Wrath2X said:Can I sex multiple peoples?
My Shep smashed both Jack and Miranda. And he had "dinner" with Kelly. But we all know what really went on there.
Wrath2X said:Can I sex multiple peoples?
Son of Godzilla said:You are the first person on earth to play as Male Shep, so we don't really have an answer for you.
It's funny, I think the biggest issue I have with this game is how fucked New Game+ is. Not keeping your upgrades or weapons is downright crippling when enemies scale by level. Bumping up the difficulty on a NG+ play is just not enjoyable. Also it would have been *really* appreciated to not have to do the bullshit scanning every playthrough.
I love how everyone takes the crudest verb they can for it. I can't help but laughing when I somebody says that their "Shepherd got pounded by Jacob". :lolZeliard said:My Shep smashed both Jack and Miranda. And he had "dinner" with Kelly. But we all know what really went on there.
But since most enemies have shields, barriers or armor, most biotic skills are useless until you've shot away all their defenses, at which point biotic powers become somewhat pointless since you could just as well remove the final and smallest life bar with the same gun you used to remove all the others.Coxswain said:It takes some getting used to, but the new system is really a lot better balanced. And curving your Throws and Pulls around corners is badass (aim away from the enemy slightly, so the orange targeting box is still over them, and then let fly).
I had a lot of trouble doing anything useful with Biotics my first time through the game (on Insanity, with a Sentinel), but honestly, after playing it a couple times I started up a Vanguard on Insanity, and they are still really good. The difference is that, unlike ME1, Biotics aren't just a win-button on enemies without protection. They still stun enemies - Shockwave can cause a group of guys to stagger, and I'm pretty sure that Pull will hold one enemy in place for a short, but somewhat longer period of time. And for a lot of enemies, is is really useful to have those biotics, even when they're down to their red Health bar. For one thing, it takes an enemy gun out of the fight entirely for a few seconds at a time, which is tremendously useful. Properly applied Pull can also take enemies out of cover, even if they're being dicks and hiding once you get them down to the red. And finally, I'm not 100% sure, but it really seems like enemies who are caught in a Pull will actually take more damage from your guns, so you still do kill them more quickly and easily than with guns alone.pmj said:But since most enemies have shields, barriers or armor, most biotic skills are useless until you've shot away all their defenses, at which point biotic powers become somewhat pointless since you could just as well remove the final and smallest life bar with the same gun you used to remove all the others.
Do you think Marinda or jack can use their Biotics to give shepard a handy? Imagine that a dark matter hand job.... I can't wait for the future!Zeliard said:My Shep smashed both Jack and Miranda. And he had "dinner" with Kelly. But we all know what really went on there.
pmj said:I'm hoping Insanity forces a bit more tactics into the game, but so far I'm liking it less than the system ME1 had. Sure it had flaws, but biotics were so much more useful and powerful in that game. In ME2 they really take a back seat to shooting.
How do you think they will handle party members in ME3?
Hell yes. Vanguard supremacy.Erico said:I went vanguard and thought shotguns and charge sucked, so I took assault rifles. But after seeing this guy play, holy crap was I wrong.
http://www.youtube.com/watch?v=PE56V5sVj28
Rad- said:In the first game biotics were overly strong. They nerfed them but it went too far. Now tech powers are the new biotics.
Rad- said:Maybe few familiar faces but definitely not all of them.Just too much work into characters that many (most?) people might not even have alive anymore.
I can bet people like Wrex are definitely not going to be party members in ME3. He's dead in the default ME2 file, enough said. Your romance from ME1 might come back.
From ME2 staff, I could see Legion doing a return. ME3 probably has the whole Quarian vs Geth mini storyline going on and Legion still has way more to offer.
Arhal_Katarn said:Playing through the last mission i have...
I have to admit that while I used Charge a lot in the beginning of the game, I used it less and less until I had practically stopped perhaps halfway through. I was just so sick of always seeing what looked like the perfect opportunity to use it, and take the shot, only for a door to open right next to where I ended up and have five more enemies run out.Coxswain said:Vanguard stuff
Erico said:I went vanguard and thought shotguns and charge sucked, so I took assault rifles. But after seeing this guy play, holy crap was I wrong.
http://www.youtube.com/watch?v=PE56V5sVj28
sweetwasabi said:Charge upgraded with "slow down" is pure goodness. Don't know why they removed things like Barrier from the Vanguard class.
mYm|17| said:I wanna see him do that against the collectors on the collector ship mission. He wouldn't be able to do that so easily against them.
http://www.youtube.com/watch?v=PXcNFEU0kiY&feature=channelmYm|17| said:I wanna see him do that against the collectors on the collector ship mission. He wouldn't be able to do that so easily against them.
Was hoping for the Hammerhead dlc. Still, at least the armor and weapon stuff is free.EatChildren said:Yay new DLC tomorrow! Unlikely to use it, but its free so who am I to complain.
EatChildren said:Yay new DLC tomorrow! Unlikely to use it, but its free so who am I to complain.
