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Magic: the Gathering - Shadows over Innistrad |OT| Blue's Clues

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El Topo

Member
We don't know yet, but considering the power level of the card with Delirium, you could slot it in a deck that uses Thought-Knot Seer or Reality Smasher pretty easily, use the delirium side to then fetch for those threats. Don't get me wrong, Im not a massive fan of the card, but something like Satyr Wayfinder being printed could make this a pretty nice tutor while also being able to fix your colorless mana.

I really like the design of the card. Not sure about the power level, but we'll see. Tinkering will be necessary to better evaluate the new cards. No doubt the card is really useful with Delirium.
It's potentially a 1CC creature/land tutor with Delirium. If that's easy enough to set off (e.g. in Modern) it could be great.
 
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Depending entirely on how easily delirium can be utilized, this is either terrible or amazing.

Uh, am I wrong or is this card just completely bonkers in Modern?
 

Matriox

Member
I haven't played ramp in this standard, but I imagine having this in gr eldrazi ramp to find a t1/t2 wastes to activate ruin in their wake on t2 seems worth it. Then late game you can use it to tutor for ulamog/world breaker/Dragonlord atarka.
 

Haines

Banned
Hmm

That 2/1 flier obv good but clearly best in your red black beatdown deck

3 mana draw 2 maybe in black blue controller delerium?

The 3/5 is maybe bad. Dunno without seeing other cards. If there's a slower madness deck maybe like blue black but I noticed those colors want zombies more

That flip land seems way to slow on limited but BC it can be played as just a land maybe you play it anyways if your deck doesn't have lots of double pips

Stromkirk seems reasonable in a vampire deck but nothing exciting

Traverse seems great in rampy delerium green decks for sure. Even mana splashing

Drownyard...idk...bring a land back from graveyard in your self mill decks I guesd
 

Matriox

Member
Drownyard...idk...bring a land back from graveyard in your self mill decks I guesd

I like it, mostly because stuff like new Olivia allows you to discard it and give something haste, just to put it into play later. Also keep in mind you can still play a land for the turn when you return it from the gy so it works as psudo ramp.

Edit: Or recur your World Breaker for dayzzz
 

DrArchon

Member

Nice call back to Elbrus, The Binding Blade. I love the idea of some unassuming thing turning into a huge world ending monster. At least this one seems way better than the last one. Should be nice as a control finisher if you can crap out enough tokens EOT.
 

OnPoint

Member
I'm trying to figure out a good way to abuse the Drownyard Temple recursion ability, and I'm sure there's something awesome out there. I'm just not finding it. Squandered Resources comes to mind, but I can't really figure out a way to make it go infinite unless you have like two or more Lotus Cobras out, and that's hilariously fragile. Even then, Lotus Cobra x2 + Resources + Temple = infinite recursion for nothing, so it's hilariously useless without something else to trigger. Cosi's Ravager or Tunneling Geopede would be infinite damage toward a player/players? Emeria Angel would mean infinite birds, Grazing Gladeheart or Jaddi Offshoot is infinite life, Hedron Crab mills out... I dunno. Someone will find it if it's out there.
 

Haines

Banned
So with so many fliers...especially 2/1 fliers in this set...

How the heck does that play out? You think we will see something like a 3 mama 1/3 with reach to shut all this nonsense down or were just going to be expected to let them clash
 

ultron87

Member
It's a lands only Crucible/Wasteland if you have Dust Bowl out. (And have six mana per iteration.) Doesn't even take your land drop.
 
At first I thought it looked bad - then I remember that sweepers cost 5 now, so this can come down and kill their follow-up to your sweeper, then stick around and generate advantage. It seems like a solid Standard player.
 

DrArchon

Member
Oh, really pushing that BW control aren't we WotC? Very grindy abilities there. Only downside I can see is that he can't straight up kill dudes for a set cost, but the lifegain and high loyalty really mitigates that.

Don't care about his ultimate at all, but who needs that when you can just grind the enemy out with fresh cards and lifeloss?
 

pigeon

Banned
Pretty hot. That +1 is utterly bullshit. Is that how strong 6 CMC dual color planeswalkers have to be to be competitive?

Not a great ult, since you have to untap again. I feel like I would rather just +1 forever until I can drain life my opponent out in one go.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Uh. Yeah. The more I think about it, the more insane that card gets. When is the last time a +1 can actually just win you the game on the spot?
 

ironmang

Member
Not too impressed. Seems like it'll just get fucked up hard soon as it enters play since manlands just got a lot more important and it doesn't protect itself that well for how much it costs.
 

OnPoint

Member
I really like this Sorin.

