Ok beat it, so now I have proper standing to talk shit on this game.
Overall I like it and I think the core action engine is great, as is the art design and concepts, but the game clearly needed some extra time and a real company polishing it.
Here was my experience:
#1 Library - Ok, killing the grunt things with aura homing spam, building up aura, running up and trying to dodge the claw and spin attacks but the game keeps slowing down everytime I'm up close with big dog and that delays my guard/dodge button. But hey I can always back off, spam grunts for aura and rebuild body parts. Pretty easy. S rank it.
#2 Forbidden Floor - Since I had a really bad experience with sword girl prior, I'm going to stay away and play it safe and cheap. grind grunts with aura homing spam, get in and attack, get out and heal body parts, repeat. Going ok. Get her down to 25% she goes into mask form. OH GREAT, NOTHING DAMAGES HER. I try everything I have and can't do any damage. But at least I can spam grunts and keep myself alive. Finally I try the power attack with the lance using aura where you crash down on her. It does damage!! Though sometimes I'll take a ton of damage too. So I keep doing that and backing off to spam/heal when needed. Ok, kind of annoying but workable. A rank.
#3 Foughten Fields - SHIP. CAMERA. NOT FRIENDS. Yeah umm, first of all 5fps. You know I'm all cool with slow motion in PS2 games for DRAMATIC EFFECT when it's stuff like Sky Gunner or SoTC or Cave shmups when it actually helps you. In this game slowdown does not help you. It just throws off your timing for everything and makes it feel shitty. Anyhow I get up around the head area since the hit detection and floating buggyness of my character when attacking this is terrible. Somehow I'm doing damage. I dunno how. But I keep hitting the head and then wiping out the grunts with fist->sword combos to build aura. Then he gets 25% and POWER SHIELD. So I do the aura power lance spike into him over and over although the camera is still going nuts, I can't see anything below and the game is still moving in slow motion. So each time I fall back after a stab sometimes I'll get hit by something below me and have to recover and by that time the shield is back up. Eventually I keep spamming the lance and even though I swear he still had 10-20% life left all the sudden I get a cutscene where he dies. Weird hmmm, but I'm just glad this is done. Awful Awful Mission. B rank.
#4 Escort of the Queen - Starts off good enough. Spam grunts, build aura, aura lance thrusts doing great. Dodging around the shots. Fun stuff. 50% life it takes off flying. HOLY SHIT THE CAMERA IS BROKEN I CAN'T SEE ANYTHING THE REST OF THE BATTLE. I bet they were like "man, wouldn't this stage be so cool with a huge ship and this boss that flies all around it and you can attack it from anywhere???" Yeah ummm, I was down on the lower area and the boss somewhere above me but trying to lock on to the boss made it so I couldn't see anything and whenever I tried to climb blind I'd usually get hit back down! Every once and a while the boss would come down and I'd lance stab it and then it would fly past me and the camera would go insane. Oh and the detection while trying to WALK VERTICALLY up the ship + spaz camera + slow motion made it VERY DIFFICULT TO MOVE UP. Finally I get to the top. It's not coming back up. Fuck it, I'm jumping off the edge and doing square aura shot spam on it on the way down. OH HEY YOU CAN'T FALL TO YOUR DEATH. So I stand on air and stare at the boss far far above and spam square aura shots until it dies. TERRIBLE. C rank.
#5 Triumph Square - Hey big stone thing. I build up some aura and then punch punch punch sword swing swing it's dead. Man that was easy, S rank.
