Majoras Mask 3D - Review Thread

So what used to be the difference between saving at an owl, and warping back in time?

And how has that changed?

The owl save would delete itself after you loaded it. Nintendo always makes it easier to pick up and put down games when moving them to portable platforms. Why would MM be different?
 
Really? That's bizarre. It makes sense from a gameplay standpoint though, because having to do the hide and seek mini-game twice was annoying.

You didn't need to do the hide and seek mini-game twice, if I recall the original correctly. Just use the same password again as regular Link, go inside their hideout and come back out and you get the notebook as well.
 
Here this part in the video shows the Odolwa fight. I don't remember it like that:
http://youtu.be/87LhSImmqCk?t=11m28s

This footage was from the official japanese site.

Looks exactly the same as the N64 battle apart from Odolwa's new intro animation.

The owl save would delete itself after you loaded it. Nintendo always makes it easier to pick up and put down games when moving them to portable platforms. Why would MM be different?

Bullshit. Ocarina of Time 3D has exactly the same save system as the original N64 version. Right down to having to restart from Korkiri Forest/Temple of Time whenever you save and quit outside of a dungeon.
 
- you no longer save by returning to the first day. You make permanent saves at owl statues.

This is the only change that kinda peeves me considering Majora's Mask was designed with this mechanic explicitly in mind. Saving by performing a cycle was a good design decision, it meant that whatever cycle you'd accomplished was one that would result in the next startup being consequence free. You wouldn't have to be concerned about returning weeks later and wondering where you left off when the game allowed you to start off however you felt was the best way.

I suppose it's good for Temples but even they were designed to accommodate the cycles in various ways such as having some shortcuts.
 
Off the top of my head:

- you no longer save by returning to the first day. You make permanent saves at owl statues.
- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments
- zora swimming speed has been reduced to shit and you can only go at the normal N64 glorious fast speed by using magic shield.
- bosses have been rejigged and Twinmold battle has been completely redesigned complete with wrestling style smackdowns
- Happy mask man now gives you the bombers notebook
- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.
- the bank is now behind the clock tower.
- two new fishing areas!

I think that's all from memory. Dont think I missed any.

I know i will sound like an annoying purist but... **sigh**
 
Owl saves were temporary saves that deleted themselves after you loaded them.
Oh, so that's what happened during my first playthrough of Majora's Mask.

I was so young, quit out after not being able to beat Majora, and they started me off at the start of the Stone Tower Temple. I didn't touch the game again until late into the Wii's life on virtual console.

I don't see a problem with that.

You mean the one where you stand at the entrance and shoot arrows?
He was talking about trying to find the video for Goht.
 
You didn't need to do the hide and seek mini-game twice, if I recall the original correctly. Just use the same password again as regular Link, go inside their hideout and come back out and you get the notebook as well.
Really!? I always did it twice, but I could be wrong. Just cuz they only gave it to you after doing the hide and seek.
 
This is great news! I was so frustrated when I got stuck in a dungeon and ran out of time and then was forced to start everything over since the owl statues are just temporary saves.

Oh man

Please tell me you were using the inverted song of time. You do realize that gives you three entire real life hours to finish a cycle, right?

You didn't take over three hours to finish a dungeon did you?

You reach a dungeon. Hit owl statue to make a warp point. Restart to first day. Warp to dungeon. Play inverted song of time. And now you have three real life hours to finish it. It should only take at most one and a half even for the hardest dungeon.
 
The only change I find odd (but I'll live) is the happy mask salesman giving you the notebook. Does he say he stole it? Why does he have it and why does he give it to you?
 
Aside from the swimming and owl statue changes (probably changed due to starting and stopping play frequently), all of these changes are extremely welcome. You guys are all high.

Edit: Don't understand why the bomber doesn't give you the notebook tho... meh.

Edit 2: Deku scrub momentum change... don't see why, but doesn't look like it will matter much.
 
Oh man

Please tell me you were using the inverted song of time. You do realize that gives you three entire real life hours to finish a cycle, right?

You didn't take over three hours to finish a dungeon did you?

Yeah, I did. Me and a friend got stuck in a mini boss fight (I think it was Wart). We had a little mini party going on and got everyone to try and beat it but no one could and then we ran out of time.
 
Looks exactly the same as the N64 battle apart from Odolwa's new intro animation.

Spoilers for the Odolwa fight changes, I guess.

The Odolwa fight focuses more on the eye on the back of his head. He only takes actual damage once he's stunned and the eye comes out. You can stun him by just hitting him with your sword, but it seems harder to do as he seems to block more often. Other ways to stun him and get him to drop is hitting the back of his head with an arrow, or bombing him from above onto the eye
 
Yeah, I did. Me and a friend got stuck in a mini boss fight (I think it was Wart). We had a little mini party going on and got everyone to try and beat it but no one could.

Oh right

Wart isn't that bad, just a lot of spamming attacks with the hookshot and arrows to kill the eyes/bubbles.
 