Heh, I was completely opposite. I spent the first half of the game cowering behind knee high walls and hitting people with my pistol but once I got the omega-shotgun I fully upgraded to Heavy Charge and spent my time dashing about. It's fairly easy to charge, one-shot anything with the shotgun, and get behind cover. You can even hyper-punch stuff without shields during the slo-mo to send them flying. Only played on Veteran though.pmj said:I have to admit that while I used Charge a lot in the beginning of the game, I used it less and less until I had practically stopped perhaps halfway through. I was just so sick of always seeing what looked like the perfect opportunity to use it, and take the shot, only for a door to open right next to where I ended up and have five more enemies run out.
It became a game of taking note of where the enemies spawn and trying to guess whether it was the last wave of enemies before I would use it, but at that point why bother? Together with the severely limited shotgun ammo, it felt like the better option to hang back and use the SMG.
I should probably go back and see what a high level Charge is like though. Too bad I have no more quests to do.
Patryn said:Do tell. I'm currently in a situation where I can't have my 360 hooked to the 'net all the time. Any indication what the DLC will be?
Yeah im pretty disappointed that the large majority of the game is spent on recruiting characters and doing their loyalty missions. And despite that you still dont get much interaction between your team members.soldat7 said:ME2 feels like a bunch of side missions stitched together with a very subdued main story happening in the background. I love the game (despite its numerous flaws), but it's about as paint by numbers as it gets.
I could have done with about 3 fewer characters. I also would have liked to see several additional 'main story' related missions. The game really is mostly about recruiting then winning loyalty. Kinda disappointing.
Patryn said:Do tell. I'm currently in a situation where I can't have my 360 hooked to the 'net all the time. Any indication what the DLC will be?
CruxisMana said:Cerberus Armor and Eviscerator Shotgun; http://social.bioware.com/forum/1/topic/103/index/1074772
I got it two days after release.soldat7 said:Anyone get Inferno yet from Amazon?
It absolutely does.WARP10CK said:For those of you are playing the pc version am I the only one who thought it ran a lot smoother than Mass Effect 1 ?
Nice, free gear is a good sign.CruxisMana said:Cerberus Armor and Eviscerator Shotgun; http://social.bioware.com/forum/1/topic/103/index/1074772
BeeDog said:Alright, somewhat big spoilers, would appreciate some help.
I just did theAre there any repercussions in choosing this option, or...?Collector's ship mission, and when talking to the Illusive Man afterwards, I chose to keep recruiting more allies.
jett said:I agree, the PC version of ME2 is a LOT better than the ME1 port. Looks better and runs better. 60fps ftw. Kind of sparse in the technical options department...but whatcha gonna do.
BTW what's the deal with the Renegade/Paragon bar in ME2? I'm gaining points but I don't see it changing in any direction.
Beowulf28 said:Is it possible to change the difficult when starting a NG+?
That's exactly how I played Vanguard. I didn't play on Insanity, thoughErico said:I went vanguard and thought shotguns and charge sucked, so I took assault rifles. But after seeing this guy play, holy crap was I wrong.
http://www.youtube.com/watch?v=PE56V5sVj28
Easy, man. [mid/end game spoilers]mYm|17| said:I wanna see him do that [mid/end game spoilers]mission. He wouldn't be able to do that so easily against them.against the collectors on the collector ship
Erico said:I went vanguard and thought shotguns and charge sucked, so I took assault rifles. But after seeing this guy play, holy crap was I wrong.
http://www.youtube.com/watch?v=PE56V5sVj28
K.Jack said:My Shepard is pretty badass:
http://i65.photobucket.com/albums/h204/killer-ra/VidGame%20Screens/Term_Shep.jpg[IMG]
[/QUOTE]
I need to post some pics of my Shepard, he looks like Gordy La Forge with the Dr. Pepper visor lol.
I wish they make it where charge can be used at anytime without having to hit enemies.pmj said:I have to admit that while I used Charge a lot in the beginning of the game, I used it less and less until I had practically stopped perhaps halfway through. I was just so sick of always seeing what looked like the perfect opportunity to use it, and take the shot, only for a door to open right next to where I ended up and have five more enemies run out.
It became a game of taking note of where the enemies spawn and trying to guess whether it was the last wave of enemies before I would use it, but at that point why bother? Together with the severely limited shotgun ammo, it felt like the better option to hang back and use the SMG.
I should probably go back and see what a high level Charge is like though. Too bad I have no more quests to do.
CruxisMana said:Check the Spoiler thread for how to do it without any casualties.
But I'd spoiler all of that for those who haven't finished the game yet...
Arde5643 said:I wish they make it where charge can be used at anytime without having to hit enemies.
I frequently used charge to set up flanking attacks and to escape getting bombarded (if 3 enemies were attacking me I charged the one guy off in the distance trying to kill a teammate)Arde5643 said:I wish they make it where charge can be used at anytime without having to hit enemies.
Imagine if your vanguard can zip through the battlefield to any walkable location at any time.
See a flanking area with no enemies? Charge there and flank enemies from the side or from the back.
One of your teammates getting surrounded by enemies? Charge to the back of the assaulting enemy forces and hit them from the back.
Getting crowded by enemies? Charge to a safe cover.
Shockwave or pull useless due to distance? Charge to a closer cover.
This will make charge a more active ability instead of the rare ability to use once you've killed most of the enemies.
And of course, being able to play like a shotgun-wielding Flash is probably the greatest reward.
I wonder if this can be patched in - it will solve a lot of our complaints with vanguards in general.