That class can make people feel they're much better than they actually are. It does for me.
here's an interesting themed gold run-4 justicars deploying 4 bubbles on top of each other. Would you get 80% damage reduction while inside?
Just finished my first gold match against the Reapers -- holy CRAP was that intense! I'm finding that since I've quit gold farming on Firebase White, I'm really enjoying the game again. It's just a damn shame it's so difficult to actually find a RANDOM match on Gold (it seems every match I join is Firebase white). I'll be happy if I NEVER play that map again.
Ironically, that Reaper match I just won? It was set to random, yet it picked Firebase White. Go figure!
that is exactly how I play with an asari adept and Paladin.
I rarely play Firebase White anymore, but I still never do Random/Random Gold matches - at least not with publics. It helps tremendously to know what we'll be up against. I've had the best success with Geth/Reactor, Cerberus/Dagger, and Reapers/Giant. White can still be a fun map if you mix up the enemy types and/or don't camp the bottom room.
Reave isn't very effective against geth, so yes they are pretty useless against them. Not the same for the other two factions.Not to keep harping on the same note, but I played White Gold Geth last night with my Salarian Engineer and 2 Asari Justicars and 1 Asari Vanguard. There was NO muscle in our team, none. Justicars just aren't powerful enough to handle gold. The Vanguard player was doing his part with Stasis, but that's their only viable power on gold.
I stand firm on Justicars being only a buffing class and not one that can stand on their own. Only skilled and experienced players would be able to make the class viable, and only with another adept/human sentinel.
I honestly think the mantis or regular widow work better on a SI.I feel like my Salaran Infiltrator with a Black Widow I(with rank 5 damage mod) isnt that strong...
Should i take the 2 talents that improve weapon damage rather than the one reducing weapon weight + improving power damage and the one reducing sniper weight?
I'm sure it shouldnt take me more than Cloak + Energy Drain + 3 Black Widow shots to kill 1 Geth Pyro on Silver! But i fear the weight of the Black Widow without the talents is going to hurt my Cloak cooldown too much...
Human Soldier with GPS X is epic. Got first place with 114k on Gold FB white yesterday with 1 Sal Eng (Kishock level 1) and 1 Sal Inf (Black Widow 1). Never died and even revived those fools a couple of times. 2 rockets used, that was uneccesary though.
You basically shooting non stop with Adrenaline reloading + grenade reload cancel.
What Grenade Reload cancel?
Not to keep harping on the same note, but I played White Gold Geth last night with my Salarian Engineer and 2 Asari Justicars and 1 Asari Vanguard. There was NO muscle in our team, none. Justicars just aren't powerful enough to handle gold. The Vanguard player was doing his part with Stasis, but that's their only viable power on gold.
I stand firm on Justicars being only a buffing class and not one that can stand on their own. Only skilled and experienced players would be able to make the class viable, and only with another adept/human sentinel.
Edit: Anyone down for Gold farming tonight around 5-6pm Pacific? Send a FR to Xbox GT: Major Williams
Reave isn't very effective against geth, so yes they are pretty useless against them. Not the same for the other two factions.
Tbh I would never bring a justicar into a farming game because overload and warp fuck with each other and constant biotic explosions against a prime is better than the bubble. Don't understand why people bring them, but I always see people who have no idea what they're doing in pubs.
Just tried Krogan Battlemaster for the first time, builded as "tank". Man this guy never dies on Silver!
How much of a tank is it in comparison to Krogan Sentinel? I think Krogan Sentinel's health is around 1238 and his shield is 1600. Crazy.
1600/1600, plus the ability to instantly recharge his shields. Sentinel is nothing now, I haven't touched any other Krogans after I got my battlemaster.
So Vanguard finally has one useful character after all.
Can't decide whether it's better to run him with a Claymore or a GPS.
Pub games are filled with idiots, both the people who don't play vanguard effectively and those who auto-kick. On gold I feel like it's acceptable to kick a vanguard who isn't host because it's hard as fuck to beat with 3 people (and it's a lot likelier you will lose the vanguard)^
I've seen people got kicked out if they play Vanguards, unless it's Krogan Battlemasters. People just don't like them and for good reasons too. They tend to die in the heat of the battle, leaving the rest of us to pick up the pieces because they die far far away thanks to Biotic charge, while the rest of us were trying to upload data. One guy (actually a Krogan Battlemaster) got glitched and stuck onto the ceiling of F.Giant and after a couple of waves of not being able to do anything, he eventually gave up and quit the game.
It's a good gun, I just feel like it's not the right choice in terms of range and damage. I think with a high level GPS you can still get over 100% cooldown bonus with barrier on which is fine since he needs to charge a lot less than humans/asari/drell with his massive HP and damage reduction. That being said I generally rely on guns and cover with the krogan more than the human vanguard with nova, so a GPS with ammo/melee attachments or a claymore with a smart choke/barrel extension seem to be better choices to attack at a distance.I use a Disciple. Having Barrier on and still needing to charge somewhat often kills the appeal of a GPS, even though the Disciple leaves a LOT to be desired...
Pub games are filled with idiots, both the people who don't play vanguard effectively and those who auto-kick. On gold I feel like it's acceptable to kick a vanguard who isn't host because it's hard as fuck to beat with 3 people (and it's a lot likelier you will lose the vanguard)
They fucking do work if you're playing with a good team though.
That's a huge reason.Is it my weapons or are do the enemies have way more health in MP? I haven't strayed from Silver yet and I don't seem to be killing anything, shit my shots don't even have any effect on their health bars.
