• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mass Effect 2 |OT|

Status
Not open for further replies.

IoCaster

Member
Kurtofan said:
It's not an all human council, it's just that the non human councilors don't want to talk to the guy who let their predecessors die.
And you don't get your status back because you chose Udina and he's a dick.
And I don't see how it's a false choice.

You do know that there's a renegade ending in ME that results in an all human council, right?
 

ShinAmano

Member
IoCaster said:
Don't use Miranda for any leadership and/or specialist role at all in the suicide mission. That would just get someone else killed. Don't bring her with you to fight the
Reaper baby
. Just leave her on the line and make sure to keep your heavy defenders
Garrus, Grunt and Zaeed
with her and she should be OK.
Sounds like a plan. I will probably save the game right before the final fight anyhow just in case.
 

Lime

Member
ResidentDante said:
I finally jumped in, ME1 on it's way from Amazon.co.uk to my 360. Any tips or things I shouldn't do on my first playthrough, without spoiling the plot?

Play it on PC instead of 360.

Seriously though, a tip would be to play as female Shepard. It's superior voice-acting and makes Mass Effect an unconventional "space marine" game, instead of the dozens of others space marine shooters.

Otherwise, just immerse in the world (you will be sucked!) and be sure to get the Bring Down the Sky DLC.
 
Question about romance:

I had sex with Miranda right before the suicide mission, but in the post-game I had second thoughts and I broke up with Miranda and got with Tali instead. Anyone know if this makes my savegame a "Tali" save or a "Miranda" save? Which encounter counts?

Also, re: Bring Down the Sky, do I have to just restart a new game and play through to the citadel/normandy to access DLC if I have a complete game? There's no 'continue post-game' option ala ME2?
 

ShinAmano

Member
Since I think I have no chance at the paramour achievement on this run...was focusing on Kelly not knowing that she was a no go for female shepard...anyhow what missions will i have to complete in a new game to get this?
 

Grisby

Member
Genesis Knight said:
Question about romance:

I had sex with Miranda right before the suicide mission, but in the post-game I had second thoughts and I broke up with Miranda and got with Tali instead. Anyone know if this makes my savegame a "Tali" save or a "Miranda" save? Which encounter counts?

Also, re: Bring Down the Sky, do I have to just restart a new game and play through to the citadel/normandy to access DLC if I have a complete game? There's no 'continue post-game' option ala ME2?

I'm willing to bet it will be Tali since Mass 3 will probably import your last 'auto save' just like ME1 did.

Regarding Bring Down the Sky you do have to start a new game. There's no continue after the game option.
 
Grisby said:
I'm willing to bet it will be Tali since Mass 3 will probably import your last 'auto save' just like ME1 did.

Regarding Bring Down the Sky you do have to start a new game. There's no continue after the game option.

In Mass Effect 2 you can choose your save, I thought. It doesn't have to be your autosave.

Also I just now realized that choosing to focus on Sovereign in ME1 was the 'bad' choice. I thought it was the right thing to do at the time; wasn't even trying to be renegade. Although actually I have a mixed race council with a human chairman, so I guess I have the paragon version of letting the council die.
 

Grisby

Member
Genesis Knight said:
In Mass Effect 2 you can choose your save, I thought. It doesn't have to be your autosave.

Also I just now realized that choosing to focus on Sovereign in ME1 was the 'bad' choice. I thought it was the right thing to do at the time; wasn't even trying to be renegade. Although actually I have a mixed race council with a human chairman, so I guess I have the paragon version of letting the council die.

I dunno, could be. I just remember ME2 not picking up my ME1 playthrough becuase it didn't have the autosave or something from the final encounter of the first game. Actually had to go back and play that final fight again. On 360 btw.

Also, I did the same thing as you. Focused on Sovereign and the council burned in hell. Was trying to play an all paragon guy. Needless to say its made for an interesting career for my main paragon Shep.

He does all the moral choices and everyone dies around him. All started with that one council choice. Of which is pretty much the only renegade option he's ever done in ME1 and ME2.
 
Grisby said:
I dunno, could be. I just remember ME2 not picking up my ME1 playthrough becuase it didn't have the autosave or something from the final encounter of the first game. Actually had to go back and play that final fight again. On 360 btw.

Also, I did the same thing as you. Focused on Sovereign and the council burned in hell. Was trying to play an all paragon guy. Needless to say its made for an interesting career for my main paragon Shep.

He does all the moral choices and everyone dies around him. All started with that one council choice. Of which is pretty much the only renegade option he's ever done in ME1 and ME2.