Off the top of my head:

- song of double time allows you to skip to any point in the future, rather than strict 12 hour increments

- Happy mask man now gives you the bombers notebook

- bombers notebook reminds you of character events now with notifications and shows you maps of where characters will be.
What the actual fuck?, you just made me cancel my preorder, why would they ruin the game this bad, holy fuck at the notebook changes ; ;
 
Yep

jzhCFlzde2h6u.png

Isn't it supposed to be hourly increments? I didn't know it was any point in time.
 
What the actual fuck?, you just made me cancel my preorder, why would they ruin the game this bad, holy fuck at the notebook changes ; ;

I am kinda fucked off that they changed the save system too. But ah well.

I guess too many people moaned after trying to play the original without the inverted song of time.

And yeah, double song of time change is actually welcome for me as I know what I'm doing - but this change kinda ruins it for new players IMO. It turns it into more of a checklist kinda quest rather than feeling like you are an involved part of the daily cycles.

Like, being able to skip most of the waiting for the Anju quest will IMO take a HUGE amount of impact out of it.
 
Oh man

Please tell me you were using the inverted song of time. You do realize that gives you three entire real life hours to finish a cycle, right?

You didn't take over three hours to finish a dungeon did you?
I don't understand this condescending attitude towards people who found Majora's Mask difficult. It's a tough game. The first two dungeons were easy enough, but the latter two are pretty damn hard. People that aren't Zelda purists probably found it pretty tough to beat the Stone Head temple in one go, whether you had one hour or three. I know I did upon my first playthrough, and it's my favorite Zelda game.

The game can be obtuse at times, and for many that's part of the fun, but others aren't so patient. There's no reason to condescend to people who aren't the absolutely greatest gamers.
 
I don't understand this condescending attitude towards people who found Majora's Mask difficult. It's a tough game. The first two dungeons were easy enough, but the latter two are pretty damn hard. People that aren't Zelda purists probably found it pretty tough to beat the Stone Head temple in one go, whether you had one hour or three. I know I did upon my first playthrough, and it's my favorite Zelda game.

The game can be obtuse at times, and for many that's part of the fun, but others aren't so patient. There's no reason to condescend to people who aren't the absolutely greatest gamers.

I finished the game with no issues when I was 11.

I got it Christmas Day 2000 and I finished it by New Year. I was up to date with it via N64 Magazine and all of their previews over the year before but that's all the help I had.

Sorry. Three hours is more than enough to finish any of the dungeons with all the stray fairies. Not enough time? As they say in Dark Souls fandom, git gud.
 
As someone still stuck in OOT3D's water temple, I'm not unhappy that they've made this easier. It's a shame there's no setting for the purists though.
 
I think all of the changes are ultimately good ones, or at least more good than bad. Newcomers are in for a treat!
 
Oh man

Please tell me you were using the inverted song of time. You do realize that gives you three entire real life hours to finish a cycle, right?

You didn't take over three hours to finish a dungeon did you?

You reach a dungeon. Hit owl statue to make a warp point. Restart to first day. Warp to dungeon. Play inverted song of time. And now you have three real life hours to finish it. It should only take at most one and a half even for the hardest dungeon.
It's the song of time backwards right?
 
I absorbed Majora's Mask in all formats so far, including the awful Gamecube port, so I can safely say THIS is the Zelda that's the closest to my heart.

With that said though, I'm actually kinda worried about these changes, so I'm gonna wait for the dust to settle first and see if it's a worthwhile purchase then.
 
I absorbed Majora's Mask in all formats so far, including the awful Gamecube port, and I can safely say THIS is the Zelda that's the closest to my heart.

With that said though, I'm actually kinda worried about these changes, so I'm gonna wait for the dust to settle first and see if it's a worthwhile purchase then.

It's still MM at its core. Even with the few intrusive changes it'll still be an amazing game.
 
I finished the game with no issues when I was 11.

I got it Christmas Day 2000 and I finished it by New Year. I was up to date with it via N64 Magazine and all of their previews over the year before but that's all the help I had.

Good for you, but a lot of people found the game hard and ran into some blocks along the way were they got lost.
 
Good for you, but a lot of people found the game hard and ran into some blocks along the way were they got lost.

Then uh

Well, then they need to improve or try again. Look at dark souls. Re-release it and make it easier? Sod off with that. Never gonna happen. You need to get good at the game.

Same with Majoras Mask.
 
Hey Rich, love ya man, but please ease off the "I hope it didn't take you three hours to clear a dungeon" line. Yeah, that's more time than I needed, but no need to be condescending. Different people have different strengths in different areas. :)
 
Hey Rich, love ya man, but please ease off the "I hope it didn't take you three hours to clear a dungeon" line. Yeah, that's more time than I needed, but no need to be condescending. Different people have different strengths in different areas. :)

Ahh I know, sorry guys

I am just like, too hyped with this stuff. I am trying to kinda justify the changes in my head and damn, its hard to understand why they would change it. I never had any issues with the game, and it sucks that what is one of my favourite games of all time is being changed quite a bit without a classic mode option.

