20/32 is an alarming number if it maintains.
Agreed. It feels oppressive.
20/32 is an alarming number if it maintains.
The idea that Bant Company is a new deck is silly- it's just Rally minus Rally, and Rally would have been banned without a rotation.Agreed. It feels oppressive.
That's good to hear. Khans was definitely one of my favorite sets to draft.The best draft format since triple Khans, as far as I'm concerned.
The best draft format since triple Khans, as far as I'm concerned.
Just joined a prerelease sealed.
and no other playables in either colour?
I'm on the autumnal gloom hype train. It flips at end of combat, which is fucking impressive. Gather the Pack is pretty much getting you there.
Is my current list. Engulf the Shore is an amazing boardwipe, and putting all of Bant Company's trix back in the box is backbreaking.
White could have a more blunt effect like this:
Dictate of Rest - 1W
Instant
Creatures entering the battlefield do not cause abilities to trigger this turn.
Draw a card.
White could have a more blunt effect like this:
Dictate of Rest - 1W
Instant
Creatures entering the battlefield do not cause abilities to trigger this turn.
Draw a card.
Considering it draws a card you could probably main deck some. It's more powerful game 1 when they are less likely to play around it.I'm expecting netdecking, so Hallowed Moonlight is going right into the SB, 3 copies worth
It won't take much of this to force a CoCo ban- it was already the best deck for the past 6 months as well.
I really don't want a CoCo Ban because I use it in Modern, and I'm totally afraid that a ban in Standard would carry down to Modern.
Sadly. I think this is a Rosewater thing we're stuck with. (Grizzly Bear Test and all that.)I think SOI as a limited format is pretty weak. I've done 10 drafts and 5 sealeds. Format is: Play as many 1 drops, 2 drops, 3 drops as you can / can madness out and swing for the win. Cool strategies are rarely effective in the top tier of the limited format in my experience, and red green, white blue fliers, green white tend to be the most winningest archetypes.
I wish Wizards would learn that you don't need a low curve in a limited environment, and its okay if they don't print infinite 2 and 3 drops.
maro said:Probably if I were to do another tribe in Shadows over Innistrad, I would do Horror tribal.
Invitational/Open results are strongly suggesting that the unban of Thopter/Sword was indeed safe. Format looks like the best it's been since pre-KTK.
Grats on getting into a MaRo article charlequin
Maro again said:1. Understand what was beloved about the plane in the first place and then recapture that
We spent a lot of time trying to understand what exactly made original Innistrad such a hit, and then we worked hard to make sure Shadows over Innistrad struck the same notes. As I talked about in my preview article, part of that was making the set more like Innistrad than Avacyn Restored.
2. Find a new twist that fits the ethos of the world
We didn't just go back to Innistrad to go back to Innistrad. We had a cool story that we wanted to tell that could only work on Innistrad. It had a narrative twist and mood that was complementary to the original block without being a direct copy.
Yeah, I mean obviously we have to watch how things evolve, but the deck diversity at the invitational (both in what people brought and what performed well) is exactly what people were hoping for post-Splinter-Twin-ban. The 7-1 list is very diverse, with eight archetypes (Jund, G/R Aggro, Tron, Scapeshift, Zoo, Burn, Bant Company, and Abzan.) The Classic they held yesterday also had an interesting Top 8, including a weird Mardu Mentor deck.
Time to invest in some kozres then.It's why you gotta mainboard 2 or more languishes and/or Koz Return.
I'm really interested to see where the Standard metagame goes now that Company is as ever-present as it is. 20 of 32? That's absurd.
Hallowed Moonlight save us? What else is there that could? I don't know if there is anything... but we'll see soon enough.
I would have liked to see the answer phrased in terms of "what SOI got right that previous 'return to' blocks got wrong", because that answer seems almost boilerplate with the rhetoric they've given during the hype cycle leading up to every single other return blockFor one, this is almost exactly what I wrote last month about why SOI was the best return block to date (so I'm glad he's taking what is probably the right lesson from it), and for another thing, that first part ("more like Innistrad than Avacyn Restored") hopefully contrasts nicely with their takeaway from BFZ.
Grafdigger's Cage is the actual answer that they're not printing.