#6 Final Boss - LOLZ. If there's one thing I've learned at this point, it's that the camera does not deal with BIG THINGS very well. After a lot of trial and error and 1 HIT INSTANT KO DEATH FUCK YOU AND MAKING ME SIT THROUGH 2 MINS OF LOADING TO RETRY W/O CONTINUE I get all the patterns and how to build aura. Not particularly tough although like the rest of the game the problem is that in order to PUNCH SOMETHING you have to guess what? LOOK AT IT. and by looking at what you're hitting you are blind to the boss and have no idea when hits are coming besides the little orange explosy exploder. Flying around to the green things is a mess because the L3 flying controls fucking awful. It's very easy to click in L3 again on accident while flying and then you fall straight down, lol. Go to each one activate fine. Now go fight blobs. Moving around this fucker the camera and slowdown is ridiculous. Even more so that if you're on a higher blob and then you get knocked down it takes a while to get back up because 6 jumps is not enough. If they're going to give you 6 jumps why not just give you 20 jumps or something so you can reach the top of the boss from the bottom quickly if you need to without stopping on legs or arms to recover jumps. Anyhow kill blobs, punch facemouth, repeat, repeat, wow this boss is taking forever, repeat, repeat, jesus, repeat repeat repeat 1 MIN REMAINING. BEAT IT. B rank.
First of all I'm not even sure why there are bad time limits in the game. For a boss rush thing you'd think any time limit would be similar to a shmup time limit where the boss self-destructs and you win after a certain amount of time surviving. But most of all if you're going to make 30 min time limit on these bosses, WHY DO YOU MAKE A FINAL BOSS THAT TAKES FREAKING FOREVER.
And yeah, why are Japanese developers constantly forgetting to put a RETRY option when you die so you don't have to sit through 2 mins of loading and cutscenes every time you die. I'm playing Solatorobo on DS and the game is a super polished AAA title but you die during a mission and it dumps you back to the title screen and makes you sit through 10 mins of text dialogue again. :\ Wtf Japan. RETRY, IT'S A GOOD THING.
The controls are not good. I said that in my last post and after playing through the whole thing, I am extra sure of it. Changing weapons with the d-pad and ending combos with the d-pad is BAD IDEA. This is a game where you are being attacked at every instance. That means you always have your left thumb on the left analogue and right thumb on the buttons. YOU DON'T HAVE TIME TO TAKE YOUR THUMB OFF THE LEFT ANALOGUE TO SWITCH WEAPONS AT THE END OF EVERY COMBO AND THEN SWITCH BACK. The flying on L3 is also really funky and doesn't always work right. And worst of all is the fact you are locked into your weapon during the sometimes long animations (swoooord) combined with INCREDIBLE SLOWDOWN means sometimes you accidently do a sword swipe and the game is running at 5fps and you're waiting and waiting for it to finish so you can change back to fist. Also having to change back to fist after EVERY COMBO because you end punch x 3 with another weapons finisher is horrible. Have a way to tell it to auto-change back to fist after a combo ender. You also should be able to change weapons when knocked down. Sometimes I'd be getting rammed on with my sword equipped and I couldn't hit square or triangle because the attack would be too slow and I'd get hit first. So here I am getting mashed by enemies and mashing on down on the d-pad over and over hoping it finally turns to fists at some point during all this slow motion chaos. BLAHGER
Overall, the game has a competent action engine and nice art but it has some amateurish issues that make it unpolished and overall a much lower quality game than it could be:
#1 The framerate - the game runs like shit, there is no excusing this. You don't make a reflex timing based action game that is going from 5fps to 30fps constantly. The insane slowdown ALL THE TIME makes the game not feel responsive and you play worse because of it. GET THIS TO LOCKED 30FPS K THNX BYE.
#2 The Camera - it's bad. Really really bad. It sometimes fools you into thinking it's ok when you're fighting normal size things. But the game is about GIANT MONSTERS or GIANT ENVIRONMENT and the camera just gives up and freaks out like a cat on speed. FIX THE CAMERA. ESPECIALLY ON BOTH AIRSHIP STAGES.
#3 Balance - game needs some professional balancing. Final boss needs to be trimmed considerably. Sword girl needs some real work. Airship should just be cut because it's a freaking terrible fight. Should've gotten the game published at Capcom or Team Ninja and had them polish it out before releasing.
If those three things were tightened up to what's expected from a modern 3d action game it'd be a pretty awesome title, although short. Make some actual levels before each boss and add a few more and you have a full quality retail game.
As it is, it's a gem. But a dirty dirty been in the swamp for decades and through a snakes digestive system rough gem. But hey, it's a start for these guys and maybe with some real $$$ and polish they'll be up there with the great eventually.
7.5/10