Karsticles said:
Oooooooh. That makes so much more sense!
I would still prefer Hsien-ko vs. Magneto over the Tager vs. Hazama matchup just because at least Hsien-ko gets to try and do things, while Tager just sits in one place and blocks the whole match. I respect your opinion though, and I think we can both agree it's silly to argue.
I also think that Magneto would dominate the entire BB roster with ease. BlazBlue is a lot of fun, but I just don't have time for it, and none of the characters have really won me over yet. I think Relius might be that character, though.
I figured MU or Lambda would be right up your alley.
Also...Bang>>>>All of MvC3's cast
Karsticles said:
I think that would be a good idea, and then make your third character anyone who can create one easy combo for Amaterasu so you are guaranteed to get the DHC. It would really suck to have Ammy die before you make Hsien-ko gold.
Morrigan really doesn't suit Ammy for a nice follow up at all, but she is freaking deadly with cold star and Astral which is easy to get from slow to DHC Astral.
Combine that with XF and the match is practically yours.
Karsticles said:
f.M is such a weird move. It's like...really Capcom, you thought a poke that leads to nothing was a worthwhile addition in this game?
I think you can cancel it into gong and you can convert straight to Tenrai-Ha if they are approaching in the air. It is not a very good feint though. The problem with her is that she has no fast start up and no invincibility frames on Tenrai-Ha. f.M just leads to you trading normal hits and hyper damage for your opponent.
Some invul frames or faster startup would make it a better follow up after f.M. and I don't see how it would be asking too much when other characters have invul frames on level 3, regular hypers and even normal moves like Dante.
Karsticles said:
When I played GG, my skill level was pretty much: find the character that it's easy to spam your way to victory with. Hence I used Dizzy, and sometimes Testament. I'm in the same boat as you about GG. When the next game comes out, I'll probably main Eddie.
I think I may be anticipating this as much as I did MvC3 lol.
maybe
Karsticles said:
Haha, Ultimoo will love this part.
That shit ruined my chances at ever learning SF. I'll be doomed to straggler status as long as I continue to spread myself thin with lots of fighting games.
Karsticles said:
Whaaat? I always imagined you as this huge Hsien-ko buffs that has been using her since DS1.
I'm only 23 years old lol. I never even knew where Morrigan came from even though I found her cool. It wasn't until a couple of years ago that I became aware of what Darkstalkers was, but I never pursued it further since there are no games out on systems that I play.
When I pick a character I go hard though...
Karsticles said:
While I know a ton about mechanics and gameplay, I pretty much pick my characters 90% based on aesthetics and themes. If a character has ties to demonic power, I pretty much love that character already and want to make it work. Dante and Trish don't count because they are rejects. I pretty much only play villains or morally ambiguous characters. I find the general concept of morality to be vapid; I can't ever find anything worthwhile in a character like Thor or Captain America. I dig Ryu because I don't find anything moralistic about him.
Yeah, aesthetics are EXTREMELY important to me. I find most of the top tier boring to look at and the army of clones online just pushes me further away.
My tastes are pretty out there as you can see already.
Karsticles said:
I get excited about 100% controlling a match from start to finish. I want to always be a threat to my opponent and for him to be scared of what my next move will be. Everything is a guess to him, and I am in control. Thus, Dormammu...conceptually. In practice, Dormammu is unfortunately defensive due to game balance decisions.
That is not me at all.
I am all about pressure and rushdown. My main weakness is that I let aesthetics get in the way. In more bland world I'd be picking top tier rushdown for relentless pressure. I loved getting comments from high level Bang players about how weirdly I play Bang and it pleases me when I make people cave under a constant barrage of close range moves.
Part of Hsien-Ko's appeal is how good her corner pressure can get if you know what your are doing. If she were faster getting out of the corner against her would be a real challenge in my opinion. Tons of meter thanks to Dark Harmonizer combined with H anki hou, pendulum, her multi hitting normals and cold star can make her pretty scary.
I should really pick better characters...