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Mass Effect 2 |OT|

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Gomu Gomu

Member
Lunchbox said:
hai guyz

i heard mass effect 3 is published by sony from this leaked e3 thing on the halo thread

2sbvrpw.jpg
:lol
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
BioWare just shot themselves in the foot.

I don't know how much the rest of you know about serious Sci-Fi gaming (I'm an expert), but honor and shame are huge parts of it. It's not like Star Wars where you can become successful by being an asshole. If you screw hardcore sci-fi gamers over, you bring shame to yourself, and the only way to get rid of that shame is repentance.

What this means is the Mass Effect fans, after hearing about this, is not going to want to purchase Mass Effect 3, nor will they purchase any of books, comics, or DLC. This is HUGE. You can laugh all you want, but BioWare has alienated an entire market with this move.

BioWare, publicly apologize and cancel Mass EFfect 3 for PS3 or you can kiss your business goodbye.
 

masterkajo

Member
VaLiancY said:
So guys - How are Adept on Insanity?
Definitly manageable but hard. A friend of mine played through it with an adept and there where parts of the game he got stuck and asked me to help him - he is not the best at playing strategic. Told him that soldier would have been the way to go but he already played through the first using an adept und wanted his character to be imported.

Most important ability as an adept IMO is Warp. Effective against almost anything and does lots of damage.
 

Cep

Banned
VaLiancY said:
So guys - How are Adept on Insanity?

Can be done pretty easily as Insanity is easy overall, but they are definately sub-standard.

If you want to beat insanity quickly: Vanguard.

Safely: Infiltrator, Soldier, Sentinel
 

VaLiancY

Member
Cep said:
Can be done pretty easily as Insanity is easy overall, but they are definately sub-standard.

If you want to beat insanity quickly: Vanguard.

Safely: Infiltrator, Soldier, Sentinel

Tried Insanity on my Vanguard. Got pissed really quickly since besides Jacob being useless I gave him Squad Inferno rounds by accident so it overwrites Squad Cryo ammo which helps the baddies from flanking me. But I'll keep going on.
 

subversus

I've done nothing with my life except eat and fap
Does anybody happen to know if there is more DLC planned for summer? I know they are working on it, so I'm holding out of buying DLC for my 3rd walkthrough. But I don't want to wait until autumn.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
subversus said:
Does anybody happen to know if there is more DLC planned for summer? I know they are working on it, so I'm holding out of buying DLC for my 3rd walkthrough. But I don't want to wait until autumn.

The DLC front is quiet. Lots of rumors, and some confirmed stuff, but no dates or substantial information.

I'm thinking we might have to wait until E3. I hope we get something for May though.
 

Snuggles

erotic butter maelstrom
Yeah I hope they announce a real, meaty expansion at E3.
These 30 minute to 1 hour quests just don't cut it for me, I need something substantial.
 

Dresden

Member
masterkajo said:
Definitly manageable but hard. A friend of mine played through it with an adept and there where parts of the game he got stuck and asked me to help him - he is not the best at playing strategic. Told him that soldier would have been the way to go but he already played through the first using an adept und wanted his character to be imported.

Most important ability as an adept IMO is Warp. Effective against almost anything and does lots of damage.
Singularity is the most important ability as the adept. Warp comes second.
 

Lakitu

st5fu
We're going to get an announcement on DLC early next week.

www.masseffect.com

What's on the Horizon?
2010.04.29 | Posted by Nickmo
Other than Collectors abducting colonists? Well, we got tons of awesome updates for you!

First, make sure to tune in early next week for some exciting news about upcoming DLC! If you haven't already, make sure to check out our Downloadable Content page for all the latest, including Shepard's 12th squad member Kasumi Goto

What could it be? We're supposed to get a new armor set, heavy pistol, incisor rifle and of course, more alternate appearance packs but I'm hoping for something more significant.
 

derFeef

Member
Hm. Have not bought kasumi yet as I think it is not worth it. Never touched the game again since I finished it :( I would pay 60$ for the chance to dive deeper into Tali´s story though.
 

