"God's Beard!"
Member
I've drafted EMA about half a dozen times now.
BUG Elves
GW Enchantress
Jeskai Control x2
Esper Control
Mono Black Midrange(sometimes you get passed three Ichorids and double hymn to tourach/sinkhole)
4c Cascade Hondens
Some initial impressions:
BUG Elves
GW Enchantress
Jeskai Control x2
Esper Control
Mono Black Midrange(sometimes you get passed three Ichorids and double hymn to tourach/sinkhole)
4c Cascade Hondens
Some initial impressions:
- Green and black are very strong, white has great removal, red seems a little weak and blue is more of a roleplayer.
- Despite being about eternal cards, the format is pretty low power and the games are kind of slow.
- Lots of fringe playable/unplayable cards or stuff that just isn't supported like Entomb(although it does function as an odd flashback tutor.)
- Archetypes overall are pretty loose, most of the enablers are at the higher rarities, so the draft plays out in a very core set-esque way. No crazy cube-style synergy decks unless you get super lucky with rares that work together(like Heritage Druid and Regal Force).
- Creatures are oddly weak and vanilla in general, but stuff like Hymn to Tourach and Swords to Plowshares are floating around at uncommon and there's a ton of card draw, making for odd matches about sticking a 2/3 or getting some tokens going.
- Because the matches are generally slow, the Hondens are very very strong.
- refuge lands are pretty good easy to get a couple in your colors over the course of the draft, I generally wind up with anywhere from 2-6
Overall, it's as inoffensive as it is unexciting.