimace if they arent properly using Lovecraftian horror, how should they have designed things to do it correctly?
I mean this is exactly what everybody was afraid would happen last year when Emrakul being the big bad was rumoredI think the issue is that he doesn't want the Eldrazi creature type to appear at all.
Yes, but characters aren't all equivalent in a vacuum. Tamiyo is a library nerd archetype, she's a clumsy girl with glasses who trips a lot. Making that type of character the protagonist requires warping the narrative pretty significantly, which is fine if you're writing an indie comic book or whatever but isn't viable in the limited storytelling space of a card set.
Among other things, notice the difference between how she's situated in SOI vs. how Jace is. Jace is coming in ignorant, not having any idea what's happening, and having to investigate after screwed-up stuff has already started happening. That's where we want things to be, because this is the player's viewport into the set, which by definition needs to be after the weird stuff is already occurring.
Tamiyo, on the other hand, is investigating Innistrad while it's still chill -- she came here to look at the moon back when Avacyn was doing her thing, and she's so knowledgeable about what's happening now specifically because she was able to observe and record the entire change. Without that type of role filled (and a Macguffin like her journal) it's much harder to string a mystery plot like this through a set this way.
This very visibly wouldn't be as good a plot angle, though. There's no history or tension to the Tamiyo/Liliana relationship and you have to burn screentime explaining how anyone else from the Gatewatch even gets there in set two.
Back then their narrative was told through comics among other things and PWs didn't get a spotlight throughout all of a set yet. They got their PW card and maybe one or two flavour texts.Note that this not only doesn't go anywhere and isn't reflected in the set, but is actually pretty much completely at odds with the current characterization.
Thanks to the both of you! So in general it's better to buy a deck builder to start and buy specific cards as you learn the game?
I don't think you understand what Moe is.So you're saying Tamiyo is moe?
Horror is about dread and fear, not just having giant monsters overrun the plane; that feels like a Zendikar thing to me. I don't feel like they should have gone farther than Emrakul itself, and even then I think it would have been better as a flip card that gets revealed as the solution to the insanity on the plane.
Horror is about dread and fear, not just having giant monsters overrun the plane; that feels like a Zendikar thing to me. I don't feel like they should have gone farther than Emrakul itself, and even then I think it would have been better as a flip card that gets revealed as the solution to the insanity on the plane.
I don't think you understand what Moe is.
Tamiyo's a character archetype, like Sailor Mercury or Alice from The Magicians.
"Tell us on the doll where the Blue mage touched you"