Well, we're both right. Checked with the mass effect wiki; looks like you can choose a career to load but it will load an invisible autosave created right when Sovereign dies.

I think the fact that we have saves where we've tried to do the right thing but had a few failures is one of the really awesome things about ME. There's enough depth that the game begins to mirror real life - no one is perfect and everyone makes some bad decisions, but those decisions are your own and you have to deal with them. It's awesome!

Who else has died for you after the council? With the wiki I was able to pull No One Left Behind despite not having some of the loyalty done. But I noticed that in ME2 I started to do more and more Renegade interrupts as I became frustrated with the tedium of being true Paragon. It's hard to go the slow and moral path sometimes, and a single bullet can save you a lot of hassle.
 

Slermy

Member
ShinAmano said:
So I am doing my Insanity run...only 2 things left
Legion Loyalty and final mission
...anyhow I was doing both renegade and paragon actions throughout...then Miranda and
Jack got into it...I did not have the ability to calm them both down and now Miranda is 'normal' under her loyalty status...I am also trying to keep them all alive in the suicide mission...am I screwed or can I just have Miranda in my squad?

This happened to me too, pissed me off to no end. I really hate how they push players to min-max their Renegade/Paragon instead of being a more natural "grey".
 

ShinAmano

Member
Slermy said:
This happened to me too, pissed me off to no end. I really hate how they push players to min-max their Renegade/Paragon instead of being a more natural "grey".
Yeah I had no idea they were canceling themselves out...I thought I could be 50/50...guess not.
 

Sai

Member
ShinAmano said:
Yeah I had no idea they were canceling themselves out...I thought I could be 50/50...guess not.
Which is why I kept taking advantage of that morality glitch as soon as I heard about it. :lol

They didn't patch that, did they?... Please say no. :(

I like how ME2 kinda spreads the Paragon/Renegade actions out a bit. Maybe it's just me, but there seems to be more opportunities to be a douche to the right people, if that makes any sense. I didn't like playing the Renegade route much at all in ME1, while it seems to be more appropiate in the sequel.

I still mostly go the Paragon route though. And mixing it up doesn't get you the Renegade dialouge option during
Elias Kelham's interrogation
, which is gold because of Thane's post-commentary. :lol You've pretty much gotta be a dedicated jerk to get your Renegade bar high enough for that legitimately.
 

IoCaster

Member
McBradders said:
I didn't get that when I let the council die.


You usually need a pretty full renegade meter to get some of that dialogue. If you tell Udina "That's why I did it", Anderson is shocked that you intentionally sacrificed the council. You and Udina then get a chance to turn Anderson to the dark side and get him to agree that it was a smart move.

If you've run through the game as a full on d-bag renegade and decide to save the council you'll get some different dialogue too. The council acts kind of intimidated and the Asari refers to your "ruthless determination" or something like that. It's fun to go through all the different choices just to check out the dialogue changes that BioWare put in.
 
Just finished my first play through thanks to the steam sale. It was definitely a good game with excellent pacing. The compartmentalizing of the story really helped keep me engaged and wanting to play more. The music and atmosphere were top notch. I even stopped to stare at the sky once in a while.
This happen first in the prologue with Normandy breaking up.
I even liked the new vehicle missions with no more mountains to charge up.

There were some draw backs. The squad members are still just lumps who hold powers for you to use. My main team mates were Miranda and the Justicar. Miranda would wander off and get kill some how. I saw her once get smashed by the flying Collector boss. But I definitely had fun using her Slam ability. I even trained it myself. Two slams and a pull field will pretty much kill anything. I missed the variety in guns and armor from the first game. The only gun to have more than two options was the heavy weapons one.

The mini game involving memory was my favorite. Didn't really care for the other. Collecting minerals was not that big a deal, but wish it took less probes per planet. Using all my probes in one system then having to go back and get more got tiring. Thank God they had an upgrade for that.

I didn't like the ending all that much.
Playing as joker was fun, and the scenario gave me chills with them dragging off the crew.
Joker became one of my favorite characters. I kind of ignore him in the first game and might have to go back and see what he does there. The killing of squad members seemed really arbitrary and there was nothing you could do if you picked the wrong one. I only lost Legion, but I wish I could have done something to save him.
The human reaper was pretty laughable. I kept thinking was it suppose to fly like superman in space. And if they use other races to make new reapers, then how come all the reapers shown in the end look the same? Though this does make a nice counterweight to ME3 where humanity loses it ego and needs the other races to save it.
All in all I would highly recommend this game for the story alone. That with its excellent mechanics make the game very fun. Who doesn't like throwing the enemy in the air then sniping them in the face?
 

enzo_gt

tagged by Blackace
So I'm about to
go through the Omega 4 relay. Crew just got abducted and all. Its telling me to go to the Galaxy map to proceed, can I still mine a bit before I do it? Got a few more upgrades left to get before I pull the trigger.

