VaLiancY said:
Rock Paper Shotgun just put an amazing
article about the characters. Yes, it has major spoilers to those still playing the game.
Edit - Fuck me, it's four days old. Oh well.
I also hadn't seen it, and it's really nice. I think it really finally gels for me exactly WHY I had an almost visceral negative reaction to the game shortly after I beat it. Because I can remember liking it while I was playing it for the most part barring those GODDAMN MISSION COMPLETE SCREENS.
But then I beat it. And I felt extremely underwhelmed. That feeling quickly gave way to a burning dislike for the game. Now, part of that was talking through it and hyperfocusing on the plot holes of the game, and part of it was playing through Mass Effect 1 shortly after and realizing just how much I preferred that game to ME2.
But I really think the fact that I had everyone (barring the crew) live at the end just killed all the emotional impact of the finale after the fact. At the time I was on the edge of my seat, but afterwards it was like sand in a hourglass that just left little to no impression on me.
They made it way too easy to gain everyone's loyalty and keep everyone alive. I just played the game the way I thought it was supposed to be played, and I didn't realize until I read people's complaints that you could LOSE a person's loyalty. I had no idea you could fail a loyalty mission!
I think if they had forced a heroic sacrifice, if they had MADE you have to make a hard decision and send a crew member, or ideally multiple crew members, to their deaths like in Mass Effect 1, the whole thing would have felt much more epic and important, at least to me. It would have made an impact.
I'd almost guess that they didn't do that simply because of Mass Effect 3, but as it is people have such a variety of combinations of dead and alive crew members I highly doubt that most, if not all, of the party of ME2 will have any notable role in ME3. Too much effort crafting all those possibilities, after all. (Side note: In the end, this will likely be my biggest complaint about ME2. If I'm vindicated, and the ME2 cast is sidelined, then ME2 had little to no point and its non-epic and intimate tale of revenge probably would have been better served as an expansion pack or large-scale DLC, because it sure as hell doesn't work as a part of a trilogy).
It's clear that Bioware studied stuff like The Dirty Dozen. It really is a shame that they didn't study it closely enough.