Automatisch
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Anyone up for some games right now?
GT: PTCoakley
GT: PTCoakley
Linkhero1 said:Yeah, so I think I finally found my team...Marrow, Doom and Cyclops. I play really well with them. I suck because it's faster than Tatsunoko vs Capcom, but I think I can manage.
Sweet man. Thanks for the great help.gutabo said:The beauty of Cyke's anti air assist is that, besides being invincible on the first two hits(that means that on those two hits he will beat other assists like Doom's rocks, CapCom's energy pillar or psylocke's psyblade) and having some extra reach with the optic bullet at the end, is that if it hits the opponent from the beginning, it leaves you plenty of time to combo afterwards. You can do Marrow's qcb+PP hyper combo(the one with the homing bones) or chase the opponent with a dash and a super jump into an air combo into qcb+PP. Same with Doom. And he's very good on point.
The holy trinity of Cyke combos:
(I suggest reading jchensor and kao megura's old work at gamefaqs, they are a must read)
1- Punishment:
(jumping HK, ) standing LK, MK, HK, HK into Cyclone Kick(qcb+K, both hits) into SOB(super optic blast, qcf+KK), tap down once as soon as the "super freeze" ends.
or
(jumping HK, ) standing LK, MK, HK into Cyclone Kick(qcb+K, ONE hit) into MOB(mega optic blast, qcf+PP), mash buttons for a couple more hits.
2- Long distance:
qcf+LP(jab optic blast) into SOB(super optic blast, qcf+KK), tap down once as soon as the "super freeze" ends.
3- Short distance/countering:
dp+HP(Gene Splice) into SOB(super optic blast, qcf+KK), hold up as the "super freeze" ends.
That's mostly what you need as Cyke on point. You can DHC into whatever HC on any case. The second variation of the first combo will leave you safe even if the opponent blocks the combo and if his name is not Cable(and even so, he won't have as much time as with a standing MOB). Get used to point the SOB with the tap down if the opponent is using a small character. The second combo is meant to punish laggy moves from the other side of the screen. The third combo can be used also as variable counter(a.k.a. alpha counter).
Lots of patience... the game basically changes if you're against Cable even if he's not on point. Super jump a lot, be careful when calling your assists(Cable is an excellent assist killer) and if they don't hit superjump afterwards to cover them. If he superjumps, wavedash under his grenades and try to dash under him and hit him from the back when he's falling(careful with his godly air HK).Patriots7 said:Any tips on how to fight against Cable?
I'm usually Doom/CapCom/Magneto, and it's been a bitch fighting against Cable. First time I beat him I basically rushed him with CapCom, and got a Captain Corridor into a Captain Sword, which killed him. But apart from that, getting up close to him is annoying as hell with the damn Viper Beams.
Patriots7 said:Any tips on how to fight against Cable?
I'm usually Doom/CapCom/Magneto, and it's been a bitch fighting against Cable. First time I beat him I basically rushed him with CapCom, and got a Captain Corridor into a Captain Sword, which killed him. But apart from that, getting up close to him is annoying as hell with the damn Viper Beams.
gutabo said:Lots of patience... the game basically changes if you're against Cable even if he's not on point. Super jump a lot, be careful when calling your assists(Cable is an excellent assist killer) and if they don't hit superjump afterwards to cover them. If he superjumps, wavedash under his grenades and try to dash under him and hit him from the back when he's falling(careful with his godly air HK).
I would use your team like this: Magneto(projectile)/Doom(anti air)/Capcom(anti air) in that order, but if you are not very good with Magneto(and rushdown) yet, you might want to switch him out permanently and find another character you might use better. If your opponent knows how to play the game and uses Cable, it can be a hellish experience trying to overcome that heavy keepaway game.
Linkhero1 said:Sweet man. Thanks for the great help.
I'll look into both jchensor and kao megura's works.
ChazAshley said:use magneto and pressure him with doom AAA assists. because magneto has an air dash you can easily super jump and air dash forward over a lot of cable's attacks. call out doom and a split second later super jump --> air dash over. usually novice cable players will try to punish your assist but you will end up behind him whatever he does. Just be sure you know how to punish him afterwards!
also, a cable without any super meter is not as dangerous, use that to your advantage. use capcom's assist if he ever tries to run to you (which shouldn't be often if he's good)
unless the cable player knows how to do ahvb x 3 well, your mags should walk all over him.
SquirrelNuckle said:Been doing pretty good with my team of Blackheart, B.B. Hood, and Sentinel. They seem to work together pretty well.
