I don't understand this game, from the perspective of "Marvel is meddling because they want a high selling game with mass appeal".
Honestly if Marvel wants to make an MCU story focused fighter, why tie themselves down to the need to make the visuals work for both an MCU Hawkeye and Strange and a cartoony Arthur and X, or limit the quality of the story by mashing these tonally disparate universes together and having the cheesy kids show dialogue where every character has to say the other's name (and you can
feel the at the end of it) and we're supposed to clap when we hear it.
Even assuming the Lego games Traveler's Tales WB/Marvel arrangement is a specialty case and nothing more, could they not find someone else or someone new to break into the console fighting genre? Convince Kabam to expand scope?
And if they cared about accessibility to reach a bigger audience, are Capcom just hiding the footage of Zero loops, or more likely the Marvel people heard less characters to control and auto combos and assumed more mass market success without knowing enough about the genre to account for overbearing hard to defend against offense and how it feels to get long comboed in these games.
Either way, it's clear that making "Injustice for Marvel" (Sales target), runs contrary to the MvC series identity and history, and you'd have to make an
actual Injustice for Marvel (aesthetics and gameplay) to really reach that.
But the problem with that is, if they care about accessibility, mass appeal, or sales at all then they wouldn't be making a 2D fighter at all.
Hero Shooters,
Arena Fighters, lots of things that would sell better inherently.
I feel like fans of old MvC won't get that again as long as Marvel chases more sales, and they don't know enough about games or the genre to know how to achieve the sale they want, so those of us who really want an Injustice with Marvel characters won't get that either.
It really seems like a lose lose situation.