Dresden

Member
Lakitu said:
We're going to get an announcement on DLC early next week.

www.masseffect.com



What could it be? We're supposed to get a new armor set, heavy pistol, incisor rifle and of course, more alternate appearance packs but I'm hoping for something more significant.
A lightsaber for Vanguards.
 

Lakitu

st5fu
derFeef said:
Hm. Have not bought kasumi yet as I think it is not worth it. Never touched the game again since I finished it :( I would pay 60$ for the chance to dive deeper into Tali´s story though.

Personally, if you're a big fan, I'd pay for it. It's a really good mission. It might be on the shorter side (1 hr), but it's got a lovely mix of role-playing and action.
 

Snuggles

erotic butter maelstrom
Kasumi mission was pretty cool, I liked the first half when you're just snooping around at the classy party. Of course it also adds a neat new party member and a nice dress for lady Shep.
If you love the game as much as I do, it's definitely worth it.
 

RoboPlato

I'd be in the dick
Finished this today. I absolutely loved it.
I unfortunately didn't have a high enough charisma score to end the argument between Tali and Legion neutrally so I ended up losing Legion on the suicide mission. Disappointing since I thought he was pretty cool. Everyone else made it.
I played through as a female Shepard and I definitely like her voice actor better.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Darkmakaimura said:
It would probably be too much asking for a near DA:O type of DLC. Still very exciting.

Do you mean like Awakenings? Because I'll be very surprised if ME2 never sees a full sized expansion pack.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
EatChildren said:
Do you mean like Awakenings? Because I'll be very surprised if ME2 never sees a full sized expansion pack.
You're right. It probably won't. Either way, more DLC for ME2 is always welcome.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Darkmakaimura said:
You're right. It probably won't. Either way, more DLC for ME2 is always welcome.

What?! I mean it probably will see a full sized expansion. BioWare have been pretty good with DLC offerings so far and the game sold a ton. If they can justify an expansion for Dragon Age I'm sure they can for ME2 as well.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
EatChildren said:
What?! I mean it probably will see a full sized expansion. BioWare have been pretty good with DLC offerings so far and the game sold a ton. If they can justify an expansion for Dragon Age I'm sure they can for ME2 as well.
Just woke up and on second cup of coffee...

If we do see an Awakenings type of expansion, it will probably be disc-based like it was for DA, especially considering how ME2 is heavier in the graphics department compared to DA.
 

subversus

I've done nothing with my life except eat and fap
Actually there was "something huge" mentioned regarding ME2 during the last investor call. "Something huge" comes winter 2010-2011.
 
Yeah, I would be surprised if there isn't an expansion pack or something of that nature for Mass Effect 2. There certainly seems to be plenty of opportunity there.

As far as DLC goes, my interest depends on how much content is in it.
 

Hunahan

Banned
Finished the game for the first time today.

Probably long past the point of anyone caring, but here's my thoughts.

I'll try to keep it to a top 10 for points:

****WARNING CONTAINS SPOILERS *****

1) The death/resurrection of Shepard seems unnecessary. The only reason I can see for this contrivance was to allow the player to retool the character model, but honestly, doing so takes away from the "direct sequel" factor regardless, so I'm not sure why anyone really needs that.

I suppose that you could argue that this was a method by which they get Shepard under control of Cerebus, but I'm still not convinced that it really added much to the fiction, and instead added a hole in the plot (ie - if you can reverse death, why are we throwing away corpses at all).

I'm not sure why it bothered me, but it stood out for the entire game as unnecessary and odd. Having this realization that your character is, essentially, a zombie is strange enough to throw off the "invincible hero" aspect that they strive so hard in other areas to create.

2) The "impact" of decisions from the first game was practically zero. This is probably one of the biggest disappointments, especially since it's still one of the most compelling features of the series. I sincerely tried to ignore the ways in which this game had been specifically constructed to sidestep all of the ramifications of your decisions from ME1, but found it practically impossible to really do so since it was blatantly transparent.