I got the Grunt, Jack, and one other's loyalty, but I didn't get the achievement now that I checked. What gives? Anyway I can fix this? I didn't get Jack's loyalty while I was online, but that shouldn't change things, as the achievement system is set to work offline too. WTF MANG.

Any nonspoilorish tips on the suicide mission before I head in? I'm looking to preserve all of my crew members, so I'll try my best. Playing on Veteran, Vanguard. I'm probably going to take in Miranda and one other person I've yet to decide on, perhaps Garrus or Thane, even though they're not the greatest compliments in terms of powers.

Also, Mordin's sex advice and the gunnery sergeant talking about newton's laws outside of the citadel have to be my two favourite pieces of dialogue in the game so far. :lol
 

Ferrio

Banned
enzo_gt said:
Any nonspoilorish tips on the suicide mission before I head in? I'm looking to preserve all of my crew members, so I'll try my best. Playing on Veteran, Vanguard. I'm probably going to take in Miranda and one other person I've yet to decide on, perhaps Garrus or Thane, even though they're not the greatest compliments in terms of powers.

Make sure you've done all the loyalty missions, and your ship fully upgraded. Other than that, also make logical decisions when they arrive
 
D

Deleted member 47027

Unconfirmed Member
enzo_gt said:
So I'm about to
go through the Omega 4 relay. Crew just got abducted and all. Its telling me to go to the Galaxy map to proceed, can I still mine a bit before I do it? Got a few more upgrades left to get before I pull the trigger.

I got the Grunt, Jack, and one other's loyalty, but I didn't get the achievement now that I checked. What gives? Anyway I can fix this? I didn't get Jack's loyalty while I was online, but that shouldn't change things, as the achievement system is set to work offline too. WTF MANG.

Any nonspoilorish tips on the suicide mission before I head in? I'm looking to preserve all of my crew members, so I'll try my best. Playing on Veteran, Vanguard. I'm probably going to take in Miranda and one other person I've yet to decide on, perhaps Garrus or Thane, even though they're not the greatest compliments in terms of powers.

Also, Mordin's sex advice and the gunnery sergeant talking about newton's laws outside of the citadel have to be my two favourite pieces of dialogue in the game so far. :lol

Non-spoilery answers, marked with a spoiler tag.

You can do all your upgrade and mop up from where you are. There is a much stronger chance your people will die if you have NOT done their loyalty mission. Also, something else I'm not going to reveal. But it is a nice touch.
 

Archaix

Drunky McMurder
Ferrio said:
Make sure you've done all the loyalty missions, and your ship fully upgraded. Other than that, also make logical decisions when they arrive

Well, that's not entirely true. Without specific spoilers:

If you haven't done all of the loyalty missions and do the suicide mission, you can (and most likely will) have bad results.


If you do any missions aside from the suicide mission after the suicide mission is available, you will have bad results.


Basically at this point you've already got bad coming if you hadn't done all possible side missions.
 

IoCaster

Member
enzo_gt said:
So I'm about to
go through the Omega 4 relay. Crew just got abducted and all. Its telling me to go to the Galaxy map to proceed, can I still mine a bit before I do it? Got a few more upgrades left to get before I pull the trigger.

I got the Grunt, Jack, and one other's loyalty, but I didn't get the achievement now that I checked. What gives? Anyway I can fix this? I didn't get Jack's loyalty while I was online, but that shouldn't change things, as the achievement system is set to work offline too. WTF MANG.

Any nonspoilorish tips on the suicide mission before I head in? I'm looking to preserve all of my crew members, so I'll try my best. Playing on Veteran, Vanguard. I'm probably going to take in Miranda and one other person I've yet to decide on, perhaps Garrus or Thane, even though they're not the greatest compliments in terms of powers.

Also, Mordin's sex advice and the gunnery sergeant talking about newton's laws outside of the citadel have to be my two favourite pieces of dialogue in the game so far. :lol

Are you saying that you've only got three squad members loyalty and you're about to go through the relay? If that's the case you'll probably take a few losses during the suicide mission. As far as mining some resources before you go through the relay it's safe enough as long as you don't do any side missions. Just get the minerals and do the upgrades at the terminal and you should be OK.

