divisionbyzorro
Member
Yes, it's like Poker, because Poker is the game MTG is most similar to.
I suppose? In the sense that it's a) a mix of skill and luck and b) it takes fucking ages to run a tournament. But you've got tunnel vision if you think that just because the game features luck and skill that you have to structure your digital business model around large entry fees, guaranteed time commitment, and generally poor EV.
It's why trying to focus on Pros like you do in other games doesn't work because of the variance in the game- Poker builds up a large stable of personalities for this reason, because you never know which are going to make it to the last day of the tournament, but usually some number of them will.
An interesting point, but it's not really relevant here.
It's the right model.
I can appreciate where you're coming from, but I don't really buy the argument now. You say it's "the right model," but that reads to me like someone who's just afraid to change. To be fair - I would have agreed with you before the success of Hearthstone. WotC didn't need to rock the boat or "fix what ain't broke" before. But Hearthstone has demonstrated (quite clearly, in my opinion) that there is a market out there that they've completely missed. The way I see it, they can tap into that market by changing their digital business model. For starters, you decouple it from paper. From there, you have a world of opportunities.
I appreciate that there is a crazy big hurdle when it comes to people who have invested in significant online portfolios. That's not a small thing to deal with, and I don't have an easy answer. But I think WotC needs to look long-term.