The real fallout from this realization wasn't lessening the decisions of the first game, however - it was lessening the decisions of the second. During the first game it was very easy to imagine that the choices you made would have impact. However, now that we see how they intend to deal with the "split-destiny" of your choices, it basically just made you aware that everything that involved significant choice in the second game would be rendered pointless in the near future.

Do you get to choose who lives or dies? It basically just means that they will be written out of the story either way.

Do you get to choose who maintains power? It basically just means that their power will be rendered pointless and irrelevant either way.

There's a certain amount of fun in just fumbling choices around in your mind before clicking a button, but the oft-promised, seldom-delivered realization of this actually shaping the game you are playing beyond an immediate dialogue split is becoming more and more noticeable with this style of game.

They really need to either step up and deliver on this sort of thing, or trim down the illusion to lessen expectations. The way that they are currently trying to cut it just leads to disappointment.

3) Bioware obviously took the complaints about sidequest inferiority in the first game to heart, but it almost feels like they sacrificed the meal in order to serve a better desert.

The main mission is fantastic, but short and underdeveloped. The bulk of the game seems too centered on the character recruitment and "loyalty" attainment, which strips the game of focus and momentum.

Western RPGs in general still need to figure out the best way to retain their core promise of "open world" while still maintaining an overall sense of direction and narrative coherence, but this game in particular, with it's driving, compelling time-dependent storyline - suffers greatly from the meandering, lackadaisical nature of it's random sidequest design.

They also need to just axe the padded-out "random street stop" sidequests that belittle the importance of the overall missions, or seriously step up their relevance to something that might be worthy of the character in question.

You're supposedly on a time-crunched mission to save humanity from galactic threat. Does it really make sense to stop and kill a few out-of-control alien dogs for the local security guard, or handle some package delivery for a random business-man like a common messenger? These type of things really feel out of place. Yes, you have the option to skip them, but at some point it becomes an issue of overarching character development - and I think they really cross that.

Let's not even touch on the whole "up or down" morality system's effects on mood-swinging central character personality. I'm just talking strictly about what she/he is doing on a day-to-day basis.

4) I'm really not a fan of shooter games, but I have to give credit that they really pulled things together with the combat here. I recognize that some people have complained that it is almost too much of an action game to fit within it's genre, but I really think that this style fit the nature of the game rather well, and I, for one, was thankful to finally play a modern WRPG where combat did not primarily consist of running backwards.

What continues to be frustrating is how locked-off you are from the majority of combat options due to class-specific decisions, however. I get that the developers think we're all going to have time to play these games 20 times each in order to see everything, but in my opinion, this purposeful limiting does more to make each playthrough repetitive than to create a desire to continually restart.

The "heavy weapon" system did a great job of replicating the feeling of "mega attacks" usually confined to JRPGs, but they should have focused the path of attainment for these a little bit more instead of allowing the player to dictate it's direction. I ended up stumbling on the "cain" far too early, and everything else felt like a huge step down for the rest of the playthrough.

5) AI-assisted RPGs really need to start pulling away from the "select two team members" mentality if they want to have a cast this big. So many of my characters felt like they were locked on the ship until the very last mission, only really existing on their loyalty quest and inter-mission conversation trees.

What really made this clear was the "group effort" nature of the final mission. We really need more of this throughout the game, rather than confined to one epic-showdown moment.


Random Other things:

6) Elevators were better than straight-up "loading" screens. The fans really fucked up on this request.

7) The Mako was broken and boring, but planet scanning isn't any better. They need to just give up on their notion of "hundreds of explorable planets" and start delivering only on what they actually can make.

8) Grunt is the worst character in Mass Effect so far bar none. What a bad trade.

9) Overall, this is the best looking WRPG I've ever played. Tech finally catches up to their art department. Thank god. Voice acting is some of the best I've ever heard in a video game as well.

