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Marvel vs Capcom 3: Fate of Two Worlds |OT2| Sold exclusively at Dollar Tree

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Sixfortyfive

He who pursues two rabbits gets two rabbits.
I turned the Xbox off in disgust.

I wish there was a way to adequately express my anger, frustration, and embarrassment with my MvC3 online experience without taking anything away from my opponents' wins and coming across as a sore loser in the process.

You make good decisions, at any rate. Kept walking into Haggar.
 

smurfx

get some go again
yeah i know how to make taskmaster run into haggar but making morrigan and felicia run into him is the big problem. still working on my mixups when characters come in. caught you a few times but i messed up other times.
 
QisTopTier said:
Is this why everyone makes fun of you about it :D

Childish remarks aside, I'm honestly really good at "shadow boxing" with game engines and tweaks.

Plus I'm unbiased as hell when it comes to things :)
YOU LOVE THOR TO MUCH LOSER
People keep bringing up Thor, but I haven't used him since like the second month :C


Right now I'm using Magneto/C.Viper/Doom to wean myself off Phoenix and get ready for Ultimate. It feels weird to do DHCs again lol
 

Dahbomb

Member
Kimosabae said:
So, do characters in this game have unique fall speeds or traits when in hitstun (outside hitboxes)? Certain combos I've found are harder on Iron Man because he drops faster when in hitstun.
Characters have different weights. Iron Man is heavier than normal. I know this because there is a Jill combo that only works on Iron man because he drops a tad bit faster than others.
 

Azure J

Member
shaowebb said:
I have a backlog I clear out between MVC3 time...which given that I spend most of my time in Zbrush now for college means I don't get to play but like a few hours of anything a week. I'm talking under 3.

On the plus side I just got awarded a Gold Level Scholarship at my animation college for all this Marvel neglect!

Fuck yeah...someday, Im gonna build one of these damned games. Count on it
(is already studying code, hitboxes, stun times and frame data ).

Good job man, keep doing your thing. Maybe we'll collaborate in a perfect future. :)
 

QisTopTier

XisBannedTier
God's Beard said:
People keep bringing up Thor, but I haven't used him since like the second month :C


Right now I'm using Magneto/C.Viper/Doom to wean myself off Phoenix and get ready for Ultimate. It feels weird to do DHCs again lol
Oh holy shit you are actually using a real team. :p

Ultimoo said:
not mashing hard enough.

You must have the most busted H and assist buttons in the world
 

Neki

Member
QisTopTier said:
Oh holy shit you are actually using a real team. :p



You must have the most busted H and assist buttons in the world

hey I use sword mode on Ammy now. Tron still does use the H alot though. ;)
 
Oh wow - got my TE-S in last night and this thing is buttery smooth. It makes my old EX2 feel so damn cheap. Gah - need work to be over so I can go home and level up that Magneto. :p
 

smurfx

get some go again
Dahbomb said:
http://www.youtube.com/watch?v=tJRTr1wptY8&feature=youtu.be

Justin Wong cheesing with Ghost Rider.

Seems like he is using him for the battery. Ends up making 5 bars with him, taking 2 characters by just doing j.S all day long.
hmm might give ghost rider a try. looks like he might work really well with my zoning. jump c and then call in zero's shadow handangeki assist. chip them down and do all the damage i can and then have tasky and zero come in and finish the job.
 
@God's Beard: a little off topic, but since you know a lot about JoJo, can you translate what people are saying in the comments of this video?
http://www.youtube.com/watch?v=s0KsQc-Tt0s

That ****** got a Stand. Blazblue Continuum Shift 2+Jojo's confirmed.
If you look at the way Relius plays, he plays more akin to having a Stand, so it's more accurate to compare him to any of the characters in JoJo's Bizarrre Adventure.
 

LakeEarth

Member
I just played someone with a Wesker OTG shot team hyper-centric team of Wesker/Iron Man/Hulk. Hulk's meteor smash adds so much damage to the combo. In a simple magic series combo into team hyper he was killing characters in one shot.

Has anyone made a chart figuring out what the best Wesker team hyper combo there is? Probably Hulk/Pheonix just cause those hypers do the most damage.
 
