I suppose the level scaling would skew it that way?
I don't know, I started the game on Insanity when I first played the game and almost regret playing it that way. There were many "fuck you, game" moments.
Wow, the HUB world is quite impressive! It looks very lively and even has a few animals here and there. If this is going to be the standard for ME3 I'll be very pleased
Wow, the HUB world is quite impressive! It looks very lively and even has a few animals here and there. If this is going to be the standard for ME3 I'll be very pleased
Well, I think it's not actually an acronym, it should be Hub :$ It's the part of the world where you get to the "real" missions, like the uncharted worlds in ME1, Peach's Castle in Mario 64...
Well, I think it's not actually an acronym, it should be Hub :$ It's the part of the world where you get to the "real" missions, like the uncharted worlds in ME1, Peach's Castle in Mario 64...
One of the reasons why I'm not replaying it. I mean come one I don't care if they sped up the mining, I simply don't want to go trough that all again. Not to mention the lack of ways to make money. I haven't touched it since release.
What's the work around for the game crashing on when editing my hotkey powers? I want to play adept without constantly pausing this time. And for fuck sake's Bioware, fix this and release a patch.
For me, it seemed to crash if my cursor was moving when I "dropped" the skill into the slot. Try to make sure the cursor is still when you release the mouse button.
Edit - I really hope today's Overlord release for PC comes with the patch, so ridiculous that this crash still exists (not to mention I'm very tired of the squad ammo bug).
I suppose the level scaling would skew it that way?
I don't know, I started the game on Insanity when I first played the game and almost regret playing it that way. There were many "fuck you, game" moments.
I too started on insanity, but I had the almost opposite reaction; Lots of fuck awesome moments. Then again, I am pretty good at breaking RPG systems (Also started Dragon Age on Nightmare).
And yeah, it is the level scaling that fucks things up. Both you and the enemy are th same level, but they have fully upgraded gear, you do not.
2San said:
One of the reasons why I'm not replaying it. I mean come one I don't care if they sped up the mining, I simply don't want to go trough that all again. Not to mention the lack of ways to make money. I haven't touched it since release.
Well, I think it's not actually an acronym, it should be Hub :$ It's the part of the world where you get to the "real" missions, like the uncharted worlds in ME1, Peach's Castle in Mario 64...
I too started on insanity, but I had the almost opposite reaction. Lots of fuck awesome moments. But then again, I am pretty good at breaking RPG systems (Also started Dragon Age on Nightmare).
And yeah, it is the level scaling that fucks it up. Both you and the enemy are th same level, but they have fully upgraded gear, you do not.
Insanity is perfectly fine if you don't play NG+. It's not really the level scaling per se, but the fact that they remove the hinge that the level scaling is swinging on (gear upgrades) while leaving both you and the enemy at a high level.
Insanity is perfectly fine if you don't play NG+. It's not really the level scaling per se, but the fact that they remove the hinge that the level scaling is swinging on (gear upgrades) while leaving both you and the enemy at a high level.
it was pretty easy (especially compared to something like Gears of War on anything but easy).
And yeah, I know it is not directly the level scaling that is the issue (though if you think of upgrades as being stats you get for being at a specific level, then it might as well be. In that case you start at level 1, the enemy at 30(or w/e)).
Nah, I wasn't sure and ended up picking the wrong choice. If only the magic blue text existed in real life :lol
BTW, to those playing, be careful when picking up the packages because they're only saved after completing a mission, so if you pick up five and die, you'll have to pick them up again. I suppose it's best to get two at a time.
Bought mass effect 1 on the 360 and simply wanted to continue that tradition. I'll probably replay it all before the release of ME3. I'm still hoping they will somehow release a patch or dlc that will change the NG+ system.
Finished! It's actually four missions plus the collectables. Probably Bioware's best DLC to date, I think. It didn't bridge anything, but it was a very enjoyable two hours of Mass Effect 2 with an uncharted planet which isn't bad at all. The "story" missions were similar to the ones in the game, with a few light puzzles and the waist-high structures a bit better integrated, but where it really shines is the hub world. If they manage to make the transitions between the hub and the missions seamless (just let me choose my squad once and let me change it in the menu if I want) and some more verticality for the exploration ME3 will be awesome. I hope they can cram in 20 or so of these as sidequests.
took them long enough but they finally got the vehicle sections right. the way you platform through and fight in a open ended area to collect the data packets in the over world is how mining shouldve been in the game. hope they flesh it out and make this the mining part of Mass3.
Landing in a planet, fighting some stuff while exploring/platforming to get the minerals with the hammerhead is amazing
Completed. Definitely the best ME 2 dlc yet. I guess the one that is the most similar to Bring Down the Sky. A hub planet (not huge by any means, but very pretty) where you're rewarded for exploration (it was a bitch looking for that last data pack).
I think the Hammerhead this time was more enjoyable than it was in Firewalker, so that's a plus. Just a shame you can't actually exit the vehicle.
The DLC itself, is varied enough through mission to mission. I really enjoyed it, a nice follow up to Kasumi. I think fans are going to like this one.
Bought mass effect 1 on the 360 and simply wanted to continue that tradition. I'll probably replay it all before the release of ME3. I'm still hoping they will somehow release a patch or dlc that will change the NG+ system.
They added NG+ late in the dev cycle. The option wasn't originally intended to be in the game. On the old BioWare boards they made a thread asking for feedback and the overwhelming response was to please bring it back. The devs came in to work on their personal time and shoehorned it in. That's why it's not as full featured as the NG+ in ME.
* Reduced the amount mining time required to acquire all upgrades.
* Fixed an issue where DLC weapon selections would appear blank on the Weapon Loadout screen after removing DLC.
* Fixed an issue where heavy weapon crosshairs sometimes remain on screen after entering a vehicle.
* Fixed an issue where enemies sometimes 'pop-up' onto cover after taking damage.
* Fixed an issue where Grunt's loyalty power sometimes doesn't unlock.
* Fixed an issue where the Squad screen wouldn't update properly after removing the Alternate Appearance Pack #1 DLC.
* Fixed an issue where save games that used DLC while offline could not be loaded.
* Fixed an issue where the active save career would sometimes change after loading saves with unmounted DLC.
* Fixed an issue where the game would sometimes crash during the Jarrahe mission when using Windows 7 (64-bit).
* Fixed an issue where ammo powers activated by a henchman would sometimes overwrite the players active ammo power.
* Fixed an issue where under certain circumstances, spacebar would not activate objects.
* Fixed an issue where Loading saves while DLC is unmounted will change your active career.
* Fixed an issue where the text for some characters in the keybinding GUI would appear as English in foreign
Downloading Overlord at the moment... I tested the hotkeys briefly after installing 1.02 and didn't manage to reproduce the crash, hopefully that is fixed.
Damn, Overlord was fucking good. There was a great piece of new music (I think) during the final cutscene. Art as usual was fantastic. The Hammerhead gameplay is great as well. I loved the Firewalker pack so it's good to have more of it here with new twists thrown in. The variety in environments is superb.
My favorite moments were:
taking out the Geth cannon while it targeted you and the final segment before the ending where everything is basically Tron. The effects in both those sequences look awesome.
While it doesn't really tie into main story, it's a really nice piece about the darker side of Cerberus. I really want more DLC along these lines (set up mission > hub > couple missions to tackle in any order > finale, all on one world with locations as nice varied as this) and an expansion because I am a junkie for anything Mass Effect.
For the first time, I did experience a couple crashes though
Really, really enjoyed it. BioWare were talking out of their ass when they said this would have more dialogue though. There's hardly any. Luckily the dialogue that is there is great, and the story is pretty great even if it doesn't add much to the base Mass Effect 2 plot.