10) I suppose this goes without saying on a Bioware game, but goddamn is this thing buggy as shit. Some of the random stuff that occured during my playthrough just had me laughing out loud during serious moments (AI player model "skating" in circles behind a cutscene), while some had me gritting my teeth in frustration (lock-up to the point of hard-stop rebooting). One way or another, they really need to start getting on top of this shit.




....Overall, this probably all reads incredibly negative, but I actually thoroughly enjoyed this game. I think the frustrating thing about Mass Effect, overall, is that it's so easy to see the potential for more. With a lot of less ambitious games, they basically manage to execute on everything that you could ask for. With Mass Effect, you can very easily see the aspects that they missed on in addition to everything that they did right.

But if I were to just focus on what they did right, I'd have no problem saying that this is one of the best RPGs I have played in the generation, and something that I'm 100% on-board to continue.

The hardest part about finishing Mass Effect 2 is undoubtedly how long we have to wait for the conclusion.

This is probably the most I've written about a game in a couple years. That's gotta say something, at least.

****WARNING CONTAINS SPOILERS *****
 
Hunahan said:
2) The "impact" of decisions from the first game was practically zero. This is probably one of the biggest disappointments, especially since it's still one of the most compelling features of the series. I sincerely tried to ignore the ways in which this game had been specifically constructed to sidestep all of the ramifications of your decisions from ME1, but found it practically impossible to really do so since it was blatantly transparent.

The real fallout from this realization wasn't lessening the decisions of the first game, however - it was lessening the decisions of the second. During the first game it was very easy to imagine that the choices you made would have impact. However, now that we see how they intend to deal with the "split-destiny" of your choices, it basically just made you aware that everything that involved significant choice in the second game would be rendered pointless in the near future.

Do you get to choose who lives or dies? It basically just means that they will be written out of the story either way.

Do you get to choose who maintains power? It basically just means that their power will be rendered pointless and irrelevant either way.

There's a certain amount of fun in just fumbling choices around in your mind before clicking a button, but the oft-promised, seldom-delivered realization of this actually shaping the game you are playing beyond an immediate dialogue split is becoming more and more noticeable with this style of game.

They really need to either step up and deliver on this sort of thing, or trim down the illusion to lessen expectations. The way that they are currently trying to cut it just leads to disappointment.

I generally agree with this, although I still felt like some decisions were important. It was definitely a shame that most of those decisions wound up feeling completely marginalized. I'm holding out hope that it's all being saved for a big payoff in Mass Effect 3, but I think this was a mistake in the context of Mass Effect 2. There should have been more impact based on your decision with the Council; the surviving human character should have played a larger role rather than only being shown a couple of times; there should have been more of the Rachni rather than
a single scene of you getting a message from them
.

I hope that Bioware take this to heart while working on Mass Effect 3, and try to have your decisions carry more impact in 3.


5) AI-assisted RPGs really need to start pulling away from the "select two team members" mentality if they want to have a cast this big. So many of my characters felt like they were locked on the ship until the very last mission, only really existing on their loyalty quest and inter-mission conversation trees.

What really made this clear was the "group effort" nature of the final mission. We really need more of this throughout the game, rather than confined to one epic-showdown moment.

Agreed. Playing both this and Final Fantasy XIII is like night and day. Mass Effect 2 has a great cast, but they almost never feel like an actual group, while Final Fantasy XIII really excels at doing that. Mass Effect 2's characters felt like a bunch of individuals, and we never really got to see bits where the party members actually interacted with each other or participated on missions together. More stuff like the big finale mission would be great.


8) Grunt is the worst character in Mass Effect so far bar none. What a bad trade.

Ashley says 'hi'. Besides, I don't think Grunt is that bad. He's no Wrex, but he definitely had his moments. While I wouldn't consider Grunt one of the best characters in Mass Effect 2, I don't think he's terrible.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Hunahan said:
1) The death/resurrection of Shepard seems unnecessary. The only reason I can see for this contrivance was to allow the player to retool the character model, but honestly, doing so takes away from the "direct sequel" factor regardless, so I'm not sure why anyone really needs that.