I can help you try and save as many squad members as is possible, but you need to list who you've recruited and their loyalty status.
 

Sai

Member
Dark Stalkers said:
Why wouldn't you just use the save editor to change your paragon/renegade scores?
Wouldn't you have to have the PC version for that? Or am I missing something?
 

Grisby

Member
Genesis Knight said:
Well, we're both right. Checked with the mass effect wiki; looks like you can choose a career to load but it will load an invisible autosave created right when Sovereign dies.

I think the fact that we have saves where we've tried to do the right thing but had a few failures is one of the really awesome things about ME. There's enough depth that the game begins to mirror real life - no one is perfect and everyone makes some bad decisions, but those decisions are your own and you have to deal with them. It's awesome!

Who else has died for you after the council? With the wiki I was able to pull No One Left Behind despite not having some of the loyalty done. But I noticed that in ME2 I started to do more and more Renegade interrupts as I became frustrated with the tedium of being true Paragon. It's hard to go the slow and moral path sometimes, and a single bullet can save you a lot of hassle.

Yeah, I love that aspect as well. It's crazy how much I have become invested in my main Shepard and the ME universe itself. What I said earlier was a bit exaggerated because all of my squad mates lived. It's just I lost
all of my crew (didn't realize the urgency and did all of the side-quests before the relay) in 2 so its a pretty lonely ship.

Just kind of hit me how far everything has gone after I got done with Shadow Broker and
Liara leaves you in your cabin, to which Shepard says, "Come back soon."
Pretty much the only game where you feel like you've come on a very long journey.

And theres still more to come,:D
 

markatisu

Member
Genesis Knight said:
Question about romance:

I had sex with Miranda right before the suicide mission, but in the post-game I had second thoughts and I broke up with Miranda and got with Tali instead. Anyone know if this makes my savegame a "Tali" save or a "Miranda" save? Which encounter counts?

I think its whichever one happened on the suicide mission, only reason I say that is because I too was able to get it on with Tali post game and then go back to Miranda and she acted as if nothing bad had occurred (she still comes to my room and visits)

So I got both achievements but I am pretty sure the Miranda choice is the one that sticks
 

Minamu

Member
enzo_gt:

You'll probably see a lot of people die if you only have 3 loyalties :S Did you purchase ship upgrades? If not, even more will die. You will be asked on several occasions to pick a character to lead other groups and/or go on different missions during the final. These people will more or less be required to be loyal or they will die. On my latest playthrough, every single character was loyal but Mordin died anyway (he's good for a specific "quest" and I forgot about that). I think there's some sort of magical mathematical algoritm running in the background with secret stats on each character that decide who's strong enough to survive each battle. The wiki site seem to think that it's a bad idea to bring Garrus and/or Grunt to the final boss since their secret stats are so high that they can tip the scale in your favor (or not). Might be why my Mordin died since that's exactly who I brought to said fight :lol

Vik_Vaughn said:
The game runs on a hidden timer from that moment. You'll get the very bad ending if you wait too long after the mission becomes available.
 

Double D

Member
Archaix said:
Well, that's not entirely true. Without specific spoilers:

If you do any missions aside from the suicide mission after the suicide mission is available, you will have bad results.

Why?
 

Grisby

Member
Vik_Vaughn said:

Depending on how much time you take
your normandy crew starts to die off. I did a ton of side quests and by the time I went on the mission only Dr Chakwas was still alive.
 

IoCaster

Member
Minamu said:
enzo_gt:

You'll probably see a lot of people die if you only have 3 loyalties :S Did you purchase ship upgrades? If not, even more will die. You will be asked on several occasions to pick a character to lead other groups and/or go on different missions during the final. These people will more or less be required to be loyal or they will die. On my latest playthrough, every single character was loyal but Mordin died anyway (he's good for a specific "quest" and I forgot about that). I think there's some sort of magical mathematical algoritm running in the background with secret stats on each character that decide who's strong enough to survive each battle. The wiki site seem to think that it's a bad idea to bring Garrus and/or Grunt to the final boss since their secret stats are so high that they can tip the scale in your favor (or not). Might be why my Mordin died since that's exactly who I brought to said fight :lol

The game runs on a hidden timer from that moment. You'll get the very bad ending if you wait too long after the mission becomes available.