Finally bought Jill and Shuma yesterday. Something to mess around with till Ultimate comes out. I also messed around with Ryu which I haven't done in a while.

For Ryu's air combo, I know you can do B (2 hits), B (2 hits), C, Tatsu (5 hits), super. But every variation on the combo I tried did more damage overall if I only do one B in the air instead of two. How come I see Chris G do 2 B's in the air so often? For the extra meter building?
 
Karsticles said:
Meter, and I bet the difference in damage is negligible.
It's a pretty small difference, yeah. So far, this is the most damaging Ryu combo I've come up with off an air tatsu:

air A.tatsu, cr.C, f+C, donkey kick, st.B, st.C, f+C ^ sj.B, sj.C, C.tatsu, shinkuu hadouken
 

JeTmAn81

Member
Parallax Scroll said:
Finally bought Jill and Shuma yesterday. Something to mess around with till Ultimate comes out.

Anybody know what the odds are on the DLC characters eventually going on sale? I've been waiting for that to happen, but now I'm wondering if it ever will.
 
Karsticles said:
@God's Beard: a little off topic, but since you know a lot about JoJo, can you translate what people are saying in the comments of this video?
http://www.youtube.com/watch?v=s0KsQc-Tt0s
HOLY FUCK HE DOES HAVE A STAND OMG

Ok, so basically, in Blazblue, the character Carl is a Jojo's character. You know, the little kid with the puppet? In Jojo's more or less every character can swap between two stances by pressing the Stand button. Carl is similar to the Jojo's character Devo, who is basically two characters that are always on screen, and Stand swaps control between them.

This new guy, Carl's father, has a traditional stand, which in Jojo's means you have a normal character's moveset, and when you hit stand, the stand appears by your side and then you essentially control the stand but you move together, think Gen's stances. Many of the special moves in Jojo's in normal mode summon your Stand like an assist for a quick move while you get freedom of movement. Think Guile's jab sonic boom with LESS recovery.

Unlike assists, Stands are part of your body, and although Stand mode might give your character different properties like higher health, immunity to being chipped or swept, double jumps, etc, they can be hit and broken. Think if punching Guile's sonic boom hurt guile directly. If you break a stand, what happens in the BB video happens. The stand becomes unusable for a period of time, greatly weakening your character.

Interestingly, he even has a dodge move similar to the universal dodge in Jojo's.

From what I can tell, he functions almost exactly like a mix between these two characters from Jojo's, all the way down to some of their normals, specials and supers in terms of function. Of course, he's slower in general due to the BB engine.
 
JeTmAn81 said:
Anybody know what the odds are on the DLC characters eventually going on sale? I've been waiting for that to happen, but now I'm wondering if it ever will.
Dunno. That's part of why I waited this long, but I figure fuck it, I play this game way more than anything else, so why worry about ten bucks.
 

shaowebb

Member
QisTopTier said:
Hit Prototype and me up when it comes to some balance issues. We actually spend hours talking about that type of shit. Minor frame tweaks, move properties, hit box size and positioning and so on.

I've had others ask me about balance stuff before too.

Thanks Q. Thats really cool of you. It'll be a long while before I'll have anything since the animation portion of my training is still eating away at about everything I got, but coding is something I'm definitely still sneaking in between things, and in a year I'll be free to not only spend most of my free time on that, but I will likely be able to get advise from inside of whatever studio I work at as well on setting up my code properly.

Once I got my engine hashed out and working I'll definitely be looking here for a few of you to help with stuff. High level players across multiple games and anyone who tends to get good with bizarre characters is pretty needed for something like this.

I likely won't be in WV anymore by whatever year this kicks in, (could be a LONG while off), but I'll try to hook in my man Sixfortyfive and his local crew, as well given all the help they've tried to give me locally. Of course by whatever year this happens God only knows where we'll all be. This very well could take me a decade if I'm anything like the Skullgirls project and they already had experience.

Its nice to know the community supports my future ambitions though.

*Bro Knucks abound*
 
Thanks Q. Thats really cool of you. It'll be a long while before I'll have anything since the animation portion of my training is still eating away at about everything I got, but coding is something I'm definitely still sneaking in between things, and in a year I'll be free to not only spend most of my free time on that, but I will likely be able to get advise from inside of whatever studio I work at as well on setting up my code properly.

