Mario Kart Wii: 16 players online

Prime Blue said:
That probably means the first 16 people to buy the game are allowed to play online.
If we're really lucky, it means 16 people competing online simultaneously around the globe.
:D
 
TheGreatDave said:
I found Excite Truck very responsive. If that game could have a classic controller plugged in I wouldn't bother. I don't see why Nintendo would fuck up Mario Kart's control scheme unless they got it working properly. NSMB used D-Pad, Phantom Hourglass used nothing but touch. If MK is exclusively motion sensing, I expect it to be because they got it working well.

Wii Boxing is less than responsive and that was released. Nintendo isn't perfect. If they want to make this game accessible for everyone, they might eschew a standard control scheme even if tilting isn't perfect. Or they'll make the tracks wide and forgiving so motion controls work, but people who want to actually race will be bored out of their mind.
 
Gigglepoo said:
Wii Boxing is less than responsive and that was released. Nintendo isn't perfect. If they want to make this game accessible for everyone, they might eschew a standard control scheme even if if tilting isn't perfect. Or they'll make the tracks wide and forgiving so motion controls work, but people who want to actually race will be board out of their mind.

I'm sure they're not perfect, but I can't think of a big title they've released and forced a control scheme on that didn't work. Their recent work on the DS hasn't been forcing many control schemes either. I'm sure Wii Boxing isn't actuate enough for them to take it and turn it in to Punch Out!! so they won't.
 
RiskyChris said:
Agreed. Barring a miracle, I don't think I'd buy a MK with only motion controls. I suppose if the game followed a looser control method like the first two games I could cope, but DD and MKDS both have very, very precise controls. I don't think I can go back.

Excite Truck controlled greatly, and you shouldnt doubt that Nintendo, since then, didnt improve motion-controls for racing games.
I hope MK Wii makes use of the wiimote in a way that it cant be replicated on cc.
 
TheGreatDave said:
I'm sure they're not perfect, but I can't think of a big title they've released and forced a control scheme on that didn't work. Their recent work on the DS hasn't been forcing many control schemes either. I'm sure Wii Boxing isn't actuate enough for them to take it and turn it in to Punch Out!!

Are you just ignoring Wii Boxing?
 
MasterMFauli said:
Excite Truck controlled greatly, and you shouldnt doubt that Nintendo, since then, didnt improve motion-controls for racing games.
I hope MK Wii makes use of the wiimote in a way that it cant be replicated on cc.

I just think ET lends itself to motion controls by virtue of the franchise's design than MK does. Of course Nintendo can reinvision the series, but I really would love to see a good MKDS done console-style.
 
I'm not getting too excited. I'm sure there are some idiotic restrictions and/or no way of communicating with your opponents. Nintendo are stubborn assholes when it comes to online gaming.
 
Gigglepoo said:
Are you just ignoring Wii Boxing?

Wii boxing is not broken, i thought that as well but if you give it more time and learned how to play it its actually quite fun. Its more about strategy than 1-1 boxing controls.
 
ksamedi said:
Wii boxing is not broken, i thought that as well but if you give it more time and learned how to play it its actually quite fun. Its more about strategy than 1-1 boxing controls.

I didn't say it was broken, I said it doesn't control perfectly. Yet Nintendo released it. They seem very concerned with making games accessible, and they said that specifically for Mario Kart. Traditional Mario Kart would not excel with motion controls. I worry how they are going to change the game to fit this new scheme.
 
Gigglepoo said:
I didn't say it was broken, I said it doesn't control perfectly. Yet Nintendo released it. They seem very concerned with making games accessible, and they said that specifically for Mario Kart. Traditional Mario Kart would not excel with motion controls. I worry how they are going to change the game to fit this new scheme.

Nintendo games rarely have control problems, i think that should reasure you. They even made a touch only Zelda that works so i have no worries. Wii boxing is just a minigame in the endless minigames Nintendo already released, 95% of those minigames controlled well. The only thing Nintendo could do wrong to this series is making it like DD and dumb it down so that you can only win with luck.
 
Gigglepoo said:
I didn't say it was broken, I said it doesn't control perfectly. Yet Nintendo released it. They seem very concerned with making games accessible, and they said that specifically for Mario Kart. Traditional Mario Kart would not excel with motion controls. I worry how they are going to change the game to fit this new scheme.

They released it, but it's not like it was at the expense of a boxing game with classic controls. Again, if you just look at their DS track record they've done a good job of sticking to D-Pad and buttons when it's for the best, and using touch screen when it isn't. Nobody thought Zelda would work with just a touch screen and it apparently works fantastically. We don't know what MK:Wii will be like but I'm not going to assume change can't be better when it's been proven to be in the past with just as traditional franchises.