Sigh
 
I finished the game with no issues when I was 11.

I got it Christmas Day 2000 and I finished it by New Year. I was up to date with it via N64 Magazine and all of their previews over the year before but that's all the help I had.

Sorry. Three hours is more than enough to finish any of the dungeons with all the stray fairies. Not enough time? As they say in Dark Souls fandom, git gud.
Okay, what's your point? So did I. Actually, I beat it when I was 8. It is a lot of time, but Zelda dungeons are tough, especially with the added stress of the clock. It's not quite everyone's cup of tea and that's okay.

The way I see it, if this version is too hand-holdy and easy (Which, outside of Clock Town, I don't anticipate), the original version will never stop existing and I own it on every console it was released on, so I'll never have trouble playing it.
 
As someone still stuck in OOT3D's water temple, I'm not unhappy that they've made this easier. It's a shame there's no setting for the purists though.

Actually, the Water Temple in OoT3D was also made easier during the conversion to the 3DS. Camera angles were changes during cinematics to show you where to go and they added markers leading to the plaques that allow you to change the water level.
 
Actually, the Water Temple in OoT3D was also made easier during the conversion to the 3DS. Camera angles were changes during cinematics to show you where to go and they added markers leading to the plaques that allow you to change the water level.

I know, but I've been stuck there for 4 months now I think :(

Can't even figure out where to start from in walkthroughs.

Maybe I should do a 'Twitch plays' type thing and have them do it for me.
 
Actually, the Water Temple in OoT3D was also made easier during the conversion to the 3DS. Camera angles were changes during cinematics to show you where to go and they added markers leading to the plaques that allow you to change the water level.

That added cinematic is hilariously bad

Like, who the hell did they assign to do that? The janitor?
 
Then uh

Well, then they need to improve or try again. Look at dark souls. Re-release it and make it easier? Sod off with that. Never gonna happen. You need to get good at the game.

Same with Majoras Mask.

I'm saying that optimizing it so that the three hour limit is much less punishing is a good move because the majority of people aren't like you and didn't just breeze through the game easily without ever getting stuck. Of course there will be a lot of people here who found it easy but this is a gamer forum, so of course that is the case. All your saying is the general 'git good' argument to justify a game design problem, which I really, really loathe about this community.
 
Actually no. They are all the same apart from the Twinmold battle which has been completely redesigned.

The only differences for Odolwa, Goht and Gyrorg is the boss models themselves. Battles are the same as before. There's videos of their boss battles online, but no one has been able to stream the Twinmold battle yet...

We can see in the Japanese direct that Twinmold battle is totally different and now has QTE esque wrestling style smackdowns.
They all are slightly different from what i heard. The great bay has a differnt phase and sprouts a giant eye you can shoot with the arrows
 
I know, but I've been stuck there for 4 months now I think :(

Can't even figure out where to start from in walkthroughs.

Is it because of the difficulty or because you put it down for a while and forgot where you were and what you were doing? The latter is a real killer when playing Zelda games.

Try just starting from the beginning and doing everything a walkthrough tells you until you finally make progress.
 
Actually, the Water Temple in OoT3D was also made easier during the conversion to the 3DS. Camera angles were changes during cinematics to show you where to go and they added markers leading to the plaques that allow you to change the water level.
Water Temple benefitted greatly from 3DS, imo. Being able to equip and unequip the Iron Boots at the tap of a button was fantastic.
 
Is it because of the difficulty or because you put it down for a while and forgot where you were and what you were doing? The latter is a real killer when playing Zelda games.

Try just starting from the beginning and doing everything a walkthrough tells you until you finally make progress.

Yeah, the latter. Gave it to my sister's bf who said he could do it in 20 minutes in his sleep, he ended up running around all christmas day with no clue of what needed to be done next. There was some block he thought should move that just wasn't moving.
 
Like, being able to skip most of the waiting for the Anju quest will IMO take a HUGE amount of impact out of it.

My feeling is that the quests will be now too easy that people won't be able to understand why it was such accomplishment back then and why we loved completing those quests :(

I don't understand this condescending attitude towards people who found Majora's Mask difficult. It's a tough game. The first two dungeons were easy enough, but the latter two are pretty damn hard. People that aren't Zelda purists probably found it pretty tough to beat the Stone Head temple in one go, whether you had one hour or three. I know I did upon my first playthrough, and it's my favorite Zelda game.

The game can be obtuse at times, and for many that's part of the fun, but others aren't so patient. There's no reason to condescend to people who aren't the absolutely greatest gamers.

I don't think it has to do anything to be being good with games. I beat Majora's Mask back when i was 12 and at that time, i didn't know English at all; i feel like back then you really had to try hard to finish most games when nowadays if you feel even a little frustrated you simple dump the game and never come back (ofc, that's something that publishers would like to avoid)

Tho, i agree. There's no need to be condescending with the people who may like the changes. I just with there was a Classic Mode or something like that :(
 
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