Once I got my engine hashed out and working I'll definitely be looking here for a few of you to help with stuff. High level players across multiple games and anyone who tends to get good with bizarre characters is pretty needed for something like this.

I likely won't be in WV anymore by whatever year this kicks in, (could be a LONG while off), but I'll try to hook in my man Sixfortyfive and his local crew, as well given all the help they've tried to give me locally. Of course by whatever year this happens God only knows where we'll all be. This very well could take me a decade if I'm anything like the Skullgirls project and they already had experience.

Its nice to know the community supports my future ambitions though.

*Bro Knucks abound*
What kind of stuff would you want in your fighting game in terms of mechanics? Would you want to create an original IP, or get permission from companies to do stuff with their characters?
 
God's Beard said:
HOLY FUCK HE DOES HAVE A STAND OMG

Ok, so basically, in Blazblue, the character Carl is a Jojo's character. You know, the little kid with the puppet? In Jojo's more or less every character can swap between two stances by pressing the Stand button. Carl is similar to the Jojo's character Devo, who is basically two characters that are always on screen, and Stand swaps control between them.

This new guy, Carl's father, has a traditional stand, which in Jojo's means you have a normal character's moveset, and when you hit stand, the stand appears by your side and then you essentially control the stand but you move together, think Gen's stances. Many of the special moves in Jojo's in normal mode summon your Stand like an assist for a quick move while you get freedom of movement. Think Guile's jab sonic boom with LESS recovery.

Unlike assists, Stands are part of your body, and although Stand mode might give your character different properties like higher health, immunity to being chipped or swept, double jumps, etc, they can be hit and broken. Think if punching Guile's sonic boom hurt guile directly. If you break a stand, what happens in the BB video happens. The stand becomes unusable for a period of time, greatly weakening your character.

Interestingly, he even has a dodge move similar to the universal dodge in Jojo's.

From what I can tell, he functions almost exactly like a mix between these two characters from Jojo's, all the way down to some of their normals, specials and supers in terms of function. Of course, he's slower in general due to the BB engine.

edit: I'm stupid, I quoted the original guy's question. Carry on.
 
I'm going to art school for illustration if you want help later shaowebb :)

I wanna design my own fighting game, but programming and I are... not the best of friends. I won a couple awards for computer animation, but I haven't done it in years so I'm probably worthless at it now. I do know a lot about frame data and hitboxes, though! Plus I just started learning Japanese, maybe I'll apply at Capcom in a few years :).

Hamukau yatsu wa buchi kurrrrrrrrrrrrrrosu!
 

Kimosabae

Banned
God's Beard said:
If you mean the PR Rog thing, I think it has more to do with the fact that Davil Trigger activation keeps your opponent off screen for a few frames. If you notice, PR Rog only activates it when the opponent is practically on top of him. The confusion is that Dante faces forward during the animation, but by the time the activation is over, you're actually behind him. I could be wrong though.


Almost forgot to answer this.

All that's happening is when Phoenix comes onscreen, you activate Acid Rain ->Devil Trigger and immediately dash beneath the character coming in. It works because Dante's dash happens during the DT flash, completely obscuring it. The activation itself does nothing to the character coming in. You don't even need the Acid Rain for it to work, it just put the character in blockstun, making it easier to pass beneath.
 
All my characters would be remixed Jojo's characters, but they'd be DAMN GOOD remixed Jojo's characters!

Kimosabae said:
Almost forgot to answer this.

All that's happening is when Phoenix comes onscreen, you activate Acid Rain ->Devil Trigger and immediately dash beneath the character coming in. It works because Dante's dash happens during the DT flash, completely obscuring it. The activation itself does nothing to the character coming in. You don't even need the Acid Rain for it to work, it just put the character in blockstun, making it easier to pass beneath.
Yeah I tried it after I posted that, you were right.
 
Karsticles said:
Haha, a GAF-made fighting game would be hilarious. Too bad we have an excess of opinions and a drought of programming talent!
Dudebro has a lot of talented people, but most of them are lazy and or too busy to work on the game.
 
Karsticles said:
Haha, a GAF-made fighting game would be hilarious. Too bad we have an excess of opinions and a drought of programming talent!
Would gaf members be in there as playable characters? It would be funny to see their avatars represented.
 