Grunt, Garrus and Zaeed all have a 'defense score' = 4, if they're loyal and 3 non-loyal. Everyone else has a score of ≤ 2 if they're loyal. You can see the weighting of the 'defense scores' and why at least two of those three are best left to "hold the line" to help keep the rest of the squad alive. There's a formula that's used that I've posted somewhere, but I don't remember if it's in this thread. Suffice it to say that if Mordin was loyal and he died in your game it wasn't random.
 

DuckRacer

Member
Grisby said:
If you do any missions aside from the suicide mission after the suicide mission is available, you will have bad results.
Nah, you have time for one more mission, which would be Legion's loyalty mission if you planned everything out. After that point you have crew members turning into goo.
 
DuckRacer said:
Nah, you have time for one more mission, which would be Legion's loyalty mission if you planned everything out. After that point you have crew members turning into goo.

I think you only have time for Legion's loyalty mission if you talk to him before opening the galaxy map.
 

Minamu

Member
IoCaster said:
Grunt, Garrus and Zaeed all have a 'defense score' = 4, if they're loyal and 3 non-loyal. Everyone else has a score of ≤ 2 if they're loyal. You can see the weighting of the 'defense scores' and why at least two of those three are best left to "hold the line" to help keep the rest of the squad alive. There's a formula that's used that I've posted somewhere, but I don't remember if it's in this thread. Suffice it to say that if Mordin was loyal and he died in your game it wasn't random.
Well no, not technically random. Just felt that way. Went fine when I changed to casual and made him the escort leader for *that* mission.
 

enzo_gt

tagged by Blackace
Oh no, guys. Sorry I must've worded that wrong, I have all of my character's loyalties
including Legion
, but only those 3 didn't give me the achievement for their particular loyalties, which I found odd. I've also got every ship upgrade I've come across.

Looks like there's a lot behind the scenes that I just won't be able to figure out until I punch through the relay myself. Thanks for the tips, dudes. I think I'm going to do it right now, then write up my full thoughts later.
 

IoCaster

Member
Minamu said:
Well no, not technically random. Just felt that way. Went fine when I changed to casual and made him the escort leader for *that* mission.

No, no I understand. I was just making the observation that there are specific game design factors/variables that determine who lives or dies in the suicide mission and there isn't any randomness involved in any of it. The reasoning/logic behind some of those factors is somewhat inconsistent or borderline nonsensical, but the results are predetermined.
 

enzo_gt

tagged by Blackace
Finished the game. Lost Mordin (somehow?) and Grunt (who was a leader). Great, I lose the most interest cast member and the least interesting one :(

clocked in at almost 37 hours.
 

Kurtofan

Member
enzo_gt said:
Finished the game. Lost Mordin (somehow?) and Grunt (who was a leader). Great, I lose the most interest cast member and the least interesting one :(

clocked in at almost 37 hours.
To be sure to keep Mordin alive, either bring him with you or put him on the escort team.
 

Patryn

Member
enzo_gt said:
Finished the game. Lost Mordin (somehow?) and Grunt (who was a leader). Great, I lose the most interest cast member and the least interesting one :(

clocked in at almost 37 hours.

Wait, you set Grunt up as a squad leader?

Wow. I have seen everything now.
 

IoCaster

Member
enzo_gt said:
Finished the game. Lost Mordin (somehow?) and Grunt (who was a leader). Great, I lose the most interest cast member and the least interesting one :(

clocked in at almost 37 hours.

Wait, let me guess. Grunt got gutshot, you took Garrus to the end boss and Mordin couldn't "hold the line"? Or is it actually possible that you sent Mordin into the vent to hack the door? :lol
 

enzo_gt

tagged by Blackace
Patryn said:
Wait, you set Grunt up as a squad leader?

Wow. I have seen everything now.
IoCaster said him, Garrus and Zaeed (?) had the best defense bonuses and were best left to defend the line, and he was loyal, and I thought an inferior Wrex could still get the job done as a Krogan tank. So what went wrong? Garrus kept it together earlier, and Mordin I found to be particularly useless on the battlefield so I didn't take him into the final battle.

I'm more upset at the loss of Mordin than Grunt, the most two dimensional character in the crew.

Sent Legion to hack the door, Garrus held a fire team earlier, second time I put Grunt in charge and he just collapsed once we rendezvoused. Took Thane and Miranda to the final battle, and afterwards.. It just randomly showed Mordin dead. Never left him in charge of anything. Sent Jacob back to help Chakwas and Kelly back to the Normandy.
 
Status
Not open for further replies.
Top Bottom