Not too impressed. Seems like it'll just get fucked up hard soon as it enters play since manlands just got a lot more important and it doesn't protect itself that well for how much it costs.

Six starting loyalty, or seven, if you use the +1, is protection.
 

bigkrev

Member
Considering the deck that wants Sorin will want between 26-30 lands and there won't be fetches, I'm skeptical on how powerful that plus 1 will actually be.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
I don't know how you're not impressed with repeatable card draw in B/W, with a possibility of hitting your opponent for 6 one turn and 7 the next.
 
His +1 drawing you a card and also being a possible win condition is just nuts. At first glance I love it, he makes up for Nahiri and Jace looking fairly weak. I was already super interested in W/B but this puts it over the top. Hopefully there is a promo version with better art somewhere out there.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Considering the deck that wants Sorin will want between 26-30 lands and there won't be fetches, I'm skeptical on how powerful that plus 1 will actually be.

I have no idea where you got that land count. It fits perfectly fine in a 24-26 land B/W deck, assuming the manabase will support. I'd be completely comfortable running it with the support currently showing.
 

DrArchon

Member
Considering the deck that wants Sorin will want between 26-30 lands and there won't be fetches, I'm skeptical on how powerful that plus 1 will actually be.

That's the thing I'm worried about too. I mean, card draw is card draw so his +1 is still good, but I think a lot of people expecting to deal 6-7 damage every other turn are gonna be disappointed.

He's still looking really sick though.
 

Firemind

Member
seven loyalty are you fucking shitting me?

do you still gain life if the creature is dead? i'm always confused about the wording 'and'
 

jph139

Member
Sorin is probably my favorite Planeswalker in the set - meaty loyalty, card draw, and some cool vampirey removal stuff.
 

red13th

Member
Also, that land with inbuilt recursion has so many cool interactions, I love how it becomes a 3 mana ramp spell with a looter. A bit too cute though.
 

bigkrev

Member
I have no idea where you got that land count. It fits perfectly fine in a 24-26 land B/W deck, assuming the manabase will support. I'd be completely comfortable running it with the support currently showing.

He's clearly a control card, likely in an Esper shell. The Esper Dragons lists, which is the best version of Esper right now, runs 27 lands (Sample list)

Most control decks want to never miss their land drops, so they run 25 lands at a minimum, usually more.
 

Haines

Banned
We are in the "Wizards is still trying to figure out how to make mana creatures correctly" era of Magic.

en_hb1Kt84O1V.png


Also, this shouldn't be a goddamn rare.

It's rare for limited reasons I assume. In limited ramp and deathtouch can be very verrrry good so on one card the body doesn't even matter. Ramp your game up and a deathtouch late game. Gimme now.

And obv the planeswalker is good in limited. I just want to open him so I can sell him.
 

Matriox

Member
en_u6V61QogYW.png


This may well be the new control finisher of choice with Ugin rotating out. Too bad the art is horrendous.

OK here we go. Green red ramp already runs Oath of Nissa, so dream scenario: play Sorin. Next turn drop Conduit of ruin, place ulamog on top. +1 sorin for the lols.
 
It's rare for limited reasons I assume. In limited ramp and deathtouch can be very verrrry good so on one card the body doesn't even matter. Ramp your game up and a deathtouch late game. Gimme now.

My assumption was that he's rare so people don't complain about him not being part of a cycle, or confusing him for some sort of uncommon build-around. I still don't like it though.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
He's clearly a control card, likely in an Esper shell. The Esper Dragons lists, which is the best version of Esper right now, runs 27 lands (Sample list)

Most control decks want to never miss their land drops, so they run 25 lands at a minimum, usually more.

It's very much not a control-only card. It can be, for sure. But not every 6 mana card with the ability to finish games is a control-only card. It fits nicely as a top end for the type of midrange decks Elspeth saw play in.

I would try messing around with Thing in Ice and this as a start to an Esper control shell, but I'd first use all the fantastic tools B/W has to offer and see if I needed to go with a third color.

But in either deck, drawing cards on repeat while pinging your opponent is an excellent ability. Unless you drop him on a complete empty side with multiple creatures on your opponent's side, he protects himself with 7 loyalty. And if you're in that position, all you want is a sweeper anyway. Well, or Elspeth. :p
 
It's rare for limited reasons I assume. In limited ramp and deathtouch can be very verrrry good so on one card the body doesn't even matter. Ramp your game up and a deathtouch late game. Gimme now.

And obv the planeswalker is good in limited. I just want to open him so I can sell him.

Ramps early, is a legit blocker late. Compared to the ramp creatures we've gotten recently, he's pretty good.
 
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