I just tried ranked after nearly two months of pure player/training mode...

Fuck that shit. The game has obviously devolved to three or so teams since EVO and it is clear that it is never going to change. All I see now is Dante/?/Mags with Akuma/Wolvie/Sent.

There is no point in playing the game perfectly when a single mistake against Maggy and Dante means instadeath. The old bastard can punish a whiffed move from midscreen. Motherfucker needs to be put in a retirement home already. Oh, and Dante can fuck off with his retarded ass hitboxes that allow him to combo characters by swinging his sword between his legs like a basketball. His Hammer can also eat a dick.

Yeah, this game obviously caters to nothing but Stream monsters at this point...

On the plus side, I must've played a couple dozen games and they were all lag free :'). Such pristine movment!
Karsticles said:
Well, if Karsticles were in a game, at least people would stop thinking my name rhymes with testicles.
It wouldn't stop me. It'd just remind me about that GAF person whose name vaguely reminds me of testicles.
 
SolarPowered said:
I just tried ranked after nearly two months of pure player/training mode...

Fuck that shit. The game has obviously devolved to three or so teams since EVO and it is clear that it is never going to change. All I see now is Dante/?/Mags with Akuma/Wolvie/Sent.

There is no point in playing the game perfectly when a single mistake against Maggy and Dante means instadeath. The old bastard can punish a whiffed move from midscreen. Motherfucker needs to be put in a retirement home already. Oh, and Dante can fuck off with his retarded ass hitboxes that allow him to combo characters by swinging his sword between his legs like a basketball. His Hammer can also eat a dick.

Yeah, this game obviously caters to nothing but Stream monsters at this point...

On the plus side, I must've played a couple dozen games and they were all lag free :'). Such pristine movment!
Come to BB.
 
I'm extra salty because some smug bastard counterpicked Hsien-Ko against me and won with the gold assist spam. I've never lost to another Hsien-Ko player in the near 3000 matches I've played.

Bastards are lucky I'm playing with a handicap. If I do get my hands on UMvC3 and she has no serious boosts I'll just pick someone else or drop the game until better characters come along. I did the same for SF.
Karsticles said:
What characters do you main in other 2D fighting games, Solar?
Spider Man/Ryu in MvC1, Strider/Jin/Guile in MvC2, Anji in Guilty Gear, Bang in BlazBlue and Makoto/Ibuki in SFIV(All versions).
Karsticles said:
I'll take a Hsien-ko vs. Magneto matchup ANY day over Tager vs. Hazama.
Better for Hazama by a hair.
Master Milk said:
Come to BB.
It becomes more and more enticing by the day.
 
Better for Hazama by a hair.
Haha, did you not watch Evo? Hazama wrecks Tager, as does Arakune. Go tell the Tager boards on Dustloop that it's just better for Hazama by a hair, and link me to the results. There is no matchup in MvC3 that is so bad that a player will actually give his opponent a pity win.

I'm extra salty because some smug bastard counterpicked Hsien-Ko against me and won with the gold assist spam. I've never lost to another Hsien-Ko player in the near 3000 matches I've played.
I love beating people with their own teams. I can see why you're salty about that though.

Bastards are lucky I'm playing with a handicap. If I do get my hands on UMvC3 and she has no serious boosts I'll just pick someone else or drop the game until better characters come along. I did the same for SF.
What handicap? Just Hsien-ko having the only unstoppable assist in the game is a pretty huge buff; not the buff you want, I know, but it is one. Her f.M being useful now is also nice. Honestly, I think the only 100% necessary buff she needs right now is the bomb having a hitbox. So stupid. Cancelable Senpu Bu and her air dash being faster would make her a competitor as a top character for sure.

Spider Man/Ryu in MvC1, Strider/Jin/Guile in MvC2, Anji in Guilty Gear, Bang in BlazBlue and Makoto/Ibuki in SFIV(All versions).
Ah okay, so you're all over the place. What makes you attracted to a specific character?
 
C.Viper combos are more fun than anything else, I'm sad that I stopped playing her for so long.