You might want to start with Hayato(yes that's his name), build some meter, then get a combo in and dhc into any of the Summers. He has a hyper combo(the blue ball) that if connects, gives you unlimited meter(only with hayato) for a while, but it's mostly useless because you can't spam any of his HCs safely. Well, you can, against some characters/teams, just be careful. Don't bother with his blockable "raging demon" HC, it's useless on real play. You can fool some people not familiar with him with his plasma combos, because there's a kick hit that hits low, and one of the last hits hits high, but again, be careful when using them. If any attack on the plasma combos hit, you can cancel them into any HC.shaolin242 said:god this game takes a while to get used to.
for me now im using cyclops, (the guy with the lightsaber) and Cable. the lightsabre guy - Hayato? is actually great to use...
That's a wacky choice, but a valid one if it's working for you. Spiral is not an easy character, but she can destroy Cable(specially if your name is Ducvader). What's your team?Icarus said:I'm finding Spiral as a projectile assist really good for racking up decent chip damage. Thoughts?
iconoclast said:Every single time I play this game online my session always ends with someone joining my room, disconnecting and then the game crashes. What a piece of shit.
5 minutes later, freezes again. Fucking pathetic.
gutabo said:Can anyone please check if the switch trick is in?
Thanks in advance!
Yeah! Oh well... so no safe first atack. Thanks!N4Us said:You mean where you can switch the order before the match begins? It's been removed in this version I believe.
Those talk over guys were losing their marbles :lolThatCrazyGuy said:
ThatCrazyGuy said:
Forget about her healing assist. Put them Sonson(anti air)/Jill(Tackle)/Tron(Projectile). Work with Sonson's mindgames and Tron's damage, while building meter so Jill can burn it doing combos into her tackle HC(her rocket launcher HC can be super jumped easily and the tyrant... smh). Only DHC from Sonson into Jill when you have many meters, that'll give you a fighting chance with her(Jill). If your opponent can't roll, abuse Jill's crouching HK, it even goes under many anti air assists like Psylocke. Heck, really close it crosses up the opponent so it's harder to roll it... again, abuse her trip into crouching LK, crouching LP(launcher), air combo into tackle into tackle HC(her bread an butter combo). And you have Sonson's decent anti air assist to back you up.voodoopanda said:I know my team is pretty low tier, but any advice for a Jill/Tron/Sonson player? Besides to change characters. :lol Gotta rep my team Zombie Robot Monkey.
Tron's projectile and Sonson's antiair assists are rockin it but I'm not sure about Jill. Is her healing assist worth it?
WTF... "BBhood just got this game on dreamcast last naaaAAAAAAGGGGGHHHHH!"ThatCrazyGuy said:
Details, please? Maybe I can help you...proposition said:I am really crap at this game.
gutabo said:Details, please? Maybe I can help you...
Maybe you can help me out.gutabo said:Maybe I can help you...
Ok, dont' worry, everybody starts as a masher, so that's not a biggie. Here's a vid that explains some stuff like air combos:Owensboro said:Hah, Gutabo, I just want to say that reading your responses makes my brain hurt. Seriously, the amount of knowledge you are throwing out is staggering. I always enjoyed playing this game solely as a button masher back in the day (blame me being a child and only really playing SF2 and MK2), and thanks to this coming out on PSN at some point was looking to get back into it. Now I'm terrified of trying. There are just to many characters (each with 3 assist types) to feel like I can jump back into this game.
Any good beginner's guides out there that won't be to technical? (I haven't played a fighting game for real since SF2 Champion Edition ... in arcades. I never even owned it on a home console).
Also, I'm sure the question has been asked a billion times before, and am sorry for repeating it, but what's the best - semi-cheapest stick you can buy for a PS3? (Mock away)
The more, the merrier!voodoopanda said:Thanks for the advice gutabo, you are awesome. Team Monkey Zombie Robot it is, then.
iconoclast said:Every single time I play this game online my session always ends with someone joining my room, disconnecting and then the game crashes. What a piece of shit.
5 minutes later, freezes again. Fucking pathetic.
Thank you, I'm not that good, I only have kinda good memory for some stuff...SmokinGunZ1981 said:gutabo you are doing an awesome job, I thought I was good at MvC2 but i've learned alot from your advice!
Yes, it's just timing. Please check out the vid I linked on a previous post.profit said:Maybe you can help me out.
Air combo; how?
I know how to do launchers, I know how to jump after them, but I can never link something after that. Is it just timing?
gutabo said:knowledge bomb
Diablohead said:Those talk over guys were losing their marbles :lol
Fortinbras said:I've got the same problems. Fuck Backbone.
Also...what happened to the difficulty settings? Even easy is kinda hard...
Diablohead said:151 combo is the highest I can get, going to have to learn some broken combo's I think.
BBHood, Tron and Cable, I pulled a 3 ultra when someone had his support character out so both took most of the blows :lolLiK said:from which character? my HS friend could get up to around that everytime with Spider-Man's air combos. he had the whole thing memorized.
Diablohead said:BBHood, Tron and Cable, I pulled a 3 ultra when someone had his support character out so both took most of the blows :lol