Damage Reduction and Damage Taken Increase? I suppose the last part is for enemies inside the bubble? Otherwise, it doesnt make much sense.
That's what I would guess too.
As for the duration, 39 seconds is great, but it's not like it's ideal to sit in one position for too long either.
Totally confused by the sphere power. What would make sense is that it reduces damage to those inside the bubble and also reduces the damage they deal to enemies.
Perfect for the hacking zone waves though. And with such a long duration, we wont have to worry about spamming it every 5 secs.
Does anyone know if the character packs are unlocked for PS3 too?
Yeah, that's basically the main reason for it. And if there are rounds without a hacking objective (or even for those with, say, the max of 3) then she's limited for all the other waves.
I'm curious to see how big it actually is, but it sounds like its overall usefulness will be very limited.
Totally confused by the sphere power. What would make sense is that it reduces damage to those inside the bubble and also reduces the damage they deal to enemies.
Don't you guys love it when you enter a match and you have 3 of the same class, and no one goes "Um, maybe I should switch." idiots
That would make the power useless then..
I dunno, it could also be good for defending a spot during the extraction wave. Or even the hacking devices objectives, put the bubble on the guy doing the hacking, and camp in cover next to him. Or for people camping spots like that room in Firebase White on gold.
I think we should give her a chance before putting her aside.
Don't you guys love it when you enter a match and you have 3 of the same class, and no one goes "Um, maybe I should switch." idiots
Ugh two times in a row that some jerk rabbles on and on PSN. "you stole my kill" "you think you're all that with that geth rifle?"
How do I shut them up? I don't see a button. Oh please I need a button
Don't get me wrong, I'm not dismissing the class, and definitely it could be handy in those situations you described. I'm just looking at this through the lens of how it stands up next to the other classes.
However, with those same situations you described... with proper spawn control those can be made much easier (and pretty much the whole game in general).
Like on Firebase Giant... for the extraction wave I always sit in that room with the ladder directly across from the extraction point. This prevents enemies from spawning there, meaning they have to spawn from either the lower left ramp or from the room on the far end of the map.
The bubble definitely has more usage than just the hacking, without a doubt; the very short cooldown helps a ton there too. But it doesn't change the fact that the Justicar is still (on paper) a weaker class than her two closest comparisons, the Drell & Asari Adepts.
Apparently Geth Network AI boosts the power of Geth weapons. Gimme Geth Vanguard NAO.
Don't get me wrong, I'm not dismissing the class, and definitely it could be handy in those situations you described. I'm just looking at this through the lens of how it stands up next to the other classes.
However, with those same situations you described... with proper spawn control those can be made much easier (and pretty much the whole game in general).
Like on Firebase Giant... for the extraction wave I always sit in that room with the ladder directly across from the extraction point. This prevents enemies from spawning there, meaning they have to spawn from either the lower left ramp or from the room on the far end of the map.
The bubble definitely has more usage than just the hacking, without a doubt; the very short cooldown helps a ton there too. But it doesn't change the fact that the Justicar is still (on paper) a weaker class than her two closest comparisons, the Drell & Asari Adepts.
Firebase Hydra is amazing.
The moon level is super poo
Wonder if the SMG is somehow decent. First item of the bunch I got.
I only played one match on Hydra and thought it was pretty awkwardly designed. Need to play it more to see if it's crap it not.Firebase Hydra is amazing.
The moon level is super poo
I thought Justicars had Pull & Reave, which is considered one of the best thing about Drell Adepts? Or is it all about the Cluster Grenades?
Hopefully they dont have the same sound glitch as drell adepts.
Its why the Human Adept isnt great. It rocks bronze like no one else but can it take down Atlases or Primes like an Asari or synergize like a Drell? Nope
Don't you guys love it when you enter a match and you have 3 of the same class, and no one goes "Um, maybe I should switch." idiots
I thought Justicars had Pull & Reave, which is considered one of the best thing about Drell Adepts? Or is it all about the Cluster Grenades?
Hopefully they dont have the same sound glitch as drell adepts.
Well, you could use Warp and throw a Shockwave (for biotic explosions) hoping you're close enough of your target before you get killed. Lol.
It's the combination of the three that makes the Drell Adept so good. Pull/Reave is one of the quickest (if not THE quickest) biotic explosions in the game and eliminates basic troops with ease. Then Reave/Cluster Grenade does immense amounts of damage to large units, as well as the grenades also being the best at huge amounts of area damage as well.
Add in damage reduction from Reave, the Drell's natural mobility, and you've got the highest DPS class in the game.
The issue with Pull/Reave is it's worthless against shielded targets, but Cluster Grenades negate that weakness... the Justicar has no such ability (unless the shield bubble gives extra damage to protection somehow).
Also, what is this sound glitch? Everyone says it's a "glitch" but it works as intended (in my experience).... Reave lasts for 10-15 seconds and the sound goes away after 10-15 seconds. It's just that the skill is so good (with a very short cooldown) you're constantly recasting it to keep the benefits up.
omfg i've taken my geth rifle up 5 levels now
got 3 geth smgs
two resets
lmao. its like pokemon cards all over again. give me my fucking charizard bioware.
edit: geth rifle up again! rofl
The sound is omnipresent and doesnt go away if the target is killed. Also people just plain hate the sound it makes.
holy crap. the PS store update is up!
Downloading the ME3 DLC now.
Also, what is this sound glitch? Everyone says it's a "glitch" but it works as intended (in my experience).... Reave lasts for 10-15 seconds and the sound goes away after 10-15 seconds. It's just that the skill is so good (with a very short cooldown) you're constantly recasting it to keep the benefits up.
Its not working as intended, even Bioware said so. You're not supposed to have a sound so loud you can hardly hear a Cerberus dude near you, or so loud you can hear another Drell Adept's Reave that is on the other side of the map as if he was next to you.
If the "glitch" is volume is too loud, then yes, I would agree that's a problem. I'm still able to hear environmental noises though, but now I'm curious to test at home to see if it muffles it.
Not like what HK-47 specified though, where it persists after the target dies.
Hmm doesnt shockwave go through walls? This might be interesting on White. I think I'm gonna turn my female adept into a shockwave one.
Not sure why you defend the Reave sound so much, its clearly bugged. Surely you dont think that hearing the Reave from a Drell Adept who is on the other side of the map like if he was in the same room as you is normal. You never noticed that?