The interesting part is that Sam Stoddard directly stated they avoided graveyard hate so that Shadows Over Innistrad wouldn't be affected too harshly, and then there's barely any graveyard mechanics in either constructed or limited. Zombies is practically non-functional in either and Delirium doesn't actually care whether you move stuff from the yard or not.
Honestly, they're taking a weird direction with Standard and I don't know whether its on purpose or not, in that grindy frustratrating decks keep being the best decks.
It kills one of the set's primary mechanics in delirium, which explains why they didn't do it. Maybe in EDM and probably as a rare or something.Does anyone else find it surprising that we still don't have any efficient graveyard hate in standard right now? Sideboard hate against Den Protector and Jace would go a long way toward bringing Bant Company's extreme long game under control.
Uh oh.
It won't take much of this to force a CoCo ban- it was already the best deck for the past 6 months as well.
Grafdigger's Cage is the actual answer that they're not printing.
The interesting part is that Sam Stoddard directly stated they avoided graveyard hate so that Shadows Over Innistrad wouldn't be affected too harshly, and then there's barely any graveyard mechanics in either constructed or limited. Zombies is practically non-functional in either and Delirium doesn't actually care whether you move stuff from the yard or not.
Honestly, they're taking a weird direction with Standard and I don't know whether its on purpose or not, in that grindy frustratrating decks keep being the best decks.
I feel like this is them just flat out misevaluating how good one or two cards are. This time it's Company and Reflector Mage. They just weren't ready for it.
In a world with rotations every 6 months I don't see it likely it will ever get banned.
It's true. They've admitted that they really did not think that people would warp deck construction around Collected Company. I'm pretty sure they thought they were just printing some cool new toy for Modern, and they didn't really investigate its use in Standard. This feels like a Delver-level mistake to me - if a card makes you jump through a lot of hoops to make it good, don't just assume that means it won't be playable.
I can forgive them for Reflector Mage though. Man-O-Wars haven't been a part of constructed for a very long time, so "strictly-better-but-harder-to-cast" Man-o-war isn't something that would immediately trip the "this is busted in constructed" alarm.
It's true. They've admitted that they really did not think that people would warp deck construction around Collected Company. I'm pretty sure they thought they were just printing some cool new toy for Modern, and they didn't really investigate its use in Standard. This feels like a Delver-level mistake to me - if a card makes you jump through a lot of hoops to make it good, don't just assume that means it won't be playable.
I can forgive them for Reflector Mage though. Man-O-Wars haven't been a part of constructed for a very long time, so "strictly-better-but-harder-to-cast" Man-o-war isn't something that would immediately trip the "this is busted in constructed" alarm.
CoCo + Reflector Mage = scourge of the world
I would have liked to see the answer phrased in terms of "what SOI got right that previous 'return to' blocks got wrong", because that answer seems almost boilerplate with the rhetoric they've given during the hype cycle leading up to every single other return block
I feel like this is them just flat out misevaluating how good one or two cards are. This time it's Company and Reflector Mage. They just weren't ready for it.
In a world with rotations every 6 months I don't see it likely it will ever get banned.
Yeah Reflector Mage I totally can see slipped through as "this is pretty good, right?". CoCo though seriously feels like someone dropped a ball. Seriously, four mana for up to 6 mana worth of creatures, one card of advantage and a filter? All of those things are really really good
They've said that specifically. They thought Company would be good but not quite as good as it is; they didn't test Reflector Mage for constructed because it was intended to be a draft support card.
Reflector Mage is a brutal tempo play but the real nightmare going forward is Duskwatch Recruiter and Tireless Tracker. If they stay on the board for any amount of time the card advantage will bury you. They're both much better than the creatures they replaced after rotation IMO.
LSV gave CoCo a "2" in his constructed ratings I believe.
LSV gave CoCo a "2" in his constructed ratings I believe.
Constructed: 2.0
Frank Karsten ran the numbers, and recommends at least 22 creatures to have what he deems an acceptable percentage, and likely more. You do pay real deckbuilding costs by overloading on 3-or-less cost creatures, but theres nothing stopping you from playing a few more 3s than you normally would to make this work, while still playing good 4s and 5s. I think it will take a few more sets worth of creatures before this truly gets there.