Saw some strange stuff last night...
-Almost infinite item selection spinner (seen this before)
-Green shells rocking somebody, they flip/flail, and are right back on their way losing NO ground (shouldn't be possible even with a mushroom boost after recovery
-Red shells gluing themselves to the back of their target for 3-5 seconds before actually striking them
And strangest of all, there was a guy who seemed to be out of sync with everybody else in the lobby by like 2-4 seconds. Twice I beat him soundly by 30-50 yards, yet the game put him ahead of me (video of one instance here: https://www.youtube.com/watch?v=7666MttzR1U)
I guess on his screen it probably looked like he won. But bizarre. Other instances of "incorrect" finishing positions involved VERY close finishes.
Anybody seen any of these things?
Got reded at the end there >_>
-Green shells rocking somebody, they flip/flail, and are right back on their way losing NO ground (shouldn't be possible even with a mushroom boost after recovery
-Red shells gluing themselves to the back of their target for 3-5 seconds before actually striking them
And strangest of all, there was a guy who seemed to be out of sync with everybody else in the lobby by like 2-4 seconds. Twice I beat him soundly by 30-50 yards, yet the game put him ahead of me (video of one instance here: https://www.youtube.com/watch?v=7666MttzR1U)
I guess on his screen it probably looked like he won. But bizarre. Other instances of "incorrect" finishing positions involved VERY close finishes.
Anybody seen any of these things?
All that is lag. The game tries to hide and adjust it, like sometimes you see someone falling off a cliff and then coming back.
yep, it's always really funny (and somewhat frustrating!) to see a well-placed shell hit and the opponent keeps trucking along anyway
nintendo does a good job hiding lag, though
Saw some strange stuff last night...
-Red shells gluing themselves to the back of their target for 3-5 seconds before actually striking them
And strangest of all, there was a guy who seemed to be out of sync with everybody else in the lobby by like 2-4 seconds.
Anybody seen any of these things?
How did I lose those two reds? Albo?
How did I lose those two reds? Albo?
And where did you go on that first lap at the airport, I saw the blue shell and thought it was going after you.
Might have bumped me while I was recovering?
Considering picking up a wiiU for this. Whats the best controller for this? I'm thinking I would have to get some Pro Controllers.
I imagine the gamepad works fine, but I really like using a Pro controller.
Oh man, I totally messed up exentryk's crazy eight. First stole the star, had to laugh and then fell down due to laughing. Rammed right back into him and set the bomb off.
I then proceeded to fall down everywhere due to laughing.
Albo, why do you stop near the finish line?
Probably trolling the person in last place.
Albo, why do you stop near the finish line?
Question: Are the unlockables purely cosmetic, or do some of them actually improve your kart?
I think that's enough for today. Good games, guys
My worst lag experience happened in Bowser Castle. When that giant bowser punched the floor, I fell to lava trough the waves it generated. It happened to me in all three laps.
Yesterday I couldn't manually stop the roulete. I had to wait to stop by itself. But only happened once.
some changes I'd like to see:
* random means all maps, not just the ones on the screen
There is definitely rubber banding, without question. I've had several situations where the rubber banding was the only reason races got competitive, the AI had to come back from half a lap down or so.
Also, Mirror Mode has an easier AI than 150cc even though both are the same speed. Not 100% sure, but I'd guess 50cc uses easy AI, 100cc and Mirror Mode use normal AI, and 150cc uses hard AI.
And item use is definitely lame. I had multiple occasions where I'd get smashed by a blue shell at the very end of a race Ied from start to near-finish only to have my "rival" zip by me (while everyone else was still way behind). Other times they would use dirty tactics like ramming into me with triple mushrooms boosting me off an edge, or a heavy character pushing me into a banana/shell/other character's dragged item.