I don't know how interested I'd be in a Mario Kart that doesn't change things a bit any way. There's been practically no evolution in the franchise, and I don't need one 2 years after MK: DS unless it feels fresh.
 
ksamedi said:
Sure, but 60 tracks and 25 maps is a little too much to ask. I think you can expect 25 + tracks though.

Perhaps your right. I would really like to see them release more than a dozen battlemode tracks though. Maybe do about 10 classic maps and make 10 new ones. That's one of my main complaints about the past Mario Kart games. Just not enough battle mode maps.
 
Gigglepoo said:
I didn't say it was broken, I said it doesn't control perfectly. Yet Nintendo released it. They seem very concerned with making games accessible, and they said that specifically for Mario Kart. Traditional Mario Kart would not excel with motion controls. I worry how they are going to change the game to fit this new scheme.

geez, just sell your wii.

all you do is complain about wii.

sell it, so we don't have to read your whining all the time.
 
I the cake battle mode arena in DD was the best battle mode map because it was close to the snes iterations where you could always see your opponent but because of the obstacle shapes you had to try to gain advantage.....and the mushroom to steal balloons was great.....only one good arena though....
 
It's probably 4 vs 4 vs 4 vs 4 (4 systems, 4 players on each system) which wouldn't be bad. You could almost have teams that way. I wonder if this goes for balloon battle too. Could you imagine 4 teams of 4 doing that? I'm excited...
 
dfi said:
geez, just sell your wii.

This is the second time you've posted this. I should ignore this, but I would hate to see this appear everytime I post something negative about the Wii. I do not hate the Wii, though I do hate people who blindly accept life without questioning how it can be better.

And not everyone thinks I hate the Wii. Only people who lack basic reading skills would think that.
 
Demigod Mac said:
Surprised that anti-cheating hasn't been mentioned yet. Didn't it pretty much ruin the DS version of Mario Kart?

Not that I know of, the only thing done was to make offline tracks available online, that would have made a few players go WTF though when it got choosen as track ;p
 
INSTA-BUY

But really, I was going to buy it anyway. There are games you always buy for a nintendo console, and mario kart is one of them.
 
Once Nintendo have got this commercialized shite finished, they should get a small team to develop a real Mario Kart game - a genuine sequel to Super Mario Kart - and release it on the VC.
 
MrSardonic said:
Once Nintendo have got this commercialized shite finished, they should get a small team to develop a real Mario Kart game - a genuine sequel to Super Mario Kart - and release it on the VC.

They already bettered Super Mario Kart with Mario Kart DS.
 
PataHikari said:
What's with people saying that Motion Controls will automatically be less precise?
I can see their argument when it comes to racing games. Without the tactile feedback using the tilt to steer seems off.
 
The way the controller had feedback depending on how sharply you were turning in Excite Truck kinda took care of that for me. I want them to get it perfect and if they can't they shouldn't bother, but does anybody really want just another Mario Kart that plays exactly the same as the old ones?
 
PataHikari said:
What's with people saying that Motion Controls will automatically be less precise?

It's not motion controls in general so much as the Wiimote. It's a free floating device. The thing just hangs in the air, suspended by nothing. It's tough to have perfect control when they controller isn't weighted down.
 
Well, it's nice that MK is online...but has there been any other word on SSBB being online?
 
Bluemercury said:
That's dumb.....it worked in excite it will work in mario kart.

Ha! I hope you're right. But this really did make me laugh. Sometimes the simplest statement is the most accurate.
 
You do know Friend Codes are never going away, right? GAF? It's consensus time. The absolute best you could ever hope for would be a code per Mii, and Nintendo are even fucking that up.
 
I always found Mario Kart DS to be pretty quick at finding a game. If I played too late there were problems but in the day it was super.
 
goomba said:
I dont want excitetruck steering, nunchuck analog stick steering, wiimote pointing for aiming and using items.

this is what i was hoping for as well. i was upset when they showed the steering wheel shell, not cause it's a stupid peripheral, but becuase it meant no weapon aiming in mario kart. I did love Excite Truck though, so I'm sure they can pull off the tilt. I hope they add Excite Truck's forward and backeard air tilts
 
Cerebral Palsy said:
the Gamecube is finally going to be online? cool
Actually, I've played Double Dash online :D

(and it was already possible to do 16-players cups, with 4 gamecubes)
 
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