It could be lag, because sometimes I could throw a warp and start firing full-auto until my ammo runs out then it says my warp killed them
Weapons I'm using now are a Predator V and a Hornet II
They should fix that broken fitness shit on Krogan Van. Fucking Bioware (or EA?)
What a garbage company :\
Which is why I say they're fucking useless most of the time. If the only time they work is when you're playing with known quality team mates, then the class isn't much too brag for. Many people play the MP with randoms and as such, the variables of a random using Vanguard is too much on the negative side. Maybe it's okay on Bronze since it's the level you can use to fuck around. But on Silver or Gold? Fuck No!
The last thing you need in the heat of Silver's last 5 waves is some Vanguard who'll charge into a Turret that's not even half-destroyed and die halfway through. Who'd then got pissy and left the game when no one can revive him in time. Gee, I wonder why? Maybe it's because there's two fucking turrets and few Phantoms on top of your dead carcass!! And that's not counting glitches that cause them to quit halfway through.
This.The fastest way to clear any difficulty - including Gold - is to stay together and keep mobile. A decent Vanguard absolutely shines in this scenario, and becomes a wrecking ball when paired with biotic support. The problem is that most players aren't good enough to play this way on Gold. So instead, they choose a map with a defensible camping spot, choose an enemy type with no effective way of breaking through, and don't move unless an objective wave forces them to.
The problem with Vanguards isn't that they require quality teammates to support them. The problem is that they just don't work well when using the farming strategy most players want to use.
The fastest way to clear any difficulty - including Gold - is to stay together and keep mobile.
A decent Vanguard absolutely shines in this scenario, and becomes a wrecking ball when paired with biotic support. The problem is that most players aren't good enough to play this way on Gold. So instead, they choose a map with a defensible camping spot, choose an enemy type with no effective way of breaking through, and don't move unless an objective wave forces them to.
The problem with Vanguards isn't that they require quality teammates to support them. The problem is that they just don't work well when using the farming strategy most players want to use.
You can complete what you just described with a vanguard. The only class you would have trouble completing it with is a quarian engineer or a human adept.You know that's not possible with hacking mission.
I wasn't even talking about farming mission. I was talking about general missions with a bunch of randoms where YOU can't control much of the variables. What strategy? I think the real expertise of a player and the effectiveness of their class is truly revealed in a non-strategic game with a bunch of randoms. This is the kind of mission where you have to rely on the co-operation of perfect strangers to get a mission done and without knowing the strength and weaknesses of each player. You have to assess right on the field about the kind of players you get as your team members and who you can rely or can't rely on. Most of the time you can only hope that they get on with the objective instead of fucking around with enemies far away from the rest of us.
The problem with Vanguards is having a player who uses Biotic Charge effectively/sparingly and not zip-zagging all over the place the minute they see new enemies appearing. I also don't think Vanguards have the ability to carry the entire team in case half or most of the team are wiped out. If a Vanguard is the last person to live, he'll likely able to run around if there aren't that many deadly enemies. But in harder waves, their health is quickly thinned out without the support of other classes. In my experience, Infiltrators and Engineers are the two classes that can carry the whole team when half or most are wiped out. In fact, I saw this cool guy who single-handedly killed 2 Atlases, 3 Engineers, a turret, and 2 Phantoms all on his own in a silver game after the rest of us conked out. He was manning an Infiltrator + sniper rifle and rocked them. I was in half disbelief and half full of admiration because I seriously thought we wouldn't made it past wave 8. But we did and thanks to him, we made it all the way to the end. Everyone was on their best behavior and tried their best not to die after that.
You can complete what you just described with a vanguard. The only class you would have trouble completing it with is a quarian engineer or a human adept.
they'd be pretty weapon dependent and would have to use good turret placement to kill the phantoms-cryo is useless.Eh, I disagree. While not to the extent of the cool Infiltrator, I also have seen a Quarian Engineer single-handedly destroyed 2 Geth Primes and 2 Geth Pyros. Granted, it's Firebase Giant so he/she had a lot of room to maneuver and lead all of them on a merry-go-round chase where she ended up picking them off one by one eventually. Her turret was also set to Rockets so I guess it helped.
but really, the only class that can easily do device objectives is the infiltrator so id assume every class is automatically inferior in his bookSilver? Are you kidding me? Even a braindead Human Vanguard can solo pretty much anything on Silver. The only thing that really gives them trouble are device objectives.
Silver? Are you kidding me? Even a braindead Human Vanguard can solo pretty much anything on Silver. The only thing that really gives them trouble are device objectives.
but really, the only class that can easily do device objectives is the infiltrator so id assume every class is automatically inferior in his book
People always say this but I never encounter anyone who plays solo or even two people team and make it past wave 6 on Silver without other people's help beforehand (aka other team mates have already eliminated most of the enemies so only 2-5 enemies left for that one person). It sounds like BS to me. Show me a video of YOU playing it if you're that confident about being able to do this.
Also, IME, Infiltrator and Engineers are the best two classes in the MP. I'm not sure about Adept but I find it more of a support than offensive role.
Are you referring to Vanguards only? My friend and I went Salarian and Human Infiltrator and we did solo by ourselves easily.
Yeah Vanguard. And solo means 1 person only. Not two people. Also, vid of this one man army that last from wave 1 to 11? Talk is easy.
I don't even like playing Human Vanguard on anything other than Gold anymore.
Its so easy its boring. Nothing can kill you and you can kill enemies faster than they can leave their spawn. Spamhards and Justicars are a match made in heaven though. They Reave and Bubble up for pure defense to become virtually indestructible and the Vanguards just rove within eye sight demolishing anything with a hint a blue for crazy space magic explosion.