I'm legitimately not following why you're upset.
The decks you guys are listing absolutely DID run cards like Brimstone Volley, Boros Charm, Lightning Bolt and Searing Spear and they were important parts of the decks. If you're arguing that those decks would have been good if the burn spells that were in them weren't in them, that's just speculating.
Who said I was upset? I was merely pointing out the flaw with your rebuttals to their points. R&D has been pretty consistent about making Red Aggro playable over time, which other posters have pointed about by showing examples of relatively recent periods where Red Aggro has been, if not the dominant deck in the format, it was certainly a very viable option. Just because a current iteration of Red Aggro/Burn won't have access to a few specific cards that helped make those decks powerful that doesn't necessarily mean that a new combination of cards won't make Red Aggro just as viable. Obviously it all depends on where the meta ends up from week to week and we haven't seen the majority of this set so we're really just taking shots into the dark but recent formats would at least lend credence to the plausibility of a Red Aggro shell existing and being competitive (and if previous experience repeats, a relatively common matchup).
I'd be pretty doubtful that it would be a mono-red deck though. BR or WR Aggro seem much more likely. Tangentially, I wonder if Smash to Smithereens will see more play if Clue tokens end up being a thing. Could even clear the path for your own creatures with something like Declaration in Stone, swing through, and then Smash the clue tokens you've given them for extra damage. That's a pretty Christmas-land scenario though.
Wolves are the new Phoenix
They really just don't know what to do with red mythics lol
Well, at least it's something different than the norm. They'll have the return to form in Eldritch Moon when Sorin creates a Phoenix to guard the plane instead of an Angel. Regardless the obligatory Phoenix is always worth a good laugh.
Absolutely love the little touches like this.
Sinister Concoction is another fun design, though it will be pretty bad unless there really are a lot of madness cards..
It's a pretty good enabler for Delirium, if that mechanic is playable, since it puts an Enchantment into your yard pretty early. Turn two you could potentially have three different card types in your yard and even cast a 1 cost Madness spell.