My experience (I played Oran-Rief/colorless decks for 80% of the post OGW-period) is that Oran-Rief into Hangarback is an overrated synergy; you get the equivalent of 1 mana on a ETBT land and then your guy just dies to Declaration in Stone anyways.
Assuming you cast Hangarback for 1 and never invested any mana into it, I guess.
The Hedron Crawler seems a lot more questionable, really.
Delerium also still seems scary to chase after and more if just an exciting thing when it does pop off
Right now I'm looking at blue red to see if blues discard works with red madness
It's looking better then expected if you can grab something like mad prophet. That card just enables so much card advantage with blue.
Can anyone explain epitaph ability. I don't understand what it does for you to want to pay 2
Ah, OK. So basically a vanilla 3/5 uncommon in limited aside from the delerium card type enabler
Ah, OK. So basically a vanilla 3/5 uncommon in limited aside from the delerium card type enabler
In Chapin's standard brew article today, he specifically calls out Arlinn Cord as underperforming. Not a surprise.
I think its mediocre at best and actually bad at worst. I have yet to see it do basically anything particularly good in a game that wouldn't have been won otherwise.
Card that is in fact actual good: Traverse the Ulvenwald. Card is absolutely ridiculous if you get Delirium.
In Chapin's standard brew article today, he specifically calls out Arlinn Cord as underperforming. Not a surprise.
Wonder if it'll end up over/under Tibalt.
Wonder if it'll end up over/under Tibalt.
Traverse is my pick for "most likely to be busted in Modern." It turns into a banned card when you have Delirium, for goodness sakes.
Melissa Detora mentioned Hangarback takes care of the artifact and creature for you when checking for Delirium. Looks like that's going back into any deck that may want to trigger Delirium.
I can't think of what card you are referring to, which is it?
Most of the Delirium bonuses aren't worth playing Hangarback if you weren't gonna play it to begin with I think. You pretty much get Delirium off of a single Mindwrack most of the time.Or Hedron Crawler, if you want a card that acts as a creature and artifact in the yard, plus a mana rock on the field. It's flimsy, but it's solid for a delirium deck. I'm just not sure if delirium decks are solid. I'm not sold on the mechanic in constructed.
I haven't really tested anything yet. I've never been able to properly brew without seeing the cards laid out in front of me, in the flesh.
I was talking with my girlfriend about what was wrong with the last standard and many of the usual suspects came up: lack of graveyard hate, fetch/fetchable combo, dominance of the wedge cards, etc. We came up with the thought that this would have been the perfect standard for scavenging ooze to be legal in. It would have kept some of the worst parts of this last standard in check. Or at least my least favorite parts. Besides the obvious taming of the rally deck, it would have toned down jeskai black strategies by having to have your jace go head to head with the thing, it would have made goblin dark dwellers - recur crackling doom less reliable, and it would have given processing a sure fire way to get some gas early in the game.
How easy to use is the cockatrice interface? I tried it once a few years ago and it didn't make straightforward sense to me. I might like to try again for testing purposes.
Forsythe said that Rally was too good because they didn't print enough functional graveyard hate because they didn't want to hose SOI graveyard strategies so there was nothing very good in BFZ block against graveyards.