Topher
Identifies as young
It's a massive deal, Im heavily offended and Ive already written several letters. I plan on crying in my car later.
It's a massive deal, Im heavily offended and Ive already written several letters. I plan on crying in my car later.
I find it insane that every single story mission seems to have a major setpiece moment. This is legit uncharted 2 or Uncharted 3 in terms of pacing. Only difference is that they have an entire city to explore and do side missions in between.Weird. The campaign is mostly non stop action and I’m just before the final 8 missions
I agree the side content is whatever. I found the flame, bases, and mysterio stuff pretty cool though
I actually like that all the side stuff is quick
The story is a huge improvement over the first game. It’s an adaptation of one of the greatest Spider-Man stories of all time and better than the Kraven movie that’s coming out.Last night I finished on mission that involves MJ escaping a house. If you know, you know. So far I don't feel like this is any improvement story-wise over the first game. They had one more game and 5 years to improve over the formula. I don't think they did.
My biggest disappointment is how under-utilized the two spiders mechanic is. Not even a single mission where you can freely swap between them (like something from GTA V). The entire game should be designed around co-op, how sick it would be to play it with another player.
Daaaamn the We are Venom line deliver was a fucking banger. And turning MJ into Scream. Really good shit. Shame she doesn't stay like that for too long
And it's a bit jarring how Spider-Man needs multiple combos to knock people out but MJ can one tap them with her weapon. Might be an idea to get Spidey that weapon too!I second a post from an earlier poster that the MJ stealth missions just aren't needed. Loving the game, but goddamn what a goofy thing to add to a game like this. Still though, loving it.
And it's a bit jarring how Spider-Man needs multiple combos to knock people out but MJ can one tap them with her weapon. Might be an idea to get Spidey that weapon too!
I'm glad we've got some non-Puerto Rican folk in this thread defending Insomniac and telling us that displaying the wrong flag is a non-issue. It's just a minor goof-up that those silly little Californians made! Meanwhile, those silly Californians are also trying to teach us savages that our language is problematic and must be rewritten. I wouldn't know what to do or think without the white saviors at Insomniac or some white dudes on NeoGAF telling me it's not a big deal.
Not to pile on as I really love the game, but yeah, the MJ stealth missions (at least the first one) are pretty ridiculous. The fact that you're systematically dropping Kraven's elite group of hunters like some trained assassin (and shrugging off an arrow in the shoulder) is plain dopey. I didn't even hate the gameplay in it and it didn't take all that long fortunately, but the idea just cheapens Kraven's crew. Pete should just carry around MJ's taser and one-shot everyone, forget all that web-slinging nonsense.
Turning the swing assist down to 1 (from the default 10) is the best choice I've made so far.
Come on, I know there's a suspension of disbelief that needs to happen with this sort of thing, but she's taking down trained killers - the same ones our superhuman friends have had their hands full with throughout the game.Comical shit happening in a comic book based game. Whodathunkit. These types of nonsensical scenarios happen just as often in movies and we understandably go with it becaude its entertainment, so I don't understand why a good number of people find MJs combat prowess exceptionally jarring.
Anyways, I didn't mind the MJ missions this time around. Last one was actually kinda fun.
Much more control and feels better. Try it out.Why is that?
Alright. I *know* what they're trying to show / do with this graffiti art side mission, but it is .. not hitting at all.
Lol really? Because I don't.
Yea that was one hell of a finale. Reminds of Arkham City’s final moments but way way over the top.Finished the game. What a massive ending. Truly epic main story and some awesome gameplay. The highs, imo, greatly outshine the lows. I'd say the game is deserving of its review scores, bugs and all.
Now just a couple of trophies to mop up and get the platinum.
Isn’t that Sensational Spider-Man? I looked for that as well, considering they have the Scarlet Spider. I did not see it nor did I unlock it. I like that suit. Growing up I had issue #0 of Sensational Spider-Man. That comic had Ben figuring which costume he wanted to wear.
Is this suit in the game?
Finished the game. What a massive ending. Truly epic main story and some awesome gameplay. The highs, imo, greatly outshine the lows. I'd say the game is deserving of its review scores, bugs and all.
Now just a couple of trophies to mop up and get the platinum.
pronouns are easy. flags are difficult...I'm glad we've got some non-Puerto Rican folk in this thread defending Insomniac and telling us that displaying the wrong flag is a non-issue. It's just a minor goof-up that those silly little Californians made! Meanwhile, those silly Californians are also trying to teach us savages that our language is problematic and must be rewritten. I wouldn't know what to do or think without the white saviors at Insomniac or some white dudes on NeoGAF telling me it's not a big deal.
Half game is probably missingSo brave...how's the Arab or Chinese versions? Brave or not that brave?
Like the first game already very high completion rate and high platinum rate.Done......26 hours.
It's shocking how they removed Taskmaster's challenges, it really is.OK now to moan for a bit.
Why are there barely traversal side quests or challenges? There's just the drones which are okay but you don't get to use spidermans full moveset.
It's baffling frankly they improved the traversal so much it's why the frigging ps5 basically exists and yet there's nothing to test it on other than just randomly swinging about.
I'am gonna blame the idiot gamers that cried about the pigeon side quests. What was wrong with them? They allowed you to test your Web swinging abilities. They feel a bit silly but you lost the ability to complain about silly the moment you started role-playing a spandex clad buffoon swinging through New York.
Feels like complaining about ubisoft open world design when it's ubisoft core gameplay mechanics that needs to improve.
It's shocking how they removed Taskmaster's challenges, it really is.
Getting gold medals on the stealth and race challenges in the first game was one of the highlights, at least for me.
I understand replacing the combat ones with what we got in this but nothing for the stealth and races seems like a huge oversight.
I only hope we get some DLC with Taskmaster returning.
And even then getting golds even on the hardest difficulty is a walk in the park. Pretty bland in general too I must say, they could have made them far more unique to stand out more.The Mysterium was a poor replacement. It was all combat based and felt cheap because you didn't have to get gold medals for the trophy. Feels like a participation award.
Exactly! The combat is good in this game but I can get that anywhere.It's shocking how they removed Taskmaster's challenges, it really is.
Getting gold medals on the stealth and race challenges in the first game was one of the highlights, at least for me.
I understand replacing the combat ones with what we got in this but nothing for the stealth and races seems like a huge oversight.
I only hope we get some DLC with Taskmaster returning.
And even then getting golds even on the hardest difficulty is a walk in the park. Pretty bland in general too I must say, they could have made them far more unique to stand out more.
Half the side content in this game is fairly poor, I think that's the best way to put it.
True. But if it ain't broke, don't fix it. And define 'new places'. That could mean anything.Gotta say, the game is not grabbing me. It all feels very safe and familiar, with no real attempt at pushing either the gameplay or story into new places.
Video games have reached Hollywood movie levels of risk aversion, and that’s a real pity.