This is the only point I disagree with, because I personally believe direct sequel mentality is the road to bad story telling. While I wasn't happy with ME2's story in the long run, I believe that each entry in a 'trilogy' still needs to flow as a singular plot. The death of Shepard was a great way of seperating the two games by a good few years.
 

HK-47

Oh, bitch bitch bitch.
KuwabaraTheMan said:
Ashley says 'hi'. Besides, I don't think Grunt is that bad. He's no Wrex, but he definitely had his moments. While I wouldn't consider Grunt one of the best characters in Mass Effect 2, I don't think he's terrible.

You mean the only human party member that was actually interesting?
 

Laughing Banana

Weeping Pickle
Eh, just realized a very glaring plothole in Jacob's loyalty mission.

The game states that the heat clips and the mechs are manufactured shortly after the end events of ME1, which is... what, IIRC, 2 years ago?

And yet although the ship on the loyalty mission crashed about 10 years ago, somehow weapon clips are already available on that planet and Jacob's father is already commandeering Mechs.

Sloppy work, Bioware... Sloppy work.
 

Divvy

Canadians burned my passport
Just started this game recently.

Fuck this new ammo shit. What the hell Bioware? You had it right the first time!
 

Cep

Banned
KuwabaraTheMan said:
I found Miranda, Jacob and Kaiden all slightly more interesting than Ashley. Most of them are pretty boring overall, though.

In no way/shape/form is Jacob interesting.

Neither are the other two, but especially Jacob.

Truth be told, Ashley is pretty unimpressive as well, it is only when compared to the other Humans (and the entirety of ME1's cast sans Wrex) that she is 'good.'
 
Cep said:
In no way/shape/form is Jacob interesting.

Neither are the other two, but especially Jacob.

Truth be told, Ashley is pretty unimpressive as well, it is only when compared to the other Humans (and the entirety of ME1's cast sans Wrex) that she is 'good.'

Jacob isn't really interesting, but I at least give his character props for having one of the best loyalty missions. That's really all his character has going for him, but it's still more than either Ashley or Kaiden had.
 

Ducarmel

Member
I thought Jacobs loyalty quest was the one of best ones after Tali's quest. Its kinda disturbing what had happened too bad Bioware skirted the theme and issues, and wrapped it up very quickly.
 

firehawk12

Subete no aware
Content wise it might have been interesting if they actually "went there" rather than imply everything (especially funny if you have Miranda the walking whore with you)... but gameplay wise his mission was just like most of the others, shooting things in corridors with boxes for cover.
 
Snuggler said:
Yeah I hope they announce a real, meaty expansion at E3.
These 30 minute to 1 hour quests just don't cut it for me, I need something substantial.
I'm honestly expecting ME3 to come out before E3 2011. They mentioned something far reaching would be coming out by next Spring and I think thats it. I also don't think its a coincidence that GoW3 and AC3 are also just hitting before E3 2011. Seems like publishers are speculating that new hardware will be revealed then.
 

Aesius

Member
I've put almost 30 hours into this in the last 3 days, and I'm still not even ready to go through the Omega 4 Relay yet.

I played the first and loved it, and I've gotta say - I have almost no complaints about this one either. I approve of almost every change they made (although I really don't like the new Citadel. I keep going up to Anderson's office just to look at the old section.)

I'm also glad I didn't change Shepard's appearance back to default. My Shepard is kind of ugly, but he IS Shepard to me now. Pretty awesome to play through 3 games with the same user-created character.
 
Cep said:
Agreed.

Though Widow + Adrenaline Rush = Broken.

Do you mean 'made too easy'? Because I just got the widow gun, and I have adrenaline rush, and i feel no threat in combats anymore. pop out, slow down, aim for head, kill, pop back in.

I don't like the combat so much in this game... i .. i think i prefered the combat system of ME1.

I find collectors much better enemies than geths, though.
 

Dresden

Member
I thought Ashley was pretty ugly, but her views are definitely interesting stuff. It's also quite a contrast to our own times, where the religious outnumber the non-religious, instead of it being the other way around.
 
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