I love that she can just burn retarded amounts of meter. Double box dash loop, jMMH dj jMHS, seismo xx EX Burn Kick, Thunder Knuckle xx EX Thunder Knuckle xx level 3
1.1 million damage

IT LOOKS SO COOL.
 
Karsticles said:
Haha, did you not watch Evo? Hazama wrecks Tager, as does Arakune. Go tell the Tager boards on Dustloop that it's just better for Hazama by a hair, and link me to the results. There is no matchup in MvC3 that is so bad that a player will actually give his opponent a pity win.
I guess that depends on how many Hsien-Ko/Arthur/Haggar matches we have against Mags, Dante or Wolvie.

I think the lack of footage for those particular matchups should say a lot about how unfavorable they are.
EDIIIIIIIT: I obviously came off wrong earlier. I meant that the matchup between Hazama and Tager is just a bit better(of course in Hazama's favor) than it is for Hsien-Ko and Magnus.

I was comparing the matchups between the two games, not Tager and Hazama. Don't mistake me for some sort of scrub when it comes to BlazBlue. I'm not a technical wizard, but I know when a matchup is bad and it is BAAAAAAD for Tager. I just think it is a bit worse for Hsien-Ko vs Magnus.

Karsticles said:
What handicap? Just Hsien-ko having the only unstoppable assist in the game is a pretty huge buff; not the buff you want, I know, but it is one. Her f.M being useful now is also nice. Honestly, I think the only 100% necessary buff she needs right now is the bomb having a hitbox. So stupid. Cancelable Senpu Bu and her air dash being faster would make her a competitor as a top character for sure.
Having an unstoppable assist is nice. I really ought to put her in 2nd for easy DHC. I usually have her on point because I like having Ammy with lots of meter while gold pendulum is locked and loaded. Hsien-Ko would be great if she were just faster with the same damage and a little less hitstun. I still can't wait to try her if they do add the jump cancel stuff.

Bottom tier is dead unless the opponent fucks up bad and I capitalize with XF. f.M also does not help her right now since I can't even use it lol.
Karsticles said:
Ah okay, so you're all over the place. What makes you attracted to a specific character?
I used to be a huge Spidey fan in my younger years and it was the most amazing thing when I got to play with my favorite character like that. Maximum Spider was the coolest hyper I'd ever seen and I loved his lines in the game. I also did my first 40+ hit combo with Strider which I couldn't remember unless I tried it again. MvC2 is a real mixed basket because I play other characters like Cap Commando and BB Hood. It was just a chance to try new characters and Jin was just as awesome as he was in MvC1 from what I could remember when I was young. I also picked up Guile one day and I handled myself pretty well with him. His simple moves and spinning kick hyper were really compatible with me.

I never got into Guilty Gear as much as I should have because I was caught up in a lot of stuff and I didn't play fighters regularly, but Anji was just one of the most aesthetically pleasing characters I'd seen in a fighting game. I loved how his moves almost made him look like he was dancing and his aloof and curious personality caught on with me. I can't wait for the next Guilty Gear installment because it'll be my real chance to delve deep into the engine, the world and the characters in a way that I never got to. I'd like to do with Guilty Gear, what I did with BlazBlue. It was definitely my first real foray into fighting games in a more competitive tone and I owe it all to spectator and the netcode.

Makoto and Ibuki are kind of a sad story for me. I bought SFIV and my 360 red ringed on me that very day. I was so hyped to play it that I loaded my profile onto my cousin's 360 and unlocked all the characters while my Xbox was being repaired. I unlocked everything and I was hyped as fuck to play the game until the save file became corrupted when I tried to load my SFIV on my own 360. I decided that unlocking all those characters again would be a waste of my time. I did not pick SF again until SSFIV came out like a year later and I really liked Makoto and Ibuki. The problem was that Makoto sucked ass so I just got bored of the game after a while until I bought AE a week ago. In the end, what killed the game for me was not the mechanics or even the lag, it was unlockable characters with specific requirements that I couldn't be arsed to do again.

MvC3 was honestly random picks lol. I saw Hsien-Ko as one of the last reveals and I told myself that I would use her. I kind of regret making that decision in hindsight. Still, I got tons of playtime out of the game so I can't complain that much. Outbursts like the one above are inevitable with this game in particular...
 
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