firehawk12 said:
Man, this is Mass Effect 1 bullshit. :lol
I really wish they didn't go blow their wad on having 12 characters. It makes the logistics of trying to do DLC pretty much impossible since you can't bring back everyone just to do two lines of dialog each.
A solution would be to just make DLC that forces you to use two specific party members. I guess that would piss off the weird character fanboys/girls out there, but at least the DLC would seem better produced.
Party members don't really interject all that much anywhere in the game besides the missions that are specifically about them; the budget limitations of DLC just make absolutely sure it doesn't happen. The problem compared to the base game is that they don't have the budget to hire 20-30 Additional Voices type voice actors to fill out the whole cast with minor characters. By the time you hire Meer, Hale, and usually one or two extras to play the most important non-Shepard character, they're already probably pushing what you can get done on a DLC budget. The better route would be to plan them out and record in batches, or to hold off and produce a full-on expansion, but both of those run into some logistical problems of their own.
It's a little disappointing, but then most of us are playing each DLC package basically on its own, as they get released. I think if you started a new game and just treated the DLC bits as sidequests that you do throughout the game, Overlord, Firewalker, etc would come off pretty favourably as sidequests. As the main attraction, though, they definitely come off a little underproduced compared to what the game shipped with.
afternoon delight said:
Just downloaded the demo from Marketplace and loved the first one. Have a few questions:
1) Is there any way to disable that fucking blood stain shit?
2) So. Um. Equipment is gone? And upgrades are now squad points?
1) Unfortunately, no. On the other hand, you die quickly enough (at least on higher difficulties) that by the time you see it, it really is "Oh fuck oh fuck get behind something" time so you don't notice the obscured view quite as much. As dumb as it looks, I'm sure it's saved me from a couple dozen deaths over the course of a few playthroughs, compared to a less-obnoxious effect.
2) Equipment is still in the game, but every piece you get is unique and meant as a sidegrade to other equipment, instead of being a long series of tiny, incremental linear upgrades. There are only about 20 guns in the game, but (almost) all of them are worth using. The linear upgrades to equipment come from research upgrades.
"Squad points" work the same way as Talent Points in the first game. They're not shared or anything, so it's kind of a weird thing to call them. The only real difference is that a lot of skills were consolidated, and you change your party 'build' by swapping characters in and out, rather than by choosing different skills for the same characters.