I can't wait to fight Phoenix now D:mr. puppy said:anybody else really pumped for air x-factors? i swear half the games i lose are because of bad guesses when a character comes in
Dahbomb said:Pumped for air X Factor and where is this MarlinPie tutorial?
http://iplaywinner.com/news/2011/3/...chrisdante-team-analysis-and-breakdown-p.htmlInsertNameHere said:Stupid question probably, but what's a good team for a newbie to try out? Obviously I don't have the game yet so I don't really know how team dynamics work. I know you need a decent pointman and characters with beneficial assists for them.
If I'm interesting in using Dante (he seems fun) how would I go about building a team around him? Thanks!
Kimosabae said:
InsertNameHere said:Thanks! I've been looking for guides but haven't really found anything in terms of teambuilding.
InsertNameHere said:Stupid question probably, but what's a good team for a newbie to try out? Obviously I don't have the game yet so I don't really know how team dynamics work. I know you need a decent pointman and characters with beneficial assists for them.
If I'm interesting in using Dante (he seems fun) how would I go about building a team around him? Thanks!
Karsticles said:Good thing the Lariat is getting nerfed.
Nope, it's no longer invincible on startup, just during the active frames. I've seen it stuffed plenty of times on UMvC3 streams. I don't mind it being invincible during the active frames, I just hate the startup invincibility.Lariat is still a fully invincible assist. You just don't get as easy of a combo afterwards. Very dangerous if a person has good enough reactions to keep attacking you once Haggar knocks you into the air.
Karsticles said:Nope, it's no longer invincible on startup, just during the active frames. I've seen it stuffed plenty of times on UMvC3 streams. I don't mind it being invincible during the active frames, I just hate the startup invincibility.
Or call it during a blockstring for mix-ups, yeah. Viscant used Double Lariat for mix-ups on Dante a lot, and it worked very well.So basically you have to pre-emptively call him to make it effective.
I think Haggar will likely receive some buffs as a point character.Looks like Haggar is going to get tossed in the Arthur bin if that's the case. Can't really see a reason to use him anymore since (sane) people were sticking with him as an assist crutch.
There is a very small window of opportunity if they are tweaking him some more. They've got like another month and half before they need to settle things down for production. We'll probably see a new build some time around early September and the final build around late October if we are lucky.Karsticles said:I think Haggar will likely receive some buffs as a point character.
Well, we know for a fact more changes are coming; Seth flat out said that some characters' new moves weren't yet implemented in the SDCC build. It seems likely that Haggar is among those characters, especially if they're giving him something interesting like the garbage can toss.There is a very small window of opportunity if they are tweaking him some more. They've got like another month and half before they need to settle things down for production. We'll probably see a new build some time around early September and the final build around late October if we are lucky.
Edit: More like two months. I completely forgot today's date lol.
I knew we were due for more changes, but I had no idea there were new moves which were not implemented yet. They are obviously moving at a faster pace than I thought.Karsticles said:Well, we know for a fact more changes are coming; Seth flat out said that some characters' new moves weren't yet implemented in the SDCC build. It seems likely that Haggar is among those characters, especially if they're giving him something interesting like the garbage can toss.
Edit: In past experiences, the public builds we get to test are already behind what Capcom has. Whenever Seth would publicly demo MvC3, he would make jokes about how the inputs were different from the one he was playing right now, or how something was taken out/added in and he forgot which version had which, etc. That's why I'm not too excited about Dormammu's buffs, or too upset about his nerf (there's only one AFAIK).
From the final public build to release, Dormammu received ~5 nerfs. Anything can change.
That's already in the game. You just need to learn how to time 3 HCBs while in the air.They're still putting the finishing touches on Haggar's teleport and flight mode.
Their forums changed to make them shinier, but they are operatively inferior.Why does shoryuken.com suck so bad
If you mean the PR Rog thing, I think it has more to do with the fact that Davil Trigger activation keeps your opponent off screen for a few frames. If you notice, PR Rog only activates it when the opponent is practically on top of him. The confusion is that Dante faces forward during the animation, but by the time the activation is over, you're actually behind him. I could be wrong though.Kimosabae said:People still haven't figured out that the Devil Trigger set is just DT -> Dash? I think people have actually been doing that a long time. I'm pretty sure Evo wasn't the first place I saw that.
Take it back. YOU TAKE IT BACK! :'''(Dahbomb said:Haggar is gonna be ass just like Iron man, Tron, Hsien Ko and Arthur in UMVC3.
Get salty.
They're even renaming him to Tin Man.Take it back. YOU TAKE IT BACK! :'''(
Karsticles said:They're even renaming him to Tin Man.
Really though, let's not get too worried until we get the next build. A first build is a first build - remember MvC3's first build?
Hah. My point is that in the first build of MvC3, we had universal air dashes, comboable counter TACs, and most of the cast had huge gameplay differences. A lot of that changed due to public feedback.Look how MvC3 turned out. *troll face*
Karsticles said:Hah. My point is that in the first build of MvC3, we had universal air dashes, comboable counter TACs, and most of the cast had huge gameplay differences. A lot of that changed due to public feedback.
Heck, we got a UI that sucks so bad that the CREATOR of it acknowledge it's bad at a panel, and said it has already been changed. Clearly what we got to look at is far from polished.
yepDahbomb said:Haggar is gonna be ass just like Iron man, Tron, Hsien Ko and Arthur in UMVC3.
Get salty.
No argument there, except I would add TACs.To be honest, aside from x-factor, horrible menu and an even worse netcode, MvC3 was pretty good. It's just the parts that they messed up in, they REALLY messed up.
IDK, but he's without a doubt one of the best assists to put with Dormammu.Why have I taken so long to learn Dante? I like him a lot.
It's just your anecdotal experience. I've heard the exact opposite said plenty of times.so i have been playing on psn and its not that bad as i thought it would been. i can say on thing psn has a lot more hate than xbl, ive had i think like 3 ragequitters on xbl, well psn is 10+ and counting. also the lovely ragemail. had really high expectations on psn marvel, all i can say its FREE.
The funny thing is.... if all they did to nerf her was only one move in the air. Dark phoenix is still going to rape hard. I guess that's where all the new meter draining stuff comes in now.Prototype-03 said:So the Phoenix HP nerf... does that mean that PHOENIX has her health nerfed or DARK PHOENIX nerfed? Because Phoenix was fine. Dark Phoenix was stupid WITH X-Factor.
Jam Session right?Karsticles said:IDK, but he's without a doubt one of the best assists to put with Dormammu.
Yeah this it.finalboss2 said:maybe this?
http://www.facebook.com/marvelvscapcom3/posts/142426459175076
just found it through google
Yeah, Jam Session, check the Dormammu thread on SRK for a list of fun stuff you can do with Jam Session. I might even be so bold as to call it the best assist in the game to pair with him.Jam Session right?
I've noticed it is easy to midscreen combo with flame carpet.
yeah capcom ain't giving haggar shit. i'm already waiting for the other characters to see who i am going to replace him with. it pisses me off when they give she hulk a projectile who is already a really good character but don't give haggar shit when he really needs it. capcom is good at creating nice characters but sometimes can't balance fighting games for shit. sometimes their idea of balancing is just breaking characters and buffing the hell out of a few and calling it day.Dahbomb said:Haggar is gonna be ass just like Iron man, Tron, Hsien Ko and Arthur in UMVC3.
Get salty.
i'm currently playing team fortress 2 along side mvc3 so whenever i get bored i switch to the other!Ultimoo said:soo bored
I juggle mvc3 and bb back and forthUltimoo said:soo bored
Hit Prototype and me up when it comes to some balance issues. We actually spend hours talking about that type of shit. Minor frame tweaks, move properties, hit box size and positioning and so on.shaowebb said:I have a backlog I clear out between MVC3 time...which given that I spend most of my time in Zbrush now for college means I don't get to play but like a few hours of anything a week. I'm talking under 3.
On the plus side I just got awarded a Gold Level Scholarship at my animation college for all this Marvel neglect!
Fuck yeah...someday, Im gonna build one of these damned games. Count on it(is already studying code, hitboxes, stun times and frame data ).
Is this why everyone makes fun of you about itGod's Beard said:Q, you know that I'm the #1 ranked Theory Fighter in this here county. There